Provides different symbol and renderer types to use to display graphics and features.
ClassDescriptionA class breaks renderer is a renderer that classifies numeric data into two or more ranges of values to create a visualization.Defines a single class break as used by
ClassBreaksRenderer.Defines the different normalization types that can be applied to values by a class breaks renderer.The classification method used to generate class breaks.Provides convenience methods for converting Java FX Color objects to integer representations in the format 0xAARRGGBB and vice versa.Defines a set of symbols that make up a single symbol.Represents a GeometricEffect for dashes on lines.Defines a renderer based on a
SymbolStyle.Defines a mechanism to obtain unique multi-layer symbol style from a given specification, such as mil2525d.Configuration settings for a custom DictionarySymbolStyle.A type of Symbol that changes based on the distance, in meters, between the SceneView's Camera and
GeoElementthat the Symbol is assigned to.Links a Symbol to a minimum and maximum distance, in meters, from the SceneView's Camera at which this Symbol will be visible between.Represents a list of
DistanceCompositeSceneSymbol.Ranges which link a Symbol to a minimum and maximum distance, in meters, from the SceneView's Camera which the Symbol is visible between.A fill symbol defines the appearance of features and graphics that are based on polygon geometries such as countries, provinces, or habitats.A base class for fill symbol layers.Represents a geometric effect which is a component of display rules that dynamically alter the representation of a symbol layer.Represents a symbol layer for polygon geometries that are filled with hatch lines, uniformly spaced parallel lines.Uses the points in a layer to calculate and display the relative density of points on a map.A base class for line symbols used to symbolize graphics and features (collectively referred to as geoelements) that have polyline geometry.A base class for 3D marker scene symbols used to display graphics and features (collectively referred to as geoelements) that have points or multipoint geometry.A base class for marker symbols used to display graphics and features (collectively referred to as geoelements) that have points or multipoint geometry.Defines whether the rotation of a Symbol is relative to the map or the user's screen.A base class for marker symbol layer, representing a symobl layer used to display a marker.A marker symbol based on a 3D model that can be displayed in a scene by a
SceneView.A point symbol built with multiple layers of symbols to display graphics and features that have points or multipoint geometry.A polygon symbol built with multiple layers of symbols to display graphics and features that have polygon geometry.A polyline symbol built with multiple layers of symbols to display graphics and features that have polyline geometry.A base class for multilayer symbols.Uses an image to fill the shape of graphic and feature polygons with a repeating pattern.Represents a polygon geometry filled with an image.Uses an image to symbolize graphics and features that have point or multipoint geometry.PictureMarkerSymbolLayers can be used to symbolize point geometries with an image.This represents renderer properties applicable only to an ArcGISScene.Extrusion mode to be applied to a
GeoElement.The list of possible rotation types.Defines a SceneSymbol's basic functionality and is the base class for all SceneSymbols.Defines the placement of a SceneSymbol relative to the GeoElement's geometry it is assigned to.Uses predefined patterns and colors to symbolize graphics and features that have polygon geometry.Defines the fill style for a SimpleFillSymbol.Uses predefined patterns and colors to symbolize graphics and features that have polyline geometry.An enum that contains the possible marker placement locations on a SimpleLineSymbol.An enum that contains the possible marker styles to be placed at the ends of a SimpleLineSymbol.The list of possible simple line symbol styles.Uses a 3D marker symbol to symbolize graphics and features that have point or multipoint geometry.Defines the marker style for this SimpleMarkerSceneSymbol.Uses a color and marker shape to symbolize graphics and features that have point or multipoint geometry.Defines the marker style for this SimpleMarkerSymbol.A simple renderer uses a single
Symbolto draw all features and graphics.Represents a symbol layer used to fill a polygon geometry with a solid color.Represents a polyline geometry symbolized with a solid color.Represents a symbol layer intended for use with line geometries.The cap style describes the way that line symbol layers will terminate when combined with a geometry.The 3D line style describes the way that line symbol layers will render in 3D.A symbol defines the appearance of features and graphics that are displayed in a
GeoView.Represents the anchor point of a symbol layer, including placement mode and anchor position values.Represents the ways in which symbol anchor values may be specified.Symbol properties that changes how symbols behave when attached to a renderer.Represents possible size units for ModelSceneSymbols.A
SymbolStyleis created either from a style file on disk (an SQLite database with a .stylx extension, created with ArcGIS Pro) or from a style file hosted on ArcGIS Online or an ArcGIS Enterprise portal (also referred to as a web style).Defines parameters used to search for symbol primitives in a
SymbolStyle.Defines the results from searching through a *.stylx file.Defines how text is displayed using characteristics such as font, size, color, and position.Defines various decorations that can be applied to the text of this Symbol.Defines various styles that can be applied to the text of this Symbol.Defines how thick or thin the characters in text appear.Defines horizontal alignment of the text within the Symbol.Defines vertical alignment of the text within the Symbol.A unique value renderer symbolizes geoelements with a distinct symbol for each unique data value in an attribute.A UniqueValue object that is used in a UniqueValueRenderer.Represents a renderer type that is not currently supported.Represents an element within a VectorMarkerSymbolLayer.VectorMarkerSymbolLayers are symbol layers intended for use with point geometries.