LoadSettings

class LoadSettings

This class allows you to specify how the map/scene should treat feature layers. Represents load settings.

Constructors

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fun LoadSettings()

Creates a new load settings object.

Properties

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var featureRequestMode: FeatureRequestMode

The request mode to use for requesting features. Default is FeatureRequestMode.OnInteractionCache.

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The session type to use for branch-versioned ServiceGeodatabase objects. Default is FeatureServiceSessionType.Transient.

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var featureTilingMode: FeatureTilingMode

The feature tiling mode in use. Sets the feature tiling mode of each feature layer that is loaded. Default is FeatureTilingMode.EnabledWhenSupported. Changes how feature tiling is handled by each feature layer. Individual feature layers can override these settings.

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The preferred rendering mode for point and multi-point based feature layers. The layer will attempt to render in the specified mode if this is supported. If for example DYNAMIC is not supported by a layer's rendering mode then it will fall back to rendering in STATIC mode.

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The preferred rendering mode for polygon based feature layers. The layer will attempt to render in the specified mode if this is supported. If for example DYNAMIC is not supported by a layer's rendering mode then it will fall back to rendering in STATIC mode.

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The preferred rendering mode for polyline based feature layers. The layer will attempt to render in the specified mode if this is supported. If for example DYNAMIC is not supported by a layer's rendering mode then it will fall back to rendering in STATIC mode.

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var useAdvancedSymbology: Boolean

Whether or not to use advanced symbology. Default is true.