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Perform an exploratory viewshed analysis from a defined vantage point.

Screenshot of Show exploratory viewshed from point in scene sample

Use case

An exploratory viewshed analysis is a type of visual analysis you can perform at the current rendered resolution of a scene. The exploratory viewshed shows what can be seen from a given location. The output is an overlay with two different colors - one representing the visible areas (green) and the other representing the obstructed areas (red).

Note: This analysis is a form of "exploratory analysis", which means the results are calculated on the current scale of the data, and the results are generated very quickly but not persisted. If persisted analysis performed at the full resolution of the data is required, consider using a ViewshedFunction to perform a viewshed calculation instead.

How to use the sample

Tap on the map to add an observer location. Use the sliders to change the properties (heading, pitch, etc.), of the exploratory viewshed and see them updated in real time. To move the exploratory viewshed, tap anywhere on the screen.

How it works

  1. Create an ExploratoryLocationViewshed passing in the observer location, heading, pitch, horizontal/vertical angles, and min/max distances.
  2. Set the property values on the exploratory viewshed instance for location, direction, range, and visibility properties.

Relevant API

  • AnalysisOverlay
  • ArcGISSceneLayer
  • ArcGISTiledElevationSource
  • ExploratoryLocationViewshed
  • ExploratoryViewshed

About the data

The scene shows a buildings layer in Brest, France hosted on ArcGIS Online.

Tags

3D, exploratory viewshed, frustum, scene, visibility analysis

Sample Code

ShowExploratoryViewshedFromPointInSceneView.swiftShowExploratoryViewshedFromPointInSceneView.swiftShowExploratoryViewshedFromPointInSceneView.Model.swiftShowExploratoryViewshedFromPointInSceneView.ViewshedSettingsView.swift
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// Copyright 2022 Esri
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

import ArcGIS
import SwiftUI

struct ShowExploratoryViewshedFromPointInSceneView: View {
    /// The view model for the sample.
    @StateObject private var model = Model()

    /// A Boolean value indicating whether the settings sheet is being shown or not.
    @State private var isShowingSettings = false

    var body: some View {
        SceneView(scene: model.scene, analysisOverlays: [model.analysisOverlay])
            .onSingleTapGesture { _, scenePoint in
                if let scenePoint {
                    model.viewshed.location = scenePoint
                    model.locationZ = scenePoint.z!
                }
            }
            .overlay(alignment: .top) {
                Text("Tap on the scene to move the viewshed")
                    .frame(maxWidth: .infinity)
                    .padding(.vertical, 6)
                    .background(.thinMaterial, ignoresSafeAreaEdges: .horizontal)
            }
            .toolbar {
                ToolbarItem(placement: .bottomBar) {
                    Button("Viewshed Settings") {
                        isShowingSettings = true
                    }
                    .popover(isPresented: $isShowingSettings) {
                        NavigationStack {
                            ViewshedSettingsView(model: model)
                        }
                        .presentationDetents([.fraction(0.5)])
                        .frame(idealWidth: 320, idealHeight: 380)
                    }
                }
            }
    }
}

#Preview {
    NavigationStack {
        ShowExploratoryViewshedFromPointInSceneView()
    }
}

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