Visualize different attributes through render filtering

Apply shaders to 3DObject Scene layer based on different attributes.

Image of MaterialByAttribute

How to use the sample (SampleViewer)

  1. The SampleViewer Scene should open by default, if it is not open, click the SampleViewer scene to open it.
  2. Click play.
  3. Using the UI, enter an APIKey in the input field to the top left.
  4. Open the Samples drop down, and click 3DAttributes to open the level.
  5. Using the UI, select a filter type.

How to use the sample (3DAttributes Scene)

  1. Open the MaterialByAttribute scene.
  2. Click on the Sample3DAttributesMapCreator GameObject and set your API key in the Inspector window.
  3. Click play.
  4. Using the UI, select a filter type.

How it works

  1. Create an ArcGIS Map.
  2. Attach an ArcGIS Camera component to the active camera.
  3. Create a new GameObject and call it APIMapCreator.
  4. Attach the APIMapCreator script and the AttributesComponent script to the APIMapCreator Gameobject.
  5. Enter your APIKey in the APIMapCreator.
  6. Select your filter type in the AttributesComponent and watch the materials applied to the buildings change.

About the data

Building models for New York are loaded from a 3D object scene layer hosted by Esri.

Elevation data is loaded from the Terrain 3D elevation layer hosted by Esri.

Tags

attributes, visibility, visibility analysis

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