Namespace: Esri::GameEngine::Layers
Class: Esri/GameEngine/Layers/ArcGISOGC3DTilesLayer
Since: 2.0.0
Inheritance: ArcGISLayer->ArcGISOGC3DTilesLayer

Summary

A layer to visualize 3D tiles data that conforms to the OGC 3D Tiles specification.

Constructors

ArcGISOGC3DTilesLayer(const FString& source, const FString& APIKey)

Creates a new layer.

Since 2.0.0

Arguments
NameTypeConstSummary
source
Yes

Layer source.

APIKey
Yes

API key used to load data.

ArcGISOGC3DTilesLayer(const FString& source, const FString& name, float opacity, bool visible, const FString& APIKey)

Creates a new layer.

Since 2.0.0

Arguments
NameTypeConstSummary
source
Yes

Layer source.

name
Yes

Layer name.

opacity
No

Layer opacity.

visible
No

Layer visible or not.

APIKey
Yes

API key used to load data.

Properties

PropertyTypeNullableReadonlySummary
ArcGISDictionary<FString, FString>
No
No

The dictionary of custom parameters (such as an API key) to be sent with the requests issued by this layer.

UMaterialInterface*
No
No

The user-defined material reference to render the layer.

ArcGISCollection<ArcGISMeshModification>
No
No

A mutable collection of ArcGISMeshModification to apply to the layer.

No
No

True to hide the surface if it intersects the layer, false otherwise.

CustomParameters

ArcGISDictionary<FString, FString> GetCustomParameters() const

void SetCustomParameters(const ArcGISDictionary<FString, FString>& customParameters)

The dictionary of custom parameters (such as an API key) to be sent with the requests issued by this layer.

MaterialReference

UMaterialInterface* GetMaterialReference() const

void SetMaterialReference(UMaterialInterface* materialReference)

The user-defined material reference to render the layer.

This is required to be set before the layer is loaded or an error will occur.

MeshModifications

ArcGISCollection<ArcGISMeshModification> GetMeshModifications() const

void SetMeshModifications(const ArcGISCollection<ArcGISMeshModification>& meshModifications)

A mutable collection of ArcGISMeshModification to apply to the layer.

OccludeSurface

bool GetOccludeSurface() const

void SetOccludeSurface(bool occludeSurface)

True to hide the surface if it intersects the layer, false otherwise.

The default value is true.

Changes to this property after the layer is loaded will be ignored.