Namespace: Esri::GameEngine::Layers::PointCloud
Class: Esri/GameEngine/Layers/PointCloud/ArcGISPointCloudRenderer
Since: 2.4.0
Summary
Defines how points in a PointCloudLayer are rendered.
Properties
| Property | Type | Nullable | Readonly | Summary |
|---|---|---|---|---|
No | No | The name of the attribute upon which rendering is based. | ||
Yes | No | Reduces the brightness of the point’s color based on the value of another attribute (usually intensity). | ||
No | No | The number of points to draw per display inch. The default value is 10. | ||
Yes | No | How the size of the points in the point cloud are computed for rendering. |
AttributeName
FString GetAttributeName() const
void SetAttributeName(const FString& attributeName)
The name of the attribute upon which rendering is based.
ColorModulation
ArcGISPointCloudColorModulation GetColorModulation() const
void SetColorModulation(const ArcGISPointCloudColorModulation& colorModulation)
Reduces the brightness of the point’s color based on the value of another attribute (usually intensity).
PointsPerInch
double GetPointsPerInch() const
void SetPointsPerInch(double pointsPerInch)
The number of points to draw per display inch. The default value is 10.
SizeAlgorithm
ArcGISPointCloudSizeAlgorithm GetSizeAlgorithm() const
void SetSizeAlgorithm(const ArcGISPointCloudSizeAlgorithm& sizeAlgorithm)
How the size of the points in the point cloud are computed for rendering.
When this property is null, a default size algorithm is used internally. The default value used is ArcGISPointCloudSplatAlgorithm.