IntegratedMeshLayer

class IntegratedMeshLayer : Layer

An instance of this class represents a layer that can visualize an integrated mesh layer. An integrated mesh can represent built and natural 3D features, such as building walls, trees, valleys, and cliffs, with realistic textures and includes elevation information.

See also

Constructors

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fun IntegratedMeshLayer(item: Item)

Creates an integrated mesh layer object with a portal item.

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fun IntegratedMeshLayer(uri: String)

Creates an Integrated Mesh layer object. If the specified URI is a portal item URL (see PortalItem.PortalItem(String) for the supported URL formats), the underlying PortalItem will be created and accessible through Layer.getItem().

Functions

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open override fun cancelLoad()

Cancels loading metadata for the Loadable object.

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open override fun clone(): IntegratedMeshLayer
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open operator override fun equals(other: Any?): Boolean
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open suspend override fun fetchLegendInfos(): Result<List<LegendInfo>>

Fetches the list of legend info.

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open override fun hashCode(): Int
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open override fun isVisibleAtScale(scale: Double): Boolean

Returns the layer content's effective visibility at the specified scale. Returns the effective layer content visibility. This effective visibility takes care of the effective visibility of the parents at the specified scale. Will return false if an error occurs.

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open suspend override fun load(): Result<Unit>

Loads the metadata for the object.

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open suspend override fun retryLoad(): Result<Unit>

Loads or retries loading metadata for the object.

Properties

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var altitudeOffset: Double

The layer altitude offset.

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val attribution: String

The attribution text for the layer.

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open override val canChangeVisibility: Boolean

A flag indicating whether the layer content's visibility can be changed. A flag indicating whether the layer content visibility can be changed. Will return false if an error occurs.

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var description: String

The description for the layer. The description of the layer.

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val fullExtent: Envelope?
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var id: String

The unique identifying string for the layer, for example specified in a map or scene. The id is used by other parts of this API to refer to a specific Layer, such as in a set of FeatureFenceParameters or a FacilityLayerDefinition. If not supplied, all layers will be assigned a unique id when created.

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val isIdentifyEnabled: Boolean

Whether the layer supports identify. If the layer is not loaded it may return false if identify support is determined by metadata that is not yet available.

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open override var isVisible: Boolean

The layer content's visibility. The layer content visibility. Will return false if an error occurs.

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val item: Item?
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open override val loadStatus: StateFlow<LoadStatus>

The load status.

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var maxScale: Double?

The maximum scale for the layer. If it is null, there is no maximum. This controls the maximum scale level the layer can zoom to. All of the connected map views will be updated.

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var minScale: Double?

The minimum scale for the layer. If it is null, there is no minimum. This controls the minimum scale level the layer can zoom to. All of the connected map views will be updated.

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open override val name: String

The layer content's name. The layer content name.

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var opacity: Float

The opacity for the layer. All of the connected map views will be updated.

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open override var showInLegend: Boolean

A flag indicating whether the layer content participates in the legend. A flag indicating whether the layer content is shown in the legend.

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val spatialReference: SpatialReference?
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open override val subLayerContents: StateFlow<List<LayerContent>>

The sub layer contents of a layer content.

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val uri: String?

The URI of the Integrated mesh layer. This method can't be called once the layer is loading else ErrorType.CommonIllegalState exception will occur.

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val visibilityChanged: SharedFlow<Boolean>

Callback invoked when the visibility of the layer changes.