This page lists the system requirements for the 2.4 release of ArcGIS Maps SDK for Unreal Engine. This version supports Unreal Engine version 5.6 - 5.8. Other versions of Unreal Engine may work but are not currently supported. The requirements for this SDK may differ from the minimum hardware and software specifications listed in the Epic Games documentation for developing with Unreal Engine. The framework, platform, or operating system version and updates listed below are supported as long as it is also currently supported by its provider for general or public use.

Development requirements

Applications should be developed using one of the supported operating systems, architectures, and development environments listed below.

Development environments

Unreal Engine

  • Unreal Engine 5.8
  • Unreal Engine 5.7
  • Unreal Engine 5.6

Other versions of Unreal Engine may work but are not tested or certified to work with this release.

Operating systems

  • Windows 11 (64-bit) version 23H2 (build 22631) or higher

Processor architectures

  • 64-bit (x64)

Microsoft Visual Studio

Refer to the following documentation for Visual Studio requirements for Unreal Engine development:

For more information about scripting environments on Windows, see the Choosing and Preparing IDE for Unreal Engine C++ topic in the Unreal Engine Developer Community.

Additional hardware and software requirements

Additional minimum and recommended Unreal Engine hardware and software requirements

With each release of Unreal Engine, Epic Games may update the platform SDK requirements. For more information, see the Platform SDK Upgrades section in the Release Notes for the Unreal Engine version you are using:

Deployment requirements

The following system or software versions are supported to run an application built with ArcGIS Maps SDK for Unreal Engine.

Operating systems

  • Maximum supported: Android 17 (API level 37)
  • Minimum supported: Android 9 (API level 27)

Processor architectures

  • arm64-v8a - For targeting Android-supported devices with CPUs based on the 64-bit ARMv8 architecture.
  • 64-bit (x64) - For targeting Android-supported devices with CPUs that support the Intel64 architecture.

Additional requirements

Unreal Engine Android Development Requirements including compatible hardware, software, and SDK information.

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