Analyze the exploratory viewshed for an object (GeoElement) in a scene.
Use case
An exploratory viewshed analysis is a type of visual analysis you can perform on a scene. The exploratory viewshed aims to answer the question 'What can I see from a given location?'. The output is an overlay with two different colors - one representing the visible areas (green) and the other representing the obstructed areas (red).
Note: This analysis is a form of "exploratory analysis", which means the results are calculated on the current scale of the data, and the results are generated very quickly but not persisted. If persisted analysis performed at the full resolution of the data is required, consider using a ViewshedFunction to perform a viewshed calculation instead.
How to use the sample
Tap to set a destination for the vehicle (a GeoElement). The vehicle will 'drive' towards the tapped location. The exploratory viewshed analysis will update as the vehicle moves.
How it works
- Create and show the
ArcGISScene, with an elevation source and a buildings layer. - Add a model (the
GeoElement) to represent the observer (in this case, a tank).- Use a
SimpleRendererwhich has a heading expression set in theGraphicsOverlay. This way you can relate the viewshed's heading to theGeoElementobject's heading.
- Use a
- Create an
ExploratoryGeoElementViewshedwith configuration for the viewshed analysis. - Add the viewshed to an
AnalysisOverlayand add the overlay to the scene. - Configure the SceneView
CameraControllerto orbit the vehicle.
Relevant API
- AnalysisOverlay
- ExploratoryGeoElementViewshed
- GeodeticDistanceResult
- GeometryEngine.distanceGeodetic
- GeometryEngine.moveGeodetic
- ModelSceneSymbol
- OrbitGeoElementCameraController
Offline data
About the data
This sample shows a Buildings in Brest, France Scene from ArcGIS Online. The sample uses a Tank model scene symbol hosted as an item on ArcGIS Online.
Tags
3D, analysis, buildings, exploratory viewshed, model, scene, visibility analysis
Sample Code
// Copyright 2025 Esri
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import 'dart:async';
import 'package:arcgis_maps/arcgis_maps.dart';
import 'package:arcgis_maps_sdk_flutter_samples/common/common.dart';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
class ShowExploratoryViewshedFromGeoelementInScene extends StatefulWidget {
const ShowExploratoryViewshedFromGeoelementInScene({super.key});
@override
State<ShowExploratoryViewshedFromGeoelementInScene> createState() =>
_ShowExploratoryViewshedFromGeoelementInSceneState();
}
class _ShowExploratoryViewshedFromGeoelementInSceneState
extends State<ShowExploratoryViewshedFromGeoelementInScene>
with SampleStateSupport {
// Create a controller for the scene view.
final _sceneViewController = ArcGISSceneView.createController();
// The graphic for the tank.
Graphic? _tankGraphic;
// Timer for animation.
Timer? _animationTimer;
// Waypoint for tank graphic.
ArcGISPoint? _waypoint;
// A flag for when the map view is ready and controls can be used.
var _ready = false;
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
top: false,
left: false,
right: false,
child: Stack(
children: [
// Add a scene view to the widget tree and set a controller.
ArcGISSceneView(
controllerProvider: () => _sceneViewController,
onSceneViewReady: onSceneViewReady,
onTap: onTap,
),
// Display a progress indicator and prevent interaction until state is ready.
LoadingIndicator(visible: !_ready),
// Banner at the top.
SafeArea(
child: IgnorePointer(
child: Container(
width: double.infinity,
padding: const EdgeInsets.all(10),
color: Colors.black.withValues(alpha: 0.5),
child: const Text(
'Tap on the map to move the tank and update the viewshed.',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 16),
),
),
),
),
],
),
),
);
}
// Called when the scene view is ready.
Future<void> onSceneViewReady() async {
// Create and configure the scene with elevation.
final scene = _createScene();
// Assign the scene to the scene view controller.
_sceneViewController.arcGISScene = scene;
// Load the tank graphic from the local data.
_tankGraphic = await _loadTankGraphic();
// Add the tank graphic to the scene.
_addTankToScene(_tankGraphic!);
// Set up the orbit camera controller to follow the tank.
_setupCameraController(_tankGraphic!);
// Add the exploratory viewshed to the scene.
_addExploratoryViewshedToScene(_tankGraphic!);
setState(() => _ready = true);
}
// Creates a scene with an imagery basemap and adds elevation data.
ArcGISScene _createScene() {
final scene = ArcGISScene.withBasemapStyle(BasemapStyle.arcGISImagery);
// Add world elevation source to the scene's surface.
final elevationSource = ArcGISTiledElevationSource.withUri(
Uri.parse(
'https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer',
),
);
scene.baseSurface.elevationSources.add(elevationSource);
// Create the building layer and add it to the scene.
final buildingsLayer = ArcGISSceneLayer.withUri(
Uri.parse(
'https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Buildings_Brest/SceneServer/layers/0',
),
);
scene.operationalLayers.add(buildingsLayer);
return scene;
}
// Convert the tapped location into a waypoint within the scene and initiate the tank's animation towards the waypoint.
Future<void> onTap(Offset localPosition) async {
// Convert localPosition to scenePoint.
final scenePoint = await _sceneViewController.screenToLocation(
screen: localPosition,
);
setState(() => _waypoint = scenePoint);
_startTankAnimation();
}
// Animate the tank toward the waypoint.
void _startTankAnimation() {
// Cancel any existing timer.
_animationTimer?.cancel();
_animationTimer = Timer.periodic(const Duration(milliseconds: 100), (
timer,
) async {
if (_tankGraphic == null || _waypoint == null) return;
final tempPos = _tankGraphic!.geometry! as ArcGISPoint;
final currentPos = ArcGISPoint(
x: tempPos.x,
y: tempPos.y,
spatialReference: SpatialReference.wgs84,
);
final target = ArcGISPoint(
x: _waypoint!.x,
y: _waypoint!.y,
spatialReference: SpatialReference.wgs84,
);
// Use geodetic distance to get distance and azimuth.
final result = GeometryEngine.distanceGeodetic(
point1: currentPos,
point2: target,
distanceUnit: LinearUnit(unitId: LinearUnitId.meters),
azimuthUnit: AngularUnit(unitId: AngularUnitId.degrees),
curveType: GeodeticCurveType.geodesic,
);
final distance = result.distance;
final azimuth = result.azimuth1;
// Stop if close enough.
if (distance <= 5) {
_waypoint = null;
timer.cancel();
return;
}
// Move a small step toward the waypoint.
const step = 1.0; // meters
final movedPoints = GeometryEngine.moveGeodetic(
pointCollection: [currentPos],
distance: step,
azimuth: azimuth,
distanceUnit: LinearUnit(unitId: LinearUnitId.meters),
azimuthUnit: AngularUnit(unitId: AngularUnitId.degrees),
curveType: GeodeticCurveType.geodesic,
);
if (movedPoints.isEmpty) return;
final newPoint = movedPoints.first;
_tankGraphic!.geometry = newPoint;
// Update heading.
final currentHeading =
(_tankGraphic!.attributes['HEADING'] as num?)?.toDouble() ?? 0.0;
final headingDiff = shortestAngle(currentHeading, azimuth);
final newHeading = currentHeading + headingDiff / 10;
_tankGraphic!.attributes['HEADING'] = newHeading;
});
}
// Calculate shortest angle to rotate.
double shortestAngle(double from, double to) {
final difference = (to - from + 540) % 360 - 180;
return difference;
}
// Loads the 3D tank model from local sample data and returns it as a Graphic.
Future<Graphic> _loadTankGraphic() async {
final listPaths = GoRouter.of(context).state.extra! as List<String>;
final tankModelPath = listPaths.first;
// Define the tank symbol.
final tankSymbol =
ModelSceneSymbol.withUri(uri: Uri.parse(tankModelPath), scale: 10)
..heading = 90
..anchorPosition = SceneSymbolAnchorPosition.bottom;
// Return the graphic that combines geometry and symbol.
return Graphic(
geometry: ArcGISPoint(x: -4.506390, y: 48.385624),
attributes: {'HEADING': 0.0},
symbol: tankSymbol,
);
}
// Adds the tank graphic to a graphics overlay and sets the initial viewpoint.
void _addTankToScene(Graphic tankGraphic) {
final graphicsOverlay = GraphicsOverlay()
..graphics.add(tankGraphic)
..sceneProperties = LayerSceneProperties(
surfacePlacement: SurfacePlacement.relative,
);
// Configure the heading expression for the tank; this will allow the
// viewshed to update automatically based on the tank's position.
final renderer = SimpleRenderer()
..sceneProperties.headingExpression = '[HEADING]'
..sceneProperties.pitchExpression = '[PITCH]'
..sceneProperties.rollExpression = '[ROLL]';
graphicsOverlay.renderer = renderer;
_sceneViewController.graphicsOverlays.add(graphicsOverlay);
}
// Add exploratory viewshed to the scene.
void _addExploratoryViewshedToScene(Graphic tankGraphic) {
// Create an exploratory geoelement viewshed attached to the scene.
final exploratoryGeoElementViewshed =
ExploratoryGeoElementViewshed(
geoElement: tankGraphic,
horizontalAngle: 90,
verticalAngle: 40,
headingOffset: 0,
pitchOffset: 0,
minDistance: 0.1,
maxDistance: 250,
)
// Offset the observer location to the front of the tank.
..offsetZ = 0.5
..offsetY = 4;
// Create an Analysis Overlay and add the exploratory viewshed to it.
final analysisOverlay = AnalysisOverlay()
..analyses.add(exploratoryGeoElementViewshed);
// Add the analysis overlay to the scene view.
_sceneViewController.analysisOverlays.add(analysisOverlay);
}
// Configures the orbit camera controller for the tank graphic.
void _setupCameraController(Graphic tankGraphic) {
final cameraController = OrbitGeoElementCameraController(
targetGeoElement: tankGraphic,
distance: 200,
);
_sceneViewController.cameraController = cameraController;
}
}