Learn how to display the current device location on a map

You can display the device location on a map or scene. This is important for workflows that require the user’s current location, such as finding nearby businesses, navigating from the current location, or identifying and collecting geospatial information.
By default, location display uses the device’s location provider. Your app can also process input from other location providers, such as an external GPS receiver or a provider that returns a simulated location. For more information, see the Show device location topic.
Prerequisites
Before starting this tutorial:
-
You need an ArcGIS Location Platform or ArcGIS Online account.
-
Your system meets the system requirements.
-
The ArcGIS Maps SDK for Qt, version 200.8.0 or later is installed.
-
The Qt 6.8.2 software development framework or later is installed.
Develop or Download
You have two options for completing this tutorial:
Option 1: Develop the code
To start the tutorial, complete the Display a map tutorial. This creates a map to display the Santa Monica Mountains in California using the topographic basemap from the ArcGIS Basemap Styles service
Open a Qt Creator project
- Open the project you created by completing the Display a map tutorial.
- Continue with the following instructions to use a URL to access and display a feature layer in a map.
Update the header file
-
In the Projects window, open the Headers folder. Double-click the file Display_a_map.h to open it. Remove the unnecessary declaration for the
setViewpoint()function.Display_a_map.hprivate:Esri::ArcGISRuntime::MapQuickView* mapView() const;void setMapView(Esri::ArcGISRuntime::MapQuickView* mapView);void setupViewpoint();Esri::ArcGISRuntime::Map* m_map = nullptr;Esri::ArcGISRuntime::MapQuickView* m_mapView = nullptr;}; -
Add the new method declaration for the
startLocation()method under theprivate:section. Then save the file.Display_a_map.hprivate:Esri::ArcGISRuntime::MapQuickView* mapView() const;void setMapView(Esri::ArcGISRuntime::MapQuickView* mapView);void startLocation();Esri::ArcGISRuntime::Map* m_map = nullptr;Esri::ArcGISRuntime::MapQuickView* m_mapView = nullptr;};
Update include statements
To create this app you will need to remove some and add additional include statements in the class header file.
-
In the Projects window, open the Sources folder and then open the Display_a_map.cpp file. Remove the following unneeded include statements.
Display_a_map.cpp#include "Display_a_map.h"#include "Map.h"#include "MapTypes.h"#include "MapQuickView.h"#include "Point.h"#include "Viewpoint.h"#include "SpatialReference.h"#include <QFuture> -
Add the following new include statements.
Display_a_map.cpp#include "Display_a_map.h"#include "Map.h"#include "MapTypes.h"#include "MapQuickView.h"#include <QFuture>#include "LocationDisplay.h"#include "MapViewTypes.h"
Remove remaining unneeded code
At this point we will remove the remainder of the unnecessary code before add the logic to display the device’s location on the map.
-
Continuing on the Display_a_map.cpp file, remove the
setupViewpoint()method.Display_a_map.cppvoid Display_a_map::setupViewpoint(){const Point center(-118.80543, 34.02700, SpatialReference::wgs84());const Viewpoint viewpoint(center, 100000.0);m_mapView->setViewpointAsync(viewpoint);} -
Finally, we will remove the call to the
setupViewpoint()method from within thesetMapView(MapQuickView* mapView)function.Display_a_map.cpp// Set the view (created in QML)void Display_a_map::setMapView(MapQuickView* mapView){if (!mapView || mapView == m_mapView){return;}m_mapView = mapView;m_mapView->setMap(m_map);setupViewpoint();emit mapViewChanged();}
Show the current location
Each map view has its own instance of a LocationDisplay for showing the current location (point) of the device
-
Staying within the Display_a_map.cpp file, add the following new method,
startLocation(). This code enablesLocationDisplayfor the map view and assigns aLocationDisplayAutoPanModethat centers the map at the device location.Display_a_map.cppMapQuickView* Display_a_map::mapView() const{return m_mapView;}void Display_a_map::startLocation(){// start location displaym_mapView->locationDisplay()->start();// center the location display around the device locationm_mapView->locationDisplay()->setAutoPanMode(LocationDisplayAutoPanMode::Recenter);}The
setMapViewmethod appearing later in this file gets a handle to theMapViewobject that was declared in QML code and sets theMapon theMapViewfor display. This code is installed by the templates that ArcGIS provides when creating a new project in Qt. -
Within the
setMapViewmethod, add the call to the newstartLocation()method.Display_a_map.cpp// Set the view (created in QML)void Display_a_map::setMapView(MapQuickView* mapView){if (!mapView || mapView == m_mapView){return;}m_mapView = mapView;m_mapView->setMap(m_map);startLocation();emit mapViewChanged();}
Set developer credentials
For the final steps of this tutorial, click the tab below that corresponds to the authentication type (API key authentication or User authentication) that you chose when you completed the Display a map tutorial.
Be sure to also provide the same authentication (API key or user authentication Client ID/Redirect URL) that you used for the Display a map tutorial.
Set the API Key
-
In the project Sources folder of Qt Creator, open the main.cpp file.
-
Modify the code to set the
accessTokenusing your API key access token (highlighted in yellow).main.cpp// The following methods grant an access token:// 1. User authentication: Grants a temporary access token associated with a user's ArcGIS account.// To generate a token, a user logs in to the app with an ArcGIS account that is part of an// organization in ArcGIS Online or ArcGIS Enterprise.// 2. API key authentication: Get a long-lived access token that gives your application access to// ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key.// Copy the API Key access token.const QString accessToken = QString("");if (accessToken.isEmpty()){qWarning() << "Use of ArcGIS location services, such as the basemap styles service, requires" <<"you to authenticate with an ArcGIS account or set the API Key property.";}else{ArcGISRuntimeEnvironment::setApiKey(accessToken);} -
Save the main.cpp file.
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Set path to the Qt Toolkit in the project
In the project Sources folder of Qt Creator, open the Display_a_map.pro file and locate the following lines and update PATH_TO_TOOLKIT variable with the path of the toolkitcpp.pri file (highlighted in yellow) or the OAuth dialog will not appear to enter your user credentials. Then save the file.
ARCGIS_RUNTIME_VERSION = 200.8.2include($$PWD/arcgisruntime.pri)
# TODO: You need to replace the <path_to_toolkit_repo> with a valid location where the Qt Toolkit# resides on your system, example: C:/arcgis-maps-sdk-toolkit-qt/uitools/toolkitcpp/toolkitcpp.pri# This block determines whether you've cloned your toolkitPATH_TO_TOOLKIT = "<path_to_toolkit_repo>/uitools/toolkitcpp/toolkitcpp.pri"
exists($${PATH_TO_TOOLKIT}) { message("Toolkit found") DEFINES += TOOLKIT_FOUND
# include the toolkitcpp.pri, which contains all the toolkit resources include($${PATH_TO_TOOLKIT})
qtHaveModule(webenginequick) { QT += webenginequick }} else { message("Toolkit not found in provided path. Either set PATH_TO_TOOLKIT or use an API Key")}Set developer credentials in the solution
In the project Sources folder of Qt Creator, open the Display_a_map.cpp file.
Set your values for the REDIRECT_URL and the CLIENT_ID strings (highlighted in yellow). Then save the file.
{
#ifdef TOOLKIT_FOUND
// Define the Redirect URL string obtained when creating the OAuth credentials. // TODO: You need to replace the "REDIRECT_URL" with your own valid string, // ex: "urn:ietf:wg:oauth:2.0:oob" const auto qStringRedirectUrl = QString{"REDIRECT_URL"};
// Define the URL of the portal to authenticate with. const QUrl qUrlPortal = QUrl{"https://www.arcgis.com/"};
// Define a unique identifier associated with an application registered with the // portal that assists with client/server OAuth authentication. // TODO: You need to replace the "CLIENT_ID" with your own valid string. const QString qStringClientId = QString{"CLIENT_ID"};
// Create a new OAuth user configuration using: the Url to mapping web service, the Client ID // string, and the Redirect Url string. auto* oAuthUserConfiguration = new OAuthUserConfiguration(qUrlPortal, qStringClientId, qStringRedirectUrl, this);
// Call the Toolkit's OAuthUserConfigurationManager static `addConfiguration` // method to use the OAuth dialog. This will tell the Authenticator to use OAuth for the provided configuration. Toolkit::OAuthUserConfigurationManager::addConfiguration(oAuthUserConfiguration);#endif // TOOLKIT_FOUNDPress Ctrl + R to run the app.
You should see your current location displayed on the map. Different location symbols are used depending on the auto pan mode and whether a location is acquired. See LocationDisplayAutoPanMode for details.
By default, a round blue symbol is used to display the device’s location. The location data source tries to get the most accurate location available but depending upon signal strength, satellite positions, and other factors, the location reported could be an approximation. A semi-transparent circle around the location symbol indicates the range of accuracy. As the device moves and location updates are received, the location symbol will be repositioned on the map.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solution
-
Click the
Download solutionlink underSolutionand unzip the file to a location on your machine. -
Open the .pro project file in Qt Creator.
Since the downloaded solution does not contain authentication credentials, you must set up authentication to create the developer credentials and add them to the project.
For the final steps of this tutorial, click the tab below that corresponds to the authentication type (API key authentication or User authentication) that you chose when you completed the Display a map tutorial.
Be sure to also provide the same authentication (API key or user authentication Client ID/Redirect URL) that you used for the Display a map tutorial.
Set developer credentials in the solution
Set the API Key
-
In the project Sources folder of Qt Creator, open the main.cpp file.
-
Modify the code to set the
accessTokenusing your API key access token (highlighted in yellow).main.cpp// The following methods grant an access token:// 1. User authentication: Grants a temporary access token associated with a user's ArcGIS account.// To generate a token, a user logs in to the app with an ArcGIS account that is part of an// organization in ArcGIS Online or ArcGIS Enterprise.// 2. API key authentication: Get a long-lived access token that gives your application access to// ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key.// Copy the API Key access token.const QString accessToken = QString("");if (accessToken.isEmpty()){qWarning() << "Use of ArcGIS location services, such as the basemap styles service, requires" <<"you to authenticate with an ArcGIS account or set the API Key property.";}else{ArcGISRuntimeEnvironment::setApiKey(accessToken);} -
Save main.cpp file.
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Set path to the Qt Toolkit in the project
In the project Sources folder of Qt Creator, open the Display_a_map.pro file and locate the following lines and update PATH_TO_TOOLKIT variable with the path of the toolkitcpp.pri file (highlighted in yellow) or the OAuth dialog will not appear to enter your user credentials. Then save the file.
ARCGIS_RUNTIME_VERSION = 200.8.2include($$PWD/arcgisruntime.pri)
# TODO: You need to replace the <path_to_toolkit_repo> with a valid location where the Qt Toolkit# resides on your system, example: C:/arcgis-maps-sdk-toolkit-qt/uitools/toolkitcpp/toolkitcpp.pri# This block determines whether you've cloned your toolkitPATH_TO_TOOLKIT = "<path_to_toolkit_repo>/uitools/toolkitcpp/toolkitcpp.pri"
exists($${PATH_TO_TOOLKIT}) { message("Toolkit found") DEFINES += TOOLKIT_FOUND
# include the toolkitcpp.pri, which contains all the toolkit resources include($${PATH_TO_TOOLKIT})
qtHaveModule(webenginequick) { QT += webenginequick }} else { message("Toolkit not found in provided path. Either set PATH_TO_TOOLKIT or use an API Key")}Set developer credentials in the solution
-
In the project Sources folder of Qt Creator, open the Display_a_map.cpp file.
-
Set your values for the REDIRECT_URL and the CLIENT_ID strings (highlighted in yellow). Then save the file.
{
#ifdef TOOLKIT_FOUND
// Define the Redirect URL string obtained when creating the OAuth credentials. // TODO: You need to replace the "REDIRECT_URL" with your own valid string, // ex: "urn:ietf:wg:oauth:2.0:oob" const auto qStringRedirectUrl = QString{"REDIRECT_URL"};
// Define the URL of the portal to authenticate with. const QUrl qUrlPortal = QUrl{"https://www.arcgis.com/"};
// Define a unique identifier associated with an application registered with the // portal that assists with client/server OAuth authentication. // TODO: You need to replace the "CLIENT_ID" with your own valid string. const QString qStringClientId = QString{"CLIENT_ID"};
// Create a new OAuth user configuration using: the Url to mapping web service, the Client ID // string, and the Redirect Url string. auto* oAuthUserConfiguration = new OAuthUserConfiguration(qUrlPortal, qStringClientId, qStringRedirectUrl, this);
// Call the Toolkit's OAuthUserConfigurationManager static `addConfiguration` // method to use the OAuth dialog. This will tell the Authenticator to use OAuth for the provided configuration. Toolkit::OAuthUserConfigurationManager::addConfiguration(oAuthUserConfiguration);#endif // TOOLKIT_FOUNDRun the app
Press Ctrl + R to run the app.
You should see your current location displayed on the map. Different location symbols are used depending on the auto pan mode and whether a location is acquired. See LocationDisplayAutoPanMode for details.
By default, a round blue symbol is used to display the device’s location. The location data source tries to get the most accurate location available but depending upon signal strength, satellite positions, and other factors, the location reported could be an approximation. A semi-transparent circle around the location symbol indicates the range of accuracy. As the device moves and location updates are received, the location symbol will be repositioned on the map.
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: