A layer
There are two groups of layers that an ArcGIS Map contains:
- Basemap layers
A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. , used for geographic context. - Data layers
A data layer is a layer that references geographic data from a file or a service and is used to visualize the data in a map or scene. , used to display geographic data within the context of the basemap.
A layer's
Key concepts
Basemap Layers
You can use one or more basemap layers
The basemap layer service
Data layers
Data layers
Global scenes support data in any geographic coordinate system. For projected coordinate systems, Web Mercator is supported when the spatial reference
Local scenes support any projected coordinate systems. For geographic coordinate systems, WGS84 is supported when the spatial reference is set to CGCS 2000.
Refer to Spatial references for more information.
Image tile layers
An image tile layer
The tile layer
Vector tile layers
A vector tile layer
Vector tile layers are similar to image tile layers except they store a vector representation of the data. In other words, this format represents geographic features as points, lines, and polygons.
Scene layers
A scene layer
Visualizing your information in 3D makes it easier to intuitively understand and experience geographic information. ArcGIS Maps SDK for Unreal Engine currently supports 3D object scene layers, integrated mesh scene layers, and building scene layers.
Group layers
A Group layer
Set data layers
- Click on the Layers tab.
- In the Add New Data section, select a layer type from the Layer Type drop-down list.
- In the Layer Source field, introduce an online service URL. If you want to use a local file package, click on ··· and select the file.
- Introduce a name in the Layer Name field.
- Click on the Add button.
When you click the Add button, the layer is listed under the Layers section.
To use private content, select the matching configuration from the Authentication drop-down list in the Layers section. For more information about using private content, see user authentication.
Refer to the FAQ to troubleshoot data loading issues.
Layer management
You can toggle layer visibility on and off, change layer opacity, remove, and reorder layers. When you have multiple layer sources, the last item added to the collection takes precedence and is displayed topmost in the Modes Panel UI.
You can make the following layer management operations under the Layers tab.
- Change the layer order by dragging it to a new order position. The layer at top of the layer list has the highest priority.
- Change a layer name by typing a new name under the Name field.
- Add a new layer by clicking the + icon.
- Delete a layer by clicking the v icon in the layer name row and selecting Delete.
- Delete all layers at once by clicking the trashcan icon.
- Add a layer source by directly pasting the URL to the Source field or loading a file package via the ... icon.
- Set a value between
0.0and1.0or use the slider to set the layer opacity. - Hide a layer by marking the checkbox next to the layer name.
- Click on the triangle icon on the left to expand a layer registry and see the layer properties.
- Click the Type drop-down list to change the layer type.
- Replace the layer source URL or file path.
- Select matching authentication configuration.
- Click the gear icon in scene layers properties to configure additional filters or modifications for the layer.
- Click Zoom To Layer to zoom to a specific layer's extent.