A continuous 3D strip of triangles, where each triangle after the first shares an edge with the preceding triangle.
Supported Platforms
Windows, Solaris, Linux
Extended Error Information
Use the ISupportErrorInfo method InterfaceSupportsErrorInfo to determine if the object supports extended error information. If the object supports extended error info, VC++ developers should use the OLE/COM IErrorInfo interface to access the ErrorInfo object. Visual Basic developers should use the global error object Err to retrieve this extended error information.
Interfaces
| Interfaces | Description | 
|---|---|
| IClone (esriSystem) | Provides access to members that control cloning of objects. | 
| IGeometry | Provides access to members that describe properties and behavior of all geometric objects. | 
| IGeometry2 | Provides access to members that extend the IGeometry interface with a more sophisticated projection method. | 
| IGeometryCollection | Provides access to members that can be used for accessing, adding and removing individual geometries of a multi-part geometry (Multipoint, Polyline, Polygon, MultiPatch, and GeometryBag). | 
| IMAware | Indicator interface that identifies geometric objects that can have persistent M values attached to their vertices. | 
| IPointCollection | Provides access to members that manipulate the points of a Multipoint, Path, Ring, Polyline, Polygon, TriangleFan, TriangleStrip, or MultiPatch. | 
| IPointCollection4 | Provides access to members that manipulate the points of a Multipoint, Path, Ring, Polyline, Polygon, TriangleFan, TriangleStrip, or MultiPatch. | 
| IPointIDAware | Indicator interface that identifies geometries that can have persistent point ID values attached to coordinates. | 
| ISupportErrorInfo (esriSystem) | |
| ITransform2D | Provides access to methods for transforming geometries using either specific parameters or arbitrary transformation objects (affine transformations, geographic transformations, etc.). | 
| ITransform3D | Provides access to methods for transforming 3D geometries using either specific parameters or arbitrary transformation objects. | 
| ITriangleStrip | Indicator interface that identifies a triangle strip. | 
| IXMLSerialize (esriSystem) | Provides access to members that XML serialize and deserialize an object to/from XML. | 
| IZAware | Indicator interface that identifies geometries that can have persistent Z values attached to their vertices. | 
private  static  object  _missing =  Type.Missing;
    
           public  static  IGeometry  GetTriangleStripGeometry()
          {
               //TriangleStrip: Stairs
 
               IPointCollection  triangleStripPointCollection =  new  TriangleStripClass();
  
               //First Step
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 10, 10),
                      ref  _missing,  ref  _missing
              );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 10, 10),
                     ref  _missing,  ref  _missing
             );
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 7.5, 10),
                     ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 7.5, 10),
                     ref  _missing,  ref  _missing
             );
             
              //Second Step
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 7.5, 7.5),
                     ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 7.5, 7.5),
                     ref  _missing,  ref  _missing
             );
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 5, 7.5),
                     ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 5, 7.5),
                     ref  _missing,  ref  _missing
             );
             
               //Third Step
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 5, 5), 
                    ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 5, 5),
                     ref  _missing,  ref  _missing
             );
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 2.5, 5),
                     ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 2.5, 5),
                     ref  _missing,  ref  _missing
             );
             
               //Fourth Step
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 2.5, 2.5),
                     ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 2.5, 2.5),
                     ref  _missing,  ref  _missing
             );
              
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 0, 2.5), 
                    ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 0, 2.5),
                     ref  _missing,  ref  _missing
             );
             
               //End
             
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(0, 0, 0),
                     ref  _missing,  ref  _missing
             );
              triangleStripPointCollection.AddPoint(
                    ConstructPoint3D(10, 0, 0),
                     ref  _missing,  ref  _missing
             );
             
               return  triangleStripPointCollection  as  IGeometry;
         }
           private  static  IPoint  ConstructPoint3D(double  x,  double  y,  double  z)
          {
               IPoint  point = ConstructPoint2D(x, y);
              point.Z = z;
 
               return  point;
          }
 
           private  static  IPoint  ConstructPoint2D(double  x,  double  y)
          {
               IPoint  point =  new  PointClass();
              point.PutCoords(x, y);
  
               return  point;
         }