require(["esri/geometry/geometryEngine"], (geometryEngine) => { /* code goes here */ });
import * as geometryEngine from "@arcgis/core/geometry/geometryEngine.js";
esri/geometry/geometryEngine
A clientside geometry engine for testing, measuring, and analyzing the spatial relationship between two or more 2D geometries. If more than one geometry is required for any of the methods below, all geometries must have the same spatial reference for the methods to work as expected.
Read the following blog series to learn more about GeometryEngine:
Method Overview
Name  Return Type  Summary  Object 

PolygonPolygon[]  Creates planar (or Euclidean) buffer polygons at a specified distance around the input geometries.  geometryEngine  
Geometry  Calculates the clipped geometry from a target geometry by an envelope.  geometryEngine  
Boolean  Indicates if one geometry contains another geometry.  geometryEngine  
GeometryGeometry[]  Calculates the convex hull of one or more geometries.  geometryEngine  
Boolean  Indicates if one geometry crosses another geometry.  geometryEngine  
Geometry[]  Splits the input Polyline or Polygon where it crosses a cutting Polyline.  geometryEngine  
Geometry  Densify geometries by plotting points between existing vertices.  geometryEngine  
GeometryGeometry[]  Creates the difference of two geometries.  geometryEngine  
Boolean  Indicates if one geometry is disjoint (doesn't intersect in any way) with another geometry.  geometryEngine  
Number  Calculates the shortest planar distance between two geometries.  geometryEngine  
Boolean  Indicates if two geometries are equal.  geometryEngine  
SpatialReferenceInfo  Returns an object containing additional information about the input spatial reference.  geometryEngine  
Geometry  Flips a geometry on the horizontal axis.  geometryEngine  
Geometry  Flips a geometry on the vertical axis.  geometryEngine  
Geometry  Performs the generalize operation on the geometries in the cursor.  geometryEngine  
Number  Calculates the area of the input geometry.  geometryEngine  
PolygonPolygon[]  Creates geodesic buffer polygons at a specified distance around the input geometries.  geometryEngine  
Geometry  Returns a geodetically densified version of the input geometry.  geometryEngine  
Number  Calculates the length of the input geometry.  geometryEngine  
GeometryGeometry[]  Creates new geometries from the intersections between two geometries.  geometryEngine  
Point[]  Returns an array of points at the intersecting locations of two input polylines.  geometryEngine  
Boolean  Indicates if one geometry intersects another geometry.  geometryEngine  
Boolean  Indicates if the given geometry is topologically simple.  geometryEngine  
NearestPointResult  Finds the coordinate of the geometry that is closest to the specified point.  geometryEngine  
NearestPointResult  Finds the vertex on the geometry nearest to the specified point.  geometryEngine  
NearestPointResult[]  Finds all vertices in the given distance from the specified point, sorted from the closest to the furthest and returns them as an array of Objects.  geometryEngine  
GeometryGeometry[]  The offset operation creates a geometry that is a constant planar distance from an input polyline or polygon.  geometryEngine  
Boolean  Indicates if one geometry overlaps another geometry.  geometryEngine  
Number  Calculates the area of the input geometry.  geometryEngine  
Number  Calculates the length of the input geometry.  geometryEngine  
Boolean  Indicates if the given DE9IM relation is true for the two geometries.  geometryEngine  
Geometry  Rotates a geometry counterclockwise by the specified number of degrees.  geometryEngine  
Geometry  Performs the simplify operation on the geometry, which alters the given geometries to make their definitions topologically legal with respect to their geometry type.  geometryEngine  
GeometryGeometry[]  Creates the symmetric difference of two geometries.  geometryEngine  
Boolean  Indicates if one geometry touches another geometry.  geometryEngine  
Geometry  All inputs must be of the same type of geometries and share one spatial reference.  geometryEngine  
Boolean  Indicates if one geometry is within another geometry.  geometryEngine 
Method Details

Creates planar (or Euclidean) buffer polygons at a specified distance around the input geometries.
The GeometryEngine has two methods for buffering geometries clientside: buffer and geodesicBuffer. Use caution when deciding which method to use. As a general rule, use geodesicBuffer if the input geometries have a spatial reference of either WGS84 (wkid: 4326) or Web Mercator. Only use buffer (this method) when attempting to buffer geometries with a projected coordinate system other than Web Mercator. If you need to buffer geometries with a geographic coordinate system other than WGS84 (wkid: 4326), use geometryService.buffer().
ParametersThe buffer input geometry. The
geometry
anddistance
parameters must be specified as either both arrays or both nonarrays. Never specify one as an array and the other a nonarray.The specified distance(s) for buffering. The
geometry
anddistance
parameters must be specified as either both arrays or both nonarrays. Never specify one as an array and the other a nonarray. When using an array of geometries as input, the length of the geometry array does not have to equal the length of thedistance
array. For example, if you pass an array of four geometries:[g1, g2, g3, g4]
and an array with one distance:[d1]
, all four geometries will be buffered by the single distance value. If instead you use an array of three distances:[d1, d2, d3]
,g1
will be buffered byd1
,g2
byd2
, andg3
andg4
will both be buffered byd3
. The value of the geometry array will be matched one to one with those in the distance array until the final value of the distance array is reached, in which case that value will be applied to the remaining geometries.unit LinearUnitsoptionalMeasurement unit of the distance(s). Defaults to the units of the input geometries.
unionResults BooleanoptionalDefault Value: falseDetermines whether the output geometries should be unioned into a single polygon.
ReturnsType Description Polygon  Polygon[] The resulting buffer(s). The result will be an array if an array of geometries is used as input. It will be a single polygon if a single geometry is input into the function. Example// Buffer point by 1000 feet const ptBuff = geometryEngine.buffer(point, 1000, "feet");

clip
clip(geometry, envelope){Geometry}

Calculates the clipped geometry from a target geometry by an envelope.
ReturnsType Description Geometry Clipped geometry.  See also
Example// returns a new geometry of a polygon clipped by the views extent const clippedGeometry= geometryEngine.clip(boundaryPolygon, view.extent);

contains
contains(containerGeometry, insideGeometry){Boolean}

Indicates if one geometry contains another geometry.
ParameterscontainerGeometry GeometryThe geometry that is tested for the "contains" relationship to the other geometry. Think of this geometry as the potential "container" of the
insideGeometry
.insideGeometry GeometryThe geometry that is tested for the "within" relationship to the
containerGeometry
.ReturnsType Description Boolean Returns true
if thecontainerGeometry
contains theinsideGeometry
. See also
Examples// returns true or false for one geometry containing another const isContained = geometryEngine.contains(boundaryPolygon, point);
// returns true or false for one geometry containing another const isContained = geometryEngine.contains(extent, boundaryPolygon);

Calculates the convex hull of one or more geometries. A convex hull is the smallest convex polygon that encloses a group of geometries or vertices. The input can be a single geometry (such as a polyline) or an array of any geometry type. The hull is typically a polygon but can also be a polyline or a point in degenerate cases.
ParametersThe input geometry or geometries used to calculate the convex hull. If an array is specified, the input array can include various geometry types. When an array is provided, the output will also be an array.
merge BooleanoptionalDefault Value: falseIndicates whether to merge the output into a single geometry (usually a polygon).
ReturnsType Description Geometry  Geometry[] Returns the convex hull of the input geometries. This is usually a polygon, but can also be a polyline (if the input is a set of points or polylines forming a straight line), or a point (in degenerate cases).  See also
Examples// returns the convex hull of a multipoint as a single polygon const hull = geometryEngine.convexHull(multipoint);
// returns the convex hull of an array of points as a single polygon const [ hull ] = geometryEngine.convexHull([ pointA, pointB, pointC ], true);
// returns the convex hull for each input line geometry as three polygons const hulls = geometryEngine.convexHull([ lineA, lineB, lineC ]);
// returns the convex hull for all input line geometries as a single polygon const [ hull ] = geometryEngine.convexHull([ lineA, lineB, lineC ], true);
// returns the convex hull for all input geometries as a single polygon const [ hull ] = geometryEngine.convexHull([ point, line, polygon ], true);

crosses
crosses(geometry1, geometry2){Boolean}

Indicates if one geometry crosses another geometry.
ReturnsType Description Boolean Returns true
ifgeometry1
crossesgeometry2
. See also
Example// returns true or false if a line crosses a polygon another const isCrossed = geometryEngine.crosses(boundaryPolygon, polyline);

Splits the input Polyline or Polygon where it crosses a cutting Polyline. For Polylines, all left cuts are grouped together in the first Geometry. Right cuts and coincident cuts are grouped in the second Geometry and each undefined cut, along with any uncut parts, are output as separate Polylines. For Polygons, all left cuts are grouped in the first Polygon, all right cuts are grouped in the second Polygon, and each undefined cut, along with any leftover parts after cutting, are output as a separate Polygon. If no cuts are returned then the array will be empty. An undefined cut will only be produced if a left cut or right cut was produced and there was a part left over after cutting, or a cut is bounded to the left and right of the cutter.
Parametersgeometry GeometryThe geometry to be cut.
cutter PolylineThe polyline to cut the geometry.
ReturnsType Description Geometry[] Returns an array of geometries created by cutting the input geometry with the cutter.  See also
Example// returns array of cut geometries const geometries = geometryEngine.cut(boundaryPolygon, polyline);

densify
densify(geometry, maxSegmentLength, maxSegmentLengthUnit){Geometry}

Densify geometries by plotting points between existing vertices.
Parametersgeometry GeometryThe geometry to be densified.
maxSegmentLength NumberThe maximum segment length allowed. Must be a positive value.
maxSegmentLengthUnit LinearUnitsoptionalMeasurement unit for maxSegmentLength. Defaults to the units of the input geometry.
ReturnsType Description Geometry The densified geometry. Example// Returns a densified geometry const geometry = geometryEngine.densify(boundaryPolygon, 25);

Creates the difference of two geometries. The resultant geometry is the portion of
inputGeometry
not in thesubtractor
. The dimension of thesubtractor
has to be equal to or greater than that of theinputGeometry
.ParametersThe input geometry to subtract from.
subtractor GeometryThe geometry being subtracted from inputGeometry.
ReturnsType Description Geometry  Geometry[] Returns the geometry of inputGeometry minus the subtractor geometry.  See also
Example// Creates a new geometry based on the // difference of the two const geometry = geometryEngine.difference(boundaryPolygon, buffers);

disjoint
disjoint(geometry1, geometry2){Boolean}

Indicates if one geometry is disjoint (doesn't intersect in any way) with another geometry.
Parametersgeometry1 GeometryThe base geometry that is tested for the "disjoint" relationship to the other geometry.
geometry2 GeometryThe comparison geometry that is tested for the "disjoint" relationship to the other geometry.
ReturnsType Description Boolean Returns true
ifgeometry1
andgeometry2
are disjoint (don't intersect in any way). See also
Example// returns true if a geometry is not contained in another. // operates the opposite of contains const isDisjointed = geometryEngine.disjoint(polygon, boundaryPolygon);

distance
distance(geometry1, geometry2, distanceUnit){Number}

Calculates the shortest planar distance between two geometries. Distance is reported in the linear units specified by
distanceUnit
or, ifdistanceUnit
is null, the units of the spatialReference of input geometry.To calculate the geodesic distance between two points, first construct a Polyline using the two points of interest as the beginning and ending points of a single path. Then use the polyline as input for the geodesicLength() method.
Parametersgeometry1 GeometryFirst input geometry.
geometry2 GeometrySecond input geometry.
distanceUnit LinearUnitsoptionalMeasurement unit of the return value. Defaults to the units of the input geometries.
ReturnsType Description Number Distance between the two input geometries.  See also
Example// returns numeric distance between two points const totalDistance = geometryEngine.distance(point1, point2, "feet");

extendedSpatialReferenceInfo
extendedSpatialReferenceInfo(spatialReference){SpatialReferenceInfo}

Returns an object containing additional information about the input spatial reference.
ParameterspatialReference SpatialReferenceThe input spatial reference.
ReturnsType Description SpatialReferenceInfo Resolves to a SpatialReferenceInfo object.

flipHorizontal
flipHorizontal(geometry, flipOrigin){Geometry}

Flips a geometry on the horizontal axis. Can optionally be flipped around a point.
Parametersgeometry GeometryThe input geometry to be flipped.
flipOrigin PointoptionalPoint to flip the geometry around. Defaults to the centroid of the geometry.
ReturnsType Description Geometry The flipped geometry.  See also
Example// Returns a geometry flipped horizontally const geometry = geometryEngine.flipHorizontal(boundaryPolygon);

flipVertical
flipVertical(geometry, flipOrigin){Geometry}

Flips a geometry on the vertical axis. Can optionally be flipped around a point.
Parametersgeometry GeometryThe input geometry to be flipped.
flipOrigin PointoptionalPoint to flip the geometry around. Defaults to the centroid of the geometry.
ReturnsType Description Geometry The flipped geometry.  See also
Example// Returns a geometry flipped vertically const geometry = geometryEngine.flipVertical(boundaryPolygon);

generalize
generalize(geometry, maxDeviation, removeDegenerateParts, maxDeviationUnit){Geometry}

Performs the generalize operation on the geometries in the cursor. Point and Multipoint geometries are left unchanged. Envelope is converted to a Polygon and then generalized.
Parametersgeometry GeometryThe input geometry to be generalized.
maxDeviation NumberThe maximum allowed deviation from the generalized geometry to the original geometry.
removeDegenerateParts BooleanoptionalWhen
true
the degenerate parts of the geometry will be removed from the output (may be undesired for drawing).maxDeviationUnit LinearUnitsoptionalMeasurement unit for maxDeviation. Defaults to the units of the input geometry.
ReturnsType Description Geometry The generalized geometry.  See also
Example// Returns a generalized geometry const geometry = geometryEngine.generalize(boundaryPolygon, 2.5, true, "miles");

geodesicArea
geodesicArea(geometry, unit){Number}

Calculates the area of the input geometry. As opposed to planarArea(), geodesicArea takes into account the curvature of the earth when performing this calculation. Therefore, when using input geometries with a spatial reference of either WGS84 (wkid: 4326) or Web Mercator, it is best practice to calculate areas using geodesicArea(). If the input geometries have a projected coordinate system other than Web Mercator, use planarArea() instead.
This method only works with WGS84 (wkid: 4326) and Web Mercator spatial references.
Parametersgeometry PolygonThe input polygon.
unit AreaUnitsoptionalMeasurement unit of the return value. Defaults to the units of the input geometries.
ReturnsType Description Number Area of the input geometry.  See also
Example// Returns the numeric geodesic area of the given polygon const area = geometryEngine.geodesicArea(boundaryPolygon, "squaremiles");

Creates geodesic buffer polygons at a specified distance around the input geometries. When calculating distances, this method takes the curvature of the earth into account, which provides highly accurate results when dealing with very large geometries and/or geometries that spatially vary on a global scale where one projected coordinate system could not accurately plot coordinates and measure distances for all the geometries.
This method only works with WGS84 (wkid: 4326) and Web Mercator spatial references. In general, if your input geometries are assigned one of those two spatial references, you should always use geodesicBuffer() to obtain the most accurate results for those geometries. If needing to buffer points assigned a projected coordinate system other than Web Mercator, use buffer() instead. If the input geometries have a geographic coordinate system other than WGS84 (wkid: 4326), use geometryService.buffer().
ParametersThe buffer input geometry. The
geometry
anddistance
parameters must be specified as either both arrays or both nonarrays. Never specify one as an array and the other a nonarray.The specified distance(s) for buffering. The
geometry
anddistance
parameters must be specified as either both arrays or both nonarrays. Never specify one as an array and the other a nonarray. When using an array of geometries as input, the length of the geometry array does not have to equal the length of thedistance
array. For example, if you pass an array of four geometries:[g1, g2, g3, g4]
and an array with one distance:[d1]
, all four geometries will be buffered by the single distance value. If instead you use an array of three distances:[d1, d2, d3]
,g1
will be buffered byd1
,g2
byd2
, andg3
andg4
will both be buffered byd3
. The value of the geometry array will be matched one to one with those in the distance array until the final value of the distance array is reached, in which case that value will be applied to the remaining geometries.unit LinearUnitsoptionalMeasurement unit of the distance(s). Defaults to the units of the input geometries.
unionResults BooleanoptionalDefault Value: falseDetermines whether the output geometries should be unioned into a single polygon.
ReturnsType Description Polygon  Polygon[] The resulting buffer(s). The result will be an array if an array of geometries is used as input. It will be a single polygon if a single geometry is input into the function.  See also
Example// point is a Point geometry const ptBuff = geometryEngine.geodesicBuffer(point, 1000, "kilometers"); // Buffer point by 1000km

geodesicDensify
geodesicDensify(geometry, maxSegmentLength, maxSegmentLengthUnit){Geometry}

Returns a geodetically densified version of the input geometry. Use this function to draw the line(s) of the geometry along great circles.
ParametersA polyline or polygon to densify.
maxSegmentLength NumberThe maximum segment length allowed (in meters if a
maxSegmentLengthUnit
is not provided). This must be a positive value.maxSegmentLengthUnit LinearUnitsoptionalMeasurement unit for
maxSegmentLength
. If not provided, the unit will default tometers
.ReturnsType Description Geometry Returns the densified geometry. Example// lineGeom is a line geometry const densifiedGeom = geometryEngine.geodesicDensify(lineGeom, 10000);

geodesicLength
geodesicLength(geometry, unit){Number}

Calculates the length of the input geometry. As opposed to planarLength(), geodesicLength() takes into account the curvature of the earth when performing this calculation. Therefore, when using input geometries with a spatial reference of either WGS84 (wkid: 4326) or Web Mercator, it is best practice to calculate lengths using geodesicLength(). If the input geometries have a projected coordinate system other than Web Mercator, use planarLength() instead.
This method only works with WGS84 (wkid: 4326) and Web Mercator spatial references.
Parametersgeometry GeometryThe input geometry.
unit LinearUnitsoptionalMeasurement unit of the return value. Defaults to the units of the input geometry.
ReturnsType Description Number Length of the input geometry.  See also
Example// Returns the numeric geodesic length of the given line const length = geometryEngine.geodesicLength(riverGeometry, "miles");

Creates new geometries from the intersections between two geometries. If the input geometries have different dimensions (i.e. point = 0; polyline = 1; polygon = 2), then the result's dimension will be equal to the lowest dimension of the inputs. The table below describes the expected output for various combinations of geometry types. Note that
geometry1
andgeometry2
are interchangeable in this operation and will return the same result if flipped.Geometry1 type Geometry2 type Result geometry type Polygon Polygon Polygon Polygon Polyline Polyline Polygon Point Point Polyline Polyline Polyline Polyline Point Point Point Point Point Note that two intersecting polylines will not return Point geometries. Rather, this function will return Polyline paths that are equal between the two geometries. See intersectLinesToPoints() to find the point intersections of two polylines.
ParametersThe input geometry or array of geometries.
geometry2 GeometryThe geometry to intersect with geometry1.
ReturnsExample// Creates a new geometry from the intersection // of the two geometries const intersecting = geometryEngine.intersect(boundaryPolygon, buffers);

Since: ArcGIS Maps SDK for JavaScript 4.25geometryEngine since 4.0, intersectLinesToPoints added at 4.25. 
Returns an array of points at the intersecting locations of two input polylines. Use intersect for all other geometry intersect operations.
Parametersline1 PolylineThe first polyline to use in the intersect operation.
line2 PolylineThe second polyline to use in the intersect operation.
ReturnsExample// Creates an array of points for the intersections of the input lines const intersections = geometryEngine.intersectLinesToPoints(line1, line2);

intersects
intersects(geometry1, geometry2){Boolean}

Indicates if one geometry intersects another geometry.
Parametersgeometry1 GeometryThe geometry that is tested for the intersects relationship to the other geometry.
geometry2 GeometryThe geometry being intersected.
ReturnsType Description Boolean Returns true
if the input geometries intersect each other. See also
Example// returns true if two given geometries intersect each other const isIntersecting = geometryEngine.intersects(boundaryPolygon, cityPolygon);

isSimple
isSimple(geometry){Boolean}

Indicates if the given geometry is topologically simple. In a simplified geometry, no polygon rings or polyline paths will overlap, and no selfintersection will occur.
Parametergeometry GeometryThe input geometry.
ReturnsType Description Boolean Returns true
if the geometry is topologically simple. See also
Example// returns true if given geometry is simple const simple = geometryEngine.isSimple(polyline);

nearestCoordinate
nearestCoordinate(geometry, inputPoint){NearestPointResult}

Finds the coordinate of the geometry that is closest to the specified point.
Parametersgeometry GeometryThe geometry to consider.
inputPoint PointThe point used to search the nearest coordinate in the geometry.
ReturnsType Description NearestPointResult Returns an object containing the nearest coordinate.

nearestVertex
nearestVertex(geometry, inputPoint){NearestPointResult}

Finds the vertex on the geometry nearest to the specified point.
Parametersgeometry GeometryThe geometry to consider.
inputPoint PointThe point used to search the nearest vertex in the geometry.
ReturnsType Description NearestPointResult Returns an object containing the nearest vertex.  See also
Example// Finds the nearest vertex of the polygon to the input point const { coordinate, distance } = geometryEngine.nearestVertex(boundaryPolygon, point);

nearestVertices
nearestVertices(geometry, inputPoint, searchRadius, maxVertexCountToReturn){NearestPointResult[]}

Finds all vertices in the given distance from the specified point, sorted from the closest to the furthest and returns them as an array of Objects.
Parametersgeometry GeometryThe geometry to consider.
inputPoint PointThe point from which to measure.
searchRadius NumberThe distance to search from the inputPoint in the units of the view's spatial reference.
maxVertexCountToReturn NumberThe maximum number of vertices to return.
ReturnsType Description NearestPointResult[] An array of objects containing the nearest vertices within the given searchRadius
.Example// Returns an array of the nearest vertices const nearest = geometryEngine.nearestVertices(boundaryPolygon, point, 500, 2);

The offset operation creates a geometry that is a constant planar distance from an input polyline or polygon. It is similar to buffering, but produces a onesided result.
ParametersThe geometries to offset.
offsetDistance NumberThe planar distance to offset from the input geometry. If offsetDistance > 0, then the offset geometry is constructed to the right of the oriented input geometry, if offsetDistance = 0, then there is no change in the geometries, otherwise it is constructed to the left. For a simple polygon, the orientation of outer rings is clockwise and for inner rings it is counter clockwise. So the "right side" of a simple polygon is always its inside.
offsetUnit LinearUnitsoptionalMeasurement unit of the offset distance. Defaults to the units of the input geometries.
joinType StringoptionalThe join type.
Possible Values:"round""bevel""miter""square"
bevelRatio NumberoptionalApplicable when
joinType = 'miter'
; bevelRatio is multiplied by the offset distance and the result determines how far a mitered offset intersection can be located before it is beveled.flattenError NumberoptionalApplicable when
joinType = 'round'
; flattenError determines the maximum distance of the resulting segments compared to the true circular arc. The algorithm never produces more than around 180 vertices for each round join.Returns See also
Example// Creates a new geometry offset from the provided geometry const offset = geometryEngine.offset(boundaryPolygon, 500, "meters", "round");

overlaps
overlaps(geometry1, geometry2){Boolean}

Indicates if one geometry overlaps another geometry.
Parametersgeometry1 GeometryThe base geometry that is tested for the "overlaps" relationship with the other geometry.
geometry2 GeometryThe comparison geometry that is tested for the "overlaps" relationship with the other geometry.
ReturnsType Description Boolean Returns true
if the two geometries overlap. See also
Example// returns true if one geometry overlaps another, // but is not contained or disjointed const isOverlapping = geometryEngine.overlaps(polygon, boundaryPolygon);

planarArea
planarArea(geometry, unit){Number}

Calculates the area of the input geometry. As opposed to geodesicArea(), planarArea() performs this calculation using projected coordinates and does not take into account the earth's curvature. When using input geometries with a spatial reference of either WGS84 (wkid: 4326) or Web Mercator, it is best practice to calculate areas using geodesicArea(). If the input geometries have a projected coordinate system other than Web Mercator, use planarArea() instead.
Parametersgeometry PolygonThe input polygon.
unit AreaUnitsoptionalMeasurement unit of the return value. Defaults to the units of the input geometries.
ReturnsType Description Number The area of the input geometry.  See also
Example// Returns the numeric area of the given polygon const area = geometryEngine.planarArea(boundaryPolygon, "squaremiles");

planarLength
planarLength(geometry, unit){Number}

Calculates the length of the input geometry. As opposed to geodesicLength(), planarLength() uses projected coordinates and does not take into account the curvature of the earth when performing this calculation. When using input geometries with a spatial reference of either WGS84 (wkid: 4326) or Web Mercator, it is best practice to calculate lengths using geodesicLength(). If the input geometries have a projected coordinate system other than Web Mercator, use planarLength() instead.
Parametersgeometry GeometryThe input geometry.
unit LinearUnitsoptionalMeasurement unit of the return value. Defaults to the units of the input geometries.
ReturnsType Description Number The length of the input geometry.  See also
Example// Returns the numeric length of the given line const length = geometryEngine.planarLength(riverGeometry, "miles");

relate
relate(geometry1, geometry2, relation){Boolean}

Indicates if the given DE9IM relation is true for the two geometries.
Parametersgeometry1 GeometryThe first geometry for the relation.
geometry2 GeometryThe second geometry for the relation.
relation StringThe Dimensionally Extended 9 Intersection Model (DE9IM) matrix relation (encoded as a string) to test against the relationship of the two geometries. This string contains the test result of each intersection represented in the DE9IM matrix. Each result is one character of the string and may be represented as either a number (maximum dimension returned:
0
,1
,2
), a Boolean value (T
orF
), or a mask character (for ignoring results: '*'). For example, each of the following DE9IM string codes are valid for testing whether a polygon geometry completely contains a line geometry:TTTFFTFFT
(Boolean), 'T******FF*' (ignore irrelevant intersections), or '102FF*FF*' (dimension form). Each returns the same result. See this article and this ArcGIS help page for more information about the DE9IM model and how string codes are constructed.ReturnsType Description Boolean Returns true
if the relation of the input geometries is accurate. See also
Example// returns true if the polygon geometry completely // contains the polyline based on the DE9IM string const isRelated = geometryEngine.relate(polygon, polyline, "TTTFFTFFT");

rotate
rotate(geometry, angle, rotationOrigin){Geometry}

Rotates a geometry counterclockwise by the specified number of degrees. Rotation is around the centroid, or a given rotation point.
Parametersgeometry GeometryThe geometry to rotate.
angle NumberThe rotation angle in degrees.
rotationOrigin PointoptionalPoint to rotate the geometry around. Defaults to the centroid of the geometry.
ReturnsType Description Geometry The rotated geometry.  See also
Example// Returns a geometry rotated by 45 degrees const geometry = geometryEngine.rotate(boundaryPolygon, 45);

simplify
simplify(geometry){Geometry}

Performs the simplify operation on the geometry, which alters the given geometries to make their definitions topologically legal with respect to their geometry type. At the end of a simplify operation, no polygon rings or polyline paths will overlap, and no selfintersection will occur.
Parametergeometry GeometryThe geometry to be simplified.
ReturnsType Description Geometry The simplified geometry.  See also
Example// Topologically simplifies a geometry const simplified = geometryEngine.simplify(polyline); console.log(geometryEngine.isSimple(simplified)); // true

Creates the symmetric difference of two geometries. The symmetric difference includes the parts that are in either of the sets, but not in both.
ParametersOne of the Geometry instances in the XOR operation.
rightGeometry GeometryOne of the Geometry instances in the XOR operation.
ReturnsExample// Creates a new geometry based on the // symmetric difference of the two const geometry = geometryEngine.symmetricDifference(boundaryPolygon, buffers);

touches
touches(geometry1, geometry2){Boolean}

Indicates if one geometry touches another geometry.
Parametersgeometry1 GeometryThe geometry to test the "touches" relationship with the other geometry.
geometry2 GeometryThe geometry to be touched.
ReturnsType Description Boolean When true
,geometry1
touchesgeometry2
. See also
Example// returns true if the line vertex touches the edge of the polygon const isTouching = geometryEngine.touches(polygon, line);

union
union(geometries){Geometry}

All inputs must be of the same type of geometries and share one spatial reference.
ReturnsType Description Geometry The union of the geometries.  See also
Example// pt1 and pt2 are Point geometries to union together const union = geometryEngine.union([pt1, pt2]);

within
within(innerGeometry, outerGeometry){Boolean}

Indicates if one geometry is within another geometry.
ParametersinnerGeometry GeometryThe base geometry that is tested for the "within" relationship to the other geometry.
outerGeometry GeometryThe comparison geometry that is tested for the "contains" relationship to the other geometry.
ReturnsType Description Boolean Returns true
ifinnerGeometry
is withinouterGeometry
. See also
Example// returns true if a geometry is completely within another const isWithin = geometryEngine.within(polygon, boundaryPolygon);
Type Definitions

Object returned from the nearestCoordinate(), nearestVertex(), and nearestVertices() methods.
 Properties

coordinate Point
A vertex within the specified distance of the search.
distance NumberThe distance from the
inputPoint
in the units of the view's spatial reference.vertexIndex NumberThe index of the vertex within the geometry's rings or paths.
isEmpty BooleanIndicates if it is an empty geometry.

The return object of the extendedSpatialReferenceInfo() method.