An expression script using the Arcade language. More...
| Header | #include <Arcade |
| Since | Esri |
| Inherits | Esri |
This class was introduced in Esri::ArcGISRuntime 100.11.
Public Functions
| Arcade | |
| Arcade | |
| Arcade | |
| virtual | ~ |
| Esri | arcade |
| void | set |
Detailed Description
The Arcade label expression property must contain a syntactically correct Arcade script expression. An example expression that combines text with a field value is:
"State: " + $feature.State_Name
Note that quotes are needed around the literal text. See https://developers.arcgis.com/arcade/ for full documentation on the Arcade scripting language and its function library.
Member Function Documentation
ArcadeLabelExpression::ArcadeLabelExpression (const QString &arcadeString , QObject *parent = nullptr)
Creates a label arcade expression object with a specified Arcade expression script.
- arcadeString - The Arcade expression script string.
- parent - The optional parent QObject.
The expression is expected to be a complete, self-contained Arcade expression.
ArcadeLabelExpression::ArcadeLabelExpression (Esri::ArcGISRuntime::ArcadeExpression *arcadeExpression , QObject *parent = nullptr)
Creates a label arcade expression object using the ArcadeExpression::expression.
The expression is expected to be a complete, self-contained Arcade script that calculates a text string.
- arcadeExpression - An ArcadeExpression containing the Arcade expression script to use.
- parent - The optional parent QObject.
ArcadeLabelExpression::ArcadeLabelExpression (QObject *parent = nullptr)
Creates a label arcade expression with an empty expression script.
- parent - The optional parent QObject.
An empty script is a valid Arcade expression that will evaluate to an empty string.
[override virtual] ArcadeLabelExpression::~ArcadeLabelExpression ()
Destructor.
Esri::ArcGISRuntime::ArcadeExpression *ArcadeLabelExpression::arcadeExpression () const
Returns an ArcadeExpression containing the Arcade expression script to use.
The expression is expected to be a complete, self-contained Arcade script that calculates a text string.
The ArcadeExpression::expression property of arcadeExpression is the same script string as LabelExpression::expression. Changing one will change the other.
See also setArcadeExpression().
void ArcadeLabelExpression::setArcadeExpression (Esri::ArcGISRuntime::ArcadeExpression *arcadeExpression )
Sets the arcadeExpression to arcadeExpression.
See also arcadeExpression.