Learn how to perform and display a line of sight analysis in a 3D scene.

A line of sight analysis is a type of visibility analysis that calculates visibility (visible or obstructed) between a designated observer and target. It calculates whether the target is visible to the observer based on the environment and renders a line indicating visibility on the map.
In this tutorial, you will perform and display a line of sight analysis in a web scene. Your line of sight analysis will show which targets (hot spots) are visible, based on the terrain, from specified observation points in the Yosemite Valley.
Prerequisites
Before starting this tutorial:
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You need an ArcGIS Location Platform or ArcGIS Online account.
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Your system meets the system requirements.
Develop or Download
You have two options for completing this tutorial:
Option 1: Develop the code
To start the tutorial, complete the Display a web scene tutorial. This creates a scene to display the trails, trailheads, and parks in the Santa Monica Mountains.
Open an Xcode project
- Open the
.xcodeprojproject you created by completing the Display a web scene tutorial. - Continue with the following instructions to perform and display a line of sight analysis in a 3D scene.
Get the web scene item ID
You can use ArcGIS tools
- Go to the Yosemite Valley Hotspots web scene in the Scene Viewer in ArcGIS Online
ArcGIS Online is a GIS mapping, analytics, data hosting, and content management software as a service (SaaS) product. It includes applications, tools, APIs, and location services for users and developers. It is subscription-based and requires an ArcGIS Online account. . This web scene displays terrain and hotspots in the Yosemite Valley. - Make a note of the item ID
An item ID is a unique identifier representing a single item stored, managed, and accessed in a portal, such as a web map, hosted layer, or file. at the end of the browser’s URL. The item ID should be 7558ee942b2547019f66885c44d4f0b1.
Update the scene
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In Xcode, in the Project Navigator, click ContentView.swift.
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In the editor, modify the
scenevariable to create aScenefor the web scene. To do this, create a portal item providing the web scene’s item IDAn item ID is a unique identifier representing a single item stored, managed, and accessed in a portal, such as a web map, hosted layer, or file. and aPortalreferencing ArcGIS Online.ContentView.swift// The Yosemite Valley hotspots scene.@State private var scene: ArcGIS.Scene = {let portalItem = PortalItem(portal: .arcGISOnline(connection: .anonymous),id: Item.ID("7558ee942b2547019f66885c44d4f0b1")!)return Scene(item: portalItem)}()
Set observer and target symbols
Your app will use graphics
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Create a private class named
Modelof typeObservableObject. See the programming patterns page for more information on how to manage states. -
Create a
GraphicsOverlaynamedgraphicsOverlayand set some of its properties to display the observer and targets graphics.A graphics overlay
A graphics overlay is a client-side, temporary container of graphics to display on a map view or scene view. is a container for graphicsA graphic is a visual element composed of a geometry, symbol, and attributes that is displayed on a map or scene. . It is used with a scene viewA scene view is a user interface that displays scene layers and graphics in 3D. It uses a camera to control the visible area of the scene and supports user interactions such as pan, zoom, tilt, and rotate. to display graphics on a sceneA scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. . You can add more than one graphics overlay to a scene view. Graphics overlays are displayed on top of all the other layersA layer is a reference to a collection of geographic data that is used to access and display data. The data for layers are typically provided by the basemap layer service and data services. .ContentView.swift17 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()} -
Create a private
SymbolnamedobserverSymbolwith a black fill color and white outline. Create another private symbol namedtargetSymbolwith a white fill color and black outline. These symbols are used to depict the location of the line of sight analyses observer and target respectively. Both symbols will be used to make graphics when the locations are determined.ContentView.swift17 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()}
Create line of sight analyses
Visual analyses help you make sense of complex 3D data contained by a scene. Use a LocationLineOfSight to perform and display a line of sight analysis using observer and target locations.
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Create an
AnalysisOverlaynamedanalysisOverlayto contain and display the line of sight analyses.An analysis overlay is a container for
Analysisobjects. It is used with a scene viewA scene view is a user interface that displays scene layers and graphics in 3D. It uses a camera to control the visible area of the scene and supports user interactions such as pan, zoom, tilt, and rotate. to display visual analyses on a sceneA scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. . You can add more than one analysis overlay to a scene view. Analysis overlays are displayed on top of all other layersA layer is a reference to a collection of geographic data that is used to access and display data. The data for layers are typically provided by the basemap layer service and data services. and graphics overlaysA graphics overlay is a client-side, temporary container of graphics to display on a map view or scene view. .ContentView.swift60 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()1 collapsed line} -
Create a private variable named
observerLocationof typePoint.ContentView.swift60 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?1 collapsed line} -
Define a private method named
createLineOfSight(scenePoint:)that accepts aPointas a parameter. This method creates aLocationLineOfSightanalysis, adds it to the scene view analysis overlay, and adds the observer and target graphics to the graphics overlay.A
LocationLineOfSightis used to perform and display a line of sight analysis between twoPointtypes, like a featureA feature is a single record, also known as a row, that represents a real-world entity. It typically contains a geometry (point, multipoint, polyline, or polygon) and attributes but it can also contain just attributes. or graphicA graphic is a visual element composed of a geometry, symbol, and attributes that is displayed on a map or scene. . Alternatively, you can perform and display a line of sight analysis between twoGeoElementor graphicA graphic is a visual element composed of a geometry, symbol, and attributes that is displayed on a map or scene. using aGeoElementLineOfSight.ContentView.swift60 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {}1 collapsed line} -
If the
observerLocationhas no value, set it equal toscenePoint. Create and display a graphic for the observer using the observer symbol previously created.ContentView.swift60 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {if observerLocation == nil {// Updates the observer location.observerLocation = scenePoint// Adds the observer graphic to the graphics overlay.let observerGraphic = Graphic(geometry: scenePoint, symbol: observerSymbol)graphicsOverlay.addGraphic(observerGraphic)}}1 collapsed line} -
If
observerLocationhas a value, create a newLocationLineOfSightanalysis using theobserverLocationandscenePoint. Add the line of sight analysis to the analysis overlay usingaddAnalysis(_:). Create the target graphic and add it to the graphics overlay to show the target point.ContentView.swift67 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {if observerLocation == nil {// Updates the observer location.observerLocation = scenePoint// Adds the observer graphic to the graphics overlay.let observerGraphic = Graphic(geometry: scenePoint, symbol: observerSymbol)graphicsOverlay.addGraphic(observerGraphic)}else if let observerLocation {// Creates and sets the line of sight analysis with the tapped scene point.let lineOfSight = LocationLineOfSight(observerLocation: observerLocation, targetLocation: scenePoint)// Adds the line of sight to the analysis overlay.analysisOverlay.addAnalysis(lineOfSight)// Creates a target graphic and adds it to the graphics overlay.let targetGraphic = Graphic(geometry: scenePoint, symbol: targetSymbol)graphicsOverlay.addGraphic(targetGraphic)}}2 collapsed lines} -
Define a private method named
clearAnalyses()to remove all line of sight analyses from the scene view, remove all graphics from the graphics overlay, and set thelineOfSightvariable tonil.ContentView.swift78 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {if observerLocation == nil {// Updates the observer location.observerLocation = scenePoint// Adds the observer graphic to the graphics overlay.let observerGraphic = Graphic(geometry: scenePoint, symbol: observerSymbol)graphicsOverlay.addGraphic(observerGraphic)}else if let observerLocation {// Creates and sets the line of sight analysis with the tapped scene point.let lineOfSight = LocationLineOfSight(observerLocation: observerLocation, targetLocation: scenePoint)// Adds the line of sight to the analysis overlay.analysisOverlay.addAnalysis(lineOfSight)// Creates a target graphic and adds it to the graphics overlay.let targetGraphic = Graphic(geometry: scenePoint, symbol: targetSymbol)graphicsOverlay.addGraphic(targetGraphic)}}// Resets the observer location and clears all graphics and analyses.func clearAnalyses() {analysisOverlay.removeAllAnalyses()graphicsOverlay.removeAllGraphics()observerLocation = nil}2 collapsed lines}
Display the line of sight analyses with touch events
Touch events determine where to place the observer and targets as well as display line of sight analyses. A user taps to place targets and then long-press and drags to place the observer and display line of sight analyses.
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The first step to displaying the analyses and graphics is to add the analysis and graphics overlays to the scene view. In the
ContentViewstruct, create a variable of typeModelwith a@StateObjectproperty wrapper and add the overlays to the scene view.ContentView.swift99 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {if observerLocation == nil {// Updates the observer location.observerLocation = scenePoint// Adds the observer graphic to the graphics overlay.let observerGraphic = Graphic(geometry: scenePoint, symbol: observerSymbol)graphicsOverlay.addGraphic(observerGraphic)}else if let observerLocation {// Creates and sets the line of sight analysis with the tapped scene point.let lineOfSight = LocationLineOfSight(observerLocation: observerLocation, targetLocation: scenePoint)// Adds the line of sight to the analysis overlay.analysisOverlay.addAnalysis(lineOfSight)// Creates a target graphic and adds it to the graphics overlay.let targetGraphic = Graphic(geometry: scenePoint, symbol: targetSymbol)graphicsOverlay.addGraphic(targetGraphic)}}// Resets the observer location and clears all graphics and analyses.func clearAnalyses() {analysisOverlay.removeAllAnalyses()graphicsOverlay.removeAllGraphics()observerLocation = nil}}struct ContentView: View {// An ObservableObject containing the scene, graphics overlay, and analysis overlay.@StateObject private var model = Model()// The Yosemite Valley hotspots scene.@State private var scene: ArcGIS.Scene = {let portalItem = PortalItem(portal: .arcGISOnline(connection: .anonymous),id: Item.ID("7558ee942b2547019f66885c44d4f0b1")!)return Scene(item: portalItem)}()var body: some View {SceneView(scene: scene, graphicsOverlays: [model.graphicsOverlay], analysisOverlays: [model.analysisOverlay])}} -
To add a new line of sight with each tap, add the
onSingleTapGesture(perform:)method to theSceneView. In the closure, call the previously createdcreateLineOfSight(scenePoint:)method, passing in thescenePoint.ContentView.swift115 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {if observerLocation == nil {// Updates the observer location.observerLocation = scenePoint// Adds the observer graphic to the graphics overlay.let observerGraphic = Graphic(geometry: scenePoint, symbol: observerSymbol)graphicsOverlay.addGraphic(observerGraphic)}else if let observerLocation {// Creates and sets the line of sight analysis with the tapped scene point.let lineOfSight = LocationLineOfSight(observerLocation: observerLocation, targetLocation: scenePoint)// Adds the line of sight to the analysis overlay.analysisOverlay.addAnalysis(lineOfSight)// Creates a target graphic and adds it to the graphics overlay.let targetGraphic = Graphic(geometry: scenePoint, symbol: targetSymbol)graphicsOverlay.addGraphic(targetGraphic)}}// Resets the observer location and clears all graphics and analyses.func clearAnalyses() {analysisOverlay.removeAllAnalyses()graphicsOverlay.removeAllGraphics()observerLocation = nil}}struct ContentView: View {// An ObservableObject containing the scene, graphics overlay, and analysis overlay.@StateObject private var model = Model()// The Yosemite Valley hotspots scene.@State private var scene: ArcGIS.Scene = {let portalItem = PortalItem(portal: .arcGISOnline(connection: .anonymous),id: Item.ID("7558ee942b2547019f66885c44d4f0b1")!)return Scene(item: portalItem)}()var body: some View {SceneView(scene: scene, graphicsOverlays: [model.graphicsOverlay], analysisOverlays: [model.analysisOverlay]).onSingleTapGesture { _, scenePoint in// Places an observer point upon single touch.guard let scenePoint else { return }model.createLineOfSight(scenePoint: scenePoint)}}2 collapsed lines}
Add a UI to control the line of sight analyses
To control the line of sight analyses, some UI is required.
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Lastly, create a toolbar and add a “Clear” button to reset the analysis and graphics overlays. The “Clear” button calls the previously created
clearAnalyses()method. This will allow users a fresh start to make more analyses.ContentView.swift115 collapsed lines// Copyright 2024 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISprivate class Model: ObservableObject {// MARK: Graphics// The graphics overlay to add graphics to.let graphicsOverlay: GraphicsOverlay = {let graphicsOverlay = GraphicsOverlay()graphicsOverlay.sceneProperties.surfacePlacement = .absolutegraphicsOverlay.sceneProperties.altitudeOffset = 5return graphicsOverlay}()// The symbol to indicate the observer.private let observerSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .black,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .white,width: 2)return symbol}()// The symbol to indicate the target.private var targetSymbol: Symbol = {let symbol = SimpleMarkerSymbol(style: .circle,color: .white,size: 20)symbol.outline = SimpleLineSymbol(style: .solid,color: .black,width: 2)return symbol}()// MARK: Analysis// The analysis overlay to be added to the scene.let analysisOverlay = AnalysisOverlay()// The location of the observer.private var observerLocation: Point?// Creates the line of sight with the scene point.func createLineOfSight(scenePoint: Point) {if observerLocation == nil {// Updates the observer location.observerLocation = scenePoint// Adds the observer graphic to the graphics overlay.let observerGraphic = Graphic(geometry: scenePoint, symbol: observerSymbol)graphicsOverlay.addGraphic(observerGraphic)}else if let observerLocation {// Creates and sets the line of sight analysis with the tapped scene point.let lineOfSight = LocationLineOfSight(observerLocation: observerLocation, targetLocation: scenePoint)// Adds the line of sight to the analysis overlay.analysisOverlay.addAnalysis(lineOfSight)// Creates a target graphic and adds it to the graphics overlay.let targetGraphic = Graphic(geometry: scenePoint, symbol: targetSymbol)graphicsOverlay.addGraphic(targetGraphic)}}// Resets the observer location and clears all graphics and analyses.func clearAnalyses() {analysisOverlay.removeAllAnalyses()graphicsOverlay.removeAllGraphics()observerLocation = nil}}struct ContentView: View {// An ObservableObject containing the scene, graphics overlay, and analysis overlay.@StateObject private var model = Model()// The Yosemite Valley hotspots scene.@State private var scene: ArcGIS.Scene = {let portalItem = PortalItem(portal: .arcGISOnline(connection: .anonymous),id: Item.ID("7558ee942b2547019f66885c44d4f0b1")!)return Scene(item: portalItem)}()var body: some View {SceneView(scene: scene, graphicsOverlays: [model.graphicsOverlay], analysisOverlays: [model.analysisOverlay]).onSingleTapGesture { _, scenePoint in// Places an observer point upon single touch.guard let scenePoint else { return }model.createLineOfSight(scenePoint: scenePoint)}.toolbar {ToolbarItemGroup(placement: .bottomBar) {Button("Clear") {// Resets the line of sight.model.clearAnalyses()}}}}2 collapsed lines}
Run the solution
Press Command + R to run the app.
If you are using the Xcode simulator your system must meet these minimum requirements: macOS 14 (Sonoma), Xcode 16, iOS 18. If you are using a physical device, then refer to the system requirements.
You should see a scene of hotspots in the Yosemite Valley. Long-press and drag to set the location of the observer and tap to add target locations. The application performs and displays line of sight analyses between the observer and its targets.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solution
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Click the
Download solutionlink under Solution and unzip the file to a location on your machine. -
Open the
.xcodeprojfile in Xcode.
Since the downloaded solution does not contain authentication credentials, you must first set up authentication to create credentials, and then add the developer credentials to the solution.
Set up authentication
To access the secure ArcGIS location services
You can implement API key authentication or user authentication in this tutorial. Compare the differences below:
API key authentication
- Users are not required to sign in.
- Requires creating an API key credential
API key credentials are an item that contains the parameters used to create and manage long-lived access tokens for API key authentication. They are a type of developer credential. with the correct privileges. - API keys
An API key is a long-lived access token created using API key credentials. They are valid for up to one year and are typically embedded directly into client applications. are long-lived access tokens. - Service usage is billed to the API key owner/developer.
- Simplest authentication method to implement.
- Recommended approach for new ArcGIS developers.
Learn more in API key authentication.
User authentication
- Users are required to sign in with an ArcGIS account
An ArcGIS account is an identity with a user type and set of privileges that can access specific ArcGIS products, tools, APIs, services, and resources. The main account types that can be used for development are an ArcGIS Location Platform account, ArcGIS Online account, and ArcGIS Enterprise account. ArcGIS Location Platform and ArcGIS Online accounts are also associated with a subscription. . - User accounts must have privilege
Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. to access the ArcGIS servicesA service, also known as an ArcGIS service, is software that supports an ArcGIS REST API and provides geospatial functionality or data. A service can be hosted by Esri or in ArcGIS Enterprise. used in application. - Requires creating OAuth credentials
OAuth credentials are an item that contains parameters required to implement user authentication or app authentication, including a .client_id,client_secret, and redirect URIs. They are a type of developer credential. - Application uses a redirect URL and client ID.
- Service usage is billed to the organization of the user signed into the application.
Learn more in User authentication.
To complete this tutorial, click on the tab in the switcher below for your authentication type of choice, either API key authentication or User authentication.
Create a new API key access token
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Complete the Create an API key tutorial and create an API key with the following privilege(s)
Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. :- Privileges
- Location services > Basemaps
- Privileges
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Copy and paste the API key access token into a safe location. It will be used in a later step.
Create new OAuth credentials to access the secure resources used in this tutorial.
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Complete the Create OAuth credentials for user authentication tutorial to obtain a Client ID and Redirect URL.
A
Client IDuniquely identifies your app on the authenticating server. If the server cannot find an app with the provided Client ID, it will not proceed with authentication.The
Redirect URL(also referred to as a callback url) is used to identify a response from the authenticating server when the system returns control back to your app after an OAuth login. Since it does not necessarily represent a valid endpoint that a user could navigate to, the redirect URL can use a custom scheme, such asmy-app://auth. It is important to make sure the redirect URL used in your app’s code matches a redirect URL configured on the authenticating server. -
Copy and paste the Client ID and Redirect URL into a safe location. They will be used in a later step.
All users that access this application need account privileges
Set developer credentials in the solution
To allow your app users to access ArcGIS location services
Pass your API Key access token to the ArcGISEnvironment.
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In the Project Navigator, click MainApp.swift.
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Set the
AuthenticationModeto.apiKey.MainApp.swift// Change the `AuthenticationMode` to `.apiKey` if your application uses API key authentication.private var authenticationMode: AuthenticationMode { .apiKey } -
Set the
apiKeyproperty with your API key access token.MainApp.swift31 collapsed lines// Copyright 2022 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISimport ArcGISToolkit@mainstruct MainApp: App {// The authentication mode.private enum AuthenticationMode {case apiKeycase user}// Change the `AuthenticationMode` to `.apiKey` if your application uses API key authentication.private var authenticationMode: AuthenticationMode { .apiKey }// Please enter an API key access token if your application uses API key authentication.private let apiKey = APIKey("<#YOUR-ACCESS-TOKEN#>")43 collapsed lines// Setup an `Authenticator` with OAuth configuration if your application uses OAuth credentials.@ObservedObject var authenticator = Authenticator(oAuthUserConfigurations: [OAuthUserConfiguration(// Please enter OAuth credentials for user authentication.portalURL: URL(string: "<#YOUR-PORTAL-URL#>")!,clientID: "<#YOUR-CLIENT-ID#>",redirectURL: URL(string: "<#YOUR-REDIRECT-URL#>")!)])func setAuthentication() {switch authenticationMode {case .apiKey:ArcGISEnvironment.apiKey = apiKeycase .user:ArcGISEnvironment.authenticationManager.arcGISAuthenticationChallengeHandler = authenticator}}init() {setAuthentication()}var body: some SwiftUI.Scene {WindowGroup {ContentView().authenticator(authenticator).ignoresSafeArea()}}}
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Use the Authenticator toolkit component to manage your OAuth credentialsclient_id, client_secret, and redirect URIs. They are a type of developer credential. ArcGISEnvironment.
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In the Project Navigator, click MainApp.swift.
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Set the
AuthenticationModeto.user.MainApp.swift// Change the `AuthenticationMode` to `.user` if your application uses OAuth credentials.private var authenticationMode: AuthenticationMode { .user } -
Set your
portalURL,clientIDandredirectURLvalues.MainApp.swift36 collapsed lines// Copyright 2022 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISimport ArcGISToolkit@mainstruct MainApp: App {// The authentication mode.private enum AuthenticationMode {case apiKeycase user}// Change the `AuthenticationMode` to `.user` if your application uses OAuth credentials.private var authenticationMode: AuthenticationMode { .apiKey }// Please enter an API key access token if your application uses API key authentication.private let apiKey = APIKey("<#YOUR-ACCESS-TOKEN#>")// Setup an `Authenticator` with OAuth configuration if your application uses OAuth credentials.@ObservedObject var authenticator = Authenticator(oAuthUserConfigurations: [OAuthUserConfiguration(// Please enter OAuth credentials for user authentication.portalURL: URL(string: "<#YOUR-PORTAL-URL#>")!,clientID: "<#YOUR-CLIENT-ID#>",redirectURL: URL(string: "<#YOUR-REDIRECT-URL#>")!)])28 collapsed linesfunc setAuthentication() {switch authenticationMode {case .apiKey:ArcGISEnvironment.apiKey = apiKeycase .user:ArcGISEnvironment.authenticationManager.arcGISAuthenticationChallengeHandler = authenticator}}init() {setAuthentication()}var body: some SwiftUI.Scene {WindowGroup {ContentView().authenticator(authenticator).ignoresSafeArea()}}}
Best Practice: The OAuth credentials are stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Run the solution
Press Command + R to run the app.
If you are using the Xcode simulator your system must meet these minimum requirements: macOS 14 (Sonoma), Xcode 16, iOS 18. If you are using a physical device, then refer to the system requirements.
You should see a scene of hotspots in the Yosemite Valley. Long-press and drag to set the location of the observer and tap to add target locations. The application performs and displays line of sight analyses between the observer and its targets.
What’s next?
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: