The term floor-aware refers to maps and scenes with indoor features that can be queried for their level inside a facility. Apps and APIs that support floor-awareness provide tools to visualize and interact with floor-aware indoor data. Once created and saved using ArcGIS Pro, a floor-aware map or scene can be consumed inside your ArcGIS Runtime app.
Refer to the Floor-aware maps topic in the ArcGIS Pro documentation for details about creating floor-aware maps and scenes.

Some common use cases for working with floor-aware data include:
- Filter the display to only show features on a specified level (floor) of a facility.
 - Evaluate the availability and distribution of critical assets for a facility, such as fire extinguishers or defibrillators.
 - Apply a floor filter based on an indoor positioning system (IPS) location.
 - Track assets, such as mobile devices, that may move between facilities and levels.
 
Use ArcGIS Runtime to:
- Read floor-aware settings for a map.
 - Iterate features in the floor-aware data model.
 - Filter features by floor.
 
Floor-aware data model
The floor-aware data model is organized into a hierarchy of layers that describe relevant indoor features and their relationships. Features are associated with a specific level (floor, in other words). Levels are contained within a facility (such as a building), and facilities can belong to a site (for example, a shopping center, industrial complex, or college campus).
A floor-aware map must include, at a minimum, a layer representing facilities and a layer representing levels. These layers must include specific fields that identify the features and define their hierarchical relationships, such as which levels are contained by a given facility. Indoor features can then be assigned the appropriate level within a facility.
Read floor-aware metadata
Floor filtering requires floor-awareness settings defined for the map. When a floor-aware map is loaded, ArcGIS Runtime reads floor-aware metadata and populates the following classes.
These classes describe which layers and fields are used to support floor-aware mapping. While you could use this information to build queries to explore floor-aware relationships (facilities within a site, levels within a facility, and so on), ArcGIS Runtime provides additional API to read floor-aware metadata and to implement floor filtering that abstracts these details.
- 
GeoModelFloorDefinition: exposes classes that define the sites, facilities, and levels configured in the map's floor-aware settings. This isnullfor maps that are not floor-aware. - 
SiteLayerDefinition: defines the layer and field properties for the (optional) site layer. A site layer defines the boundaries of managed sites (such as college campuses) that each contain one or more facilities. - 
FacilityLayerDefinition: defines the layer and field properties for the facility layer, which describes the footprints of managed facilities containing one or more levels. - 
LevelLayerDefinition: defines the layer and field properties for the level layer, which describes the footprint of each occupiable floor within a facility. 
Floor-aware layers
Layers that contain features associated with a specific level within a facility expose floor-aware settings through a 
FloorAware
 interface. Layers that support floor-awareness, such as 
FeatureLayer
, implement this  interface.
FloorAware
 defines a read-write 
floorDefinition
 property of type 
LayerFloorDefinition
 that contains the properties that allow a layer to be floor-aware (such as the level at which a feature exists). Changing this property on-the-fly updates the floor filtering behavior. Setting or clearing this property toggles the floor filter rendering for the layer.
Iterate the floor-aware data model
You can iterate the floor-aware data model for a 
ArcGISMap
 to find all available sites, facilities, and levels. You can also find all the facilities for a given site or all levels for a specific facility.
The 
FloorManager
 class exposes the sites, facilities, and levels of the floor-aware data model. You can get the 
FloorManager
 using the read-only 
floorManager
 property of a map. This property returns null for maps that are not floor-aware. 
FloorManager
 inherits from 
Loadable
 and must be loaded before sites, facilities, and levels are available.
    // Get all sites, facilities, and levels
    val allSites = floorManager.sites
    val allFacilities = floorManager.facilities
    val allLevels = floorManager.levels
    // Get all facilities for a particular site.
    val mainCampus = floorManager.sites.firstOrNull { it.siteId == "ESRI.RED.MAIN" }
    val mainCampusBuildings = mainCampus?.facilities
    // Get all levels for a particular facility.
    val buildingQ = floorManager.facilities.firstOrNull { it.facilityId == "ESRI.RED.MAIN.Q" }
    val buildingQLevels = buildingQ?.levels
You can use the 
FloorManager
 to build a UI that allows your user to explore available sites, facilities, and levels in the map. For example, you can provide a tree view or set of list controls so the user can filter facilities by site, and then see all levels within a chosen facility.
See the ArcGIS API for JavaScript FloorFilter widget for an example of such a control. This control is also used in the ArcGIS Online Map Viewer for floor-aware maps.
    
Filter features by floor
FloorManager
 exposes a collection of 
FloorLevel
, which includes properties that describe the following aspects of a level.
- Associated facility: the facility that contains this level.
 - Visibility: whether or not the level is currently visible in the map.
 - Level ID: a string that uniquely identifies the level (across all levels in all facilities).
 - Level number: the number assigned to this level. This can differ from the actual order of the level. Some facilities, for example, don't designate a 13th floor. Instead, this level may be given a level number of 14.
 - Long name: a descriptive name of the level. A good convention for creating a clear description of the level is to use the facility name and level number for the long name.
 - Short name: a more succinct version of the long name. This is useful for showing a compact name in a UI element, such as a drop down list.
 - Vertical order: the actual position of the level in the collection of levels, sorted from low to high. The level order is zero-based. The ground floor is level 0, levels below it are negative, floors above positive.
 - Shape: a polygon geometry that describes the level.
 
Levels can be shown or hidden to filter the display for a specified level or levels in the map, either for a specific facility, multiple facilities, or across all facilities. The display of all floor-aware features is filtered according to the visibility of their associated level.
To display a single level for all facilities:
- Make sure the map is loaded.
- 
FloorManageris alwaysnulluntil the map loads. 
 - 
 - Get the map's 
FloorManager.- If the map is not floor-aware, the 
FloorManagerwill benull. 
 - If the map is not floor-aware, the 
 - Load the 
FloorManagerto read the floor-aware data. - Get the 
FloorLevelcollection from the map'sFloorManager.- This returns all levels for all facilities in the map.
 
 - Iterate all 
FloorLevelobjects in the collection.- Set the chosen level as visible.
 - Set all other levels as not visible.
 
 
    // Get all levels from FloorManager.
    val allLevels = floorManager.levels
    // Iterate all levels in the collection.
    allLevels.forEach { level ->
        // Set levels with the selected vertical order visible.
        level.isVisible = (level.verticalOrder == selectedVerticalPosition)
    }
To display a single level in a chosen facility:
- Make sure the map is loaded.
- 
FloorManageris alwaysnulluntil the map loads. 
 - 
 - Get the map's 
FloorManager.- If the map is not floor-aware, the 
FloorManagerwill benull. 
 - If the map is not floor-aware, the 
 - Load the 
FloorManagerto read the floor-aware data. - Get the chosen site, represented by a 
FloorSiteobject. - Get the chosen facility from the collection of facilities for the site, represented by a 
FloorFacilityobject. - Set the map view's viewpoint using the facility's geometry.
 - Get the 
FloorLevelcollection for the facility (exposed as a property onFloorFacility). - Iterate all 
FloorLevelobjects in the collection.- Set the chosen level as visible.
 - Set all other levels as not visible.
 
 
    // Get the chosen site from the FloorManager (using its unique site ID).
    val selectedSite = floorManager.sites.firstOrNull { it.siteId == selectedSiteId }
    // Get the chosen facility within the selected site (using its unique facility ID).
    val building = selectedSite?.facilities?.firstOrNull { it.facilityId == selectedFacilityId }
    // Set the viewpoint to center on this facility (to better see the levels).
    val extent = building?.geometry?.extent
    mapView.setViewpoint(Viewpoint(extent))
    // Get all levels for this facility.
    val facilityLevels = building?.levels
    // Iterate all levels in the collection.
    facilityLevels?.forEach { level ->
        // Set levels with the selected level number visible
        level.isVisible = (level.levelNumber == selectedLevelNumber)
    }