Display a map

Learn how to create and display a map with a basemap layer.

display a map

A map contains layers of geographic data. A map contains a basemap layer and, optionally, one or more data layers. You can display a specific area of a map by using a map view and setting the location and zoom level.

In this tutorial, you create and display a map of the Santa Monica Mountains in California using the topographic basemap layer.

The map and code will be used as the starting point for other 2D tutorials.

Prerequisites

The following are required for this tutorial:

  1. An ArcGIS account to access API keys. If you don't have an account, sign up for free.
  2. Confirm that your system meets the system requirements.
  3. An IDE for Android development in Kotlin.

Steps

Create a new Android Studio project

Use Android Studio to create an app and configure it to reference the API.

  1. Open Android Studio.

    • In the menu bar, click File > New > New Project....

    • In the Create New Project window, make sure Phone and Tablet tab is selected, and then select Empty Activity. Click Next.

      Gradle is the default build tool in Android Studio. If you are unable to use Gradle, see Getting the API Manually.

    • In the Configure your project window, set the following configuration options:

      • Name: Display a map.
      • Package name: Change to com.example.app. Or change to match your organization.
      • Save location: Set to a new folder.
      • Language: Kotlin
      • Minimum SDK: API 23: Android 6.0 (Marshmallow)
  2. In the Project tool window, make sure that your current view is Android. These tutorial instructions refer to that view.

    If your view name is something other than Android (such as Project or Packages), click on the leftmost control in the title bar of the Project tool window, and select Android from the list.

    Android view in Project tool window

  3. From the Project tool window, open Gradle Scripts > build.gradle (Project: Display_a_map). Add the following lines to the repositories block in allprojects to reference the API from Esri's maven repository.

    build.gradle (Project: Display_a_map)
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    // Top-level build file where you can add configuration options common to all sub-projects/modules.
    buildscript {
        ext.kotlin_version = "1.5.20"
        repositories {
            google()
            mavenCentral()
        }
        dependencies {
            classpath "com.android.tools.build:gradle:4.1.3"
            classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
    
            // NOTE: Do not place your application dependencies here; they belong
            // in the individual module build.gradle files
        }
    }
    
    allprojects {
        repositories {
            google()
            mavenCentral()
    
            maven {
                url 'https://esri.jfrog.io/artifactory/arcgis'
            }
    
        }
    }
    
    
    task clean(type: Delete) {
        delete rootProject.buildDir
    }
    
  4. From the Project tool window, open Gradle Scripts > build.gradle (Module: Display_a_map.app). Add the following line (in green highlight) in the dependencies block to include the ArcGIS Runtime API for Android.

    build.gradle (Module: app)
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        compileOptions {
            sourceCompatibility JavaVersion.VERSION_1_8
            targetCompatibility JavaVersion.VERSION_1_8
        }
    
        kotlinOptions {
            jvmTarget = JavaVersion.VERSION_1_8.toString()
        }
    
        packagingOptions {
            exclude 'META-INF/DEPENDENCIES'
        }
    
    }
    
    dependencies {
        implementation fileTree(dir: "libs", include: ["*.jar"])
        implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
        implementation 'androidx.appcompat:appcompat:1.3.0'
        implementation 'androidx.constraintlayout:constraintlayout:2.1.0'
        implementation 'androidx.multidex:multidex:2.0.1'
    
        implementation 'com.esri.arcgisruntime:arcgis-android:100.14.0'
    
    }
    
  5. Enable view binding by adding it to a buildFeatures block in the android block.

    build.gradle (Module: app)
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        kotlinOptions {
            jvmTarget = JavaVersion.VERSION_1_8.toString()
        }
    
        buildFeatures {
            viewBinding true
        }
    
    Expand
  6. Sync the Gradle changes. Click the Sync now prompt or click the refresh icon (Sync Project with Gradle Files) in the toolbar. This may take several minutes.

  7. From the Project tool window, open app > manifests > AndroidManifest.xml. Update the Android manifest to allow network access, and also to indicate the app uses OpenGL 2.0 or above.

    Insert these new elements within the manifest element. Do not alter or remove any other statements.

    Depending on what ArcGIS functionality you add in future tutorials, it is likely you will need to add additional permissions to your manifest.

    AndroidManifest.xml
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    <?xml version="1.0" encoding="utf-8"?>
    
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
        package="com.example.app">
    
        <uses-permission android:name="android.permission.INTERNET" />
        <uses-feature
            android:glEsVersion="0x00020000"
            android:required="true" />
    
        <application
            android:allowBackup="true"
            android:icon="@mipmap/ic_launcher"
            android:label="@string/app_name"
            android:roundIcon="@mipmap/ic_launcher_round"
            android:supportsRtl="true"
            android:theme="@style/AppTheme">
            <activity
                android:exported="true"
                android:name="com.example.app.MainActivity">
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" />
    
                    <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
            </activity>
        </application>
    
    </manifest>

Add import statements

Open app > java > com.example.app MainActivity.kt, and add import statements to reference the ArcGIS Runtime API.

MainActivity.kt
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package com.example.app

import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity

import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
import com.esri.arcgisruntime.mapping.ArcGISMap
import com.esri.arcgisruntime.mapping.BasemapStyle
import com.esri.arcgisruntime.mapping.Viewpoint
import com.esri.arcgisruntime.mapping.view.MapView

import com.example.app.databinding.ActivityMainBinding

class MainActivity : AppCompatActivity() {

Add a UI for the map view

A map view is a UI component that displays a map. It also handles user interactions with the map, including navigating with touch gestures. Use XML to add a map view to the UI and make it available to the main activity source code.

  1. In app > res > layout > activity_main.xml, replace the entire TextView element with a MapView element.

    If you do not see the XML code, select the Code tab to switch out of design mode and display the XML code in the editor.

    Your MapView element creates an instance of the MapView class from the ArcGIS Runtime API for Android.

    In your main activity source code, you can access that MapView instance using an implicit property, which is declared in the value of the android:id attribute. In this case, the property will be named mapView.

    activity_main.xml
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    <?xml version="1.0" encoding="utf-8"?>
    <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context=".MainActivity">
    
    	<com.esri.arcgisruntime.mapping.view.MapView
            android:id="@+id/mapView"
            android:layout_width="0dp"
            android:layout_height="0dp"
            app:layout_constraintBottom_toBottomOf="parent"
            app:layout_constraintEnd_toEndOf="parent"
            app:layout_constraintStart_toStartOf="parent"
            app:layout_constraintTop_toTopOf="parent" />
    
    </androidx.constraintlayout.widget.ConstraintLayout>
  2. In MainActivity.kt, create a read-only local variable named activityMainBinding referencing the generated Android class ActivityMainBinding.

    MainActivity.kt
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    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding by lazy {
          ActivityMainBinding.inflate(layoutInflater)
        }
    
    
  3. Create a read-only variable named mapView and bind it to the mapView created in activity_main.xml.

    MainActivity.kt
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    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding by lazy {
          ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val mapView: MapView by lazy {
          activityMainBinding.mapView
        }
    

Add a map

Use the map view to display a map centered on the Santa Monica Mountains in California. The map will contain a topographic basemap layer.

  1. In MainActivity.kt, add a new setupMap() method in your MainActivity class. In the method, call setApiKeyForApp() and then create an ArcGISMap. (We will define setApiKeyForApp() later in this tutorial.)

    Configure ArcGISMap using a specific basemap style named ARCGIS_TOPOGRAPHIC.

    MainActivity.kt
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        // set up your map here. You will call this method from onCreate()
        private fun setupMap() {
    
            // create a map with the BasemapStyle streets
            val map = ArcGISMap(BasemapStyle.ARCGIS_TOPOGRAPHIC)
    
        }
    
  2. Set the map property of mapView to the new ArcGISMap. Then create a ViewPoint and add it to the mapView.

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        // set up your map here. You will call this method from onCreate()
        private fun setupMap() {
    
            // create a map with the BasemapStyle streets
            val map = ArcGISMap(BasemapStyle.ARCGIS_TOPOGRAPHIC)
    
            // set the map to be displayed in the layout's MapView
            mapView.map = map
    
            // set the viewpoint, Viewpoint(latitude, longitude, scale)
            mapView.setViewpoint(Viewpoint(34.0270, -118.8050, 72000.0))
    
        }
    
  3. In the onCreate() method, replace the Android Studio default call setContentView(R.layout.activity_main) with setContentView(activityMainBinding.root). Then call setupMap().

    Creating a new Android Studio project for Kotlin or Java automatically uses setContentView(R.layout.activity_main). You can run the map view from the activity_main layout, but this requires a separate extension in the gradle script.

    MainActivity.kt
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        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            setContentView(activityMainBinding.root)
    
            setupMap()
    
        }
    
    Expand
  4. Override the onPause(), onResume(), and onDestroy() methods of the MainActivity class.

    The MapView needs to know when your app goes to the background or is restored from background in order to properly manage the view. When the view is no longer needed, its resources should be released with a call to dispose.

    You can place these methods anywhere inside your MainActivity class definition.

    MainActivity.kt
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        override fun onPause() {
            mapView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            mapView.resume()
        }
    
        override fun onDestroy() {
            mapView.dispose()
            super.onDestroy()
        }
    
    Expand

Set your API key

An API Key enables access to services, web maps, and web scenes hosted in ArcGIS Online.

  1. Go to your developer dashboard to get your API key. For these tutorials, use your default API key. It is scoped to include all of the services demonstrated in the tutorials.

  2. Create the setApiKeyForApp() method, in which you set the apiKey property on the ArcGISRuntimeEnvironment using the API Key. Paste your API key inside the quotes, replacing YOUR_API_KEY.

    MainActivity.kt
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        override fun onDestroy() {
            mapView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
    Expand
  3. Call setApiKeyForApp() in the onCreate() lifecycle method.

    MainActivity.kt
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        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            setContentView(activityMainBinding.root)
    
            setApiKeyForApp()
    
            setupMap()
    
        }
    
    Expand
  4. Click Run > Run > app to run the app.

    The Android Emulator should display and run your app in the Android Virtual Devcie (AVD) selected in the Android Studio toolbar:

    Currently selected AVD in Android Studio

    If your app builds but no AVD displays, you need to add one. Click Tools > AVD Manager > Create Virtual Device...

You should see a map with the topographic basemap layer centered on the Santa Monica Mountains in California. Pinch, drag, and double-tap the map view to explore the map.

What's next?

Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:

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