Display a scene

Learn how to create and display a scene with a basemap layer and an elevation layer. Set properties of the scene's camera to control the 3D perspective.

image

Like a map, a scene contains layers of geographic data. It contains a basemap layer and, optionally, one or more data layers. To provide a realistic view of the terrain, you can also add elevation layers to define the height of the surface across the scene. The 3D perspective of the scene is controlled by the scene's camera, which defines the position of the scene observer in 3D space.

In this tutorial, you create and display a scene using the imagery basemap layer. The surface of the scene is defined with an elevation layer and the camera is positioned to display an area of the Santa Monica Mountains in the scene view.

The scene and code will be used as the starting point for other 3D tutorials.

Prerequisites

The following are required for this tutorial:

  1. An ArcGIS account to access API keys. If you don't have an account, sign up for free.
  2. Confirm that your system meets the system requirements.
  3. An IDE for Android development in Kotlin.

Steps

Create a new Android Studio project

Use Android Studio to create an app and configure it to reference the API.

  1. Open Android Studio.

    • In the menu bar, click File > New > New Project....
    • In the Create New Project window, make sure Phone and Tablet tab is selected, and then select Empty Activity. Click Next.
    • In the Configure your project window, set the following configuration options:
      • Name: Display a scene.
      • Package name: Change to com.example.app. Or change to match your organization.
      • Save location: Set to a new folder.
      • Language: Kotlin
      • Minimum SDK: API 23: Android 6.0 (Marshmallow)
  2. In the Project tool window, make sure that your current view is Android. These tutorial instructions refer to that view.

  3. From the Project tool window, open Gradle Scripts > build.gradle (Project: Display_a_scene). Replace the contents of the file with the following code:

    build.gradle (Project: Display_a_scene)
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    // Top-level build file where you can add configuration options common to all sub-projects/modules.
    
    plugins {
        id 'com.android.application' version '7.2.1' apply false
        id 'com.android.library' version '7.2.1' apply false
        id 'org.jetbrains.kotlin.android' version '1.7.0' apply false
    }
    
    task clean(type: Delete) {
        delete rootProject.buildDir
    }
  4. From the Project tool window, open Gradle Scripts > build.gradle (Module: Display_a_scene.app). Replace the contents of the file with the following code:

    build.gradle (Module: Display_a_scene.app)
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    plugins {
        id 'com.android.application'
        id 'org.jetbrains.kotlin.android'
    }
    
    android {
        compileSdkVersion 32
    
        defaultConfig {
            applicationId "com.example.app"
            minSdkVersion 23
            targetSdkVersion 32
            versionCode 1
            versionName "1.0"
        }
    
        buildTypes {
            release {
                minifyEnabled false
                proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
            }
        }
    
        compileOptions {
            sourceCompatibility JavaVersion.VERSION_1_8
            targetCompatibility JavaVersion.VERSION_1_8
        }
    
        kotlinOptions {
            jvmTarget = JavaVersion.VERSION_1_8.toString()
        }
    
        buildFeatures {
            viewBinding true
        }
    
        packagingOptions {
            exclude 'META-INF/DEPENDENCIES'
        }
    
    }
    
    dependencies {
        implementation fileTree(dir: "libs", include: ["*.jar"])
        implementation 'androidx.appcompat:appcompat:1.4.2'
        implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
        implementation 'androidx.multidex:multidex:2.0.1'
        implementation 'com.google.android.material:material:1.6.1'
    
        implementation 'com.esri.arcgisruntime:arcgis-android:100.15.0'
    }
  5. From the Project tool window, open Gradle Scripts > settings.gradle. Replace the contents of the file with the following code:

    settings.gradle (Display a map)
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    import org.gradle.api.initialization.resolve.RepositoriesMode
    
    pluginManagement {
        repositories {
            gradlePluginPortal()
            google()
            mavenCentral()
        }
    }
    dependencyResolutionManagement {
        repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
        repositories {
            google()
            mavenCentral()
    
            maven {
                url 'https://esri.jfrog.io/artifactory/arcgis'
            }
        }
    }
    
    rootProject.name = "Display a scene"
    
    include ':app'
  6. Sync the Gradle changes. Click the Sync now prompt or click the refresh icon (Sync Project with Gradle Files) in the toolbar. This may take several minutes.

  7. From the Project tool window, open app > manifests > AndroidManifest.xml. Update the Android manifest to allow network access, and also to indicate the app uses OpenGL 2.0 or above.

    AndroidManifest.xml
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    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        package="com.example.app">
    
        <uses-permission android:name="android.permission.INTERNET" />
        <uses-feature
            android:glEsVersion="0x00020000"
            android:required="true" />
    
    Expand

Add import statements

Open app > java > com.example.app MainActivity.kt, and add import statements to reference the ArcGIS Runtime API.

MainActivity.kt
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package com.example.app

import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle

import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
import com.esri.arcgisruntime.geometry.Point
import com.esri.arcgisruntime.geometry.SpatialReferences
import com.esri.arcgisruntime.mapping.ArcGISScene
import com.esri.arcgisruntime.mapping.ArcGISTiledElevationSource
import com.esri.arcgisruntime.mapping.BasemapStyle
import com.esri.arcgisruntime.mapping.Surface
import com.esri.arcgisruntime.mapping.view.Camera
import com.esri.arcgisruntime.mapping.view.SceneView

import com.example.app.databinding.ActivityMainBinding

Add a UI for the scene view

A scene view is a UI component that displays a scene. It also handles user interactions with the scene, including navigating with touch gestures. Use XML to add a scene view to the UI and make it available to the main activity source code.

  1. In app > res > layout > activity_main.xml, replace the entire TextView element with a SceneView element.

    activity_main.xml
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    <?xml version="1.0" encoding="utf-8"?>
    <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context=".MainActivity">
    
        <com.esri.arcgisruntime.mapping.view.SceneView
            android:id="@+id/sceneView"
            android:layout_width="0dp"
            android:layout_height="0dp"
            app:layout_constraintBottom_toBottomOf="parent"
            app:layout_constraintEnd_toEndOf="parent"
            app:layout_constraintStart_toStartOf="parent"
            app:layout_constraintTop_toTopOf="parent" />
    
    </androidx.constraintlayout.widget.ConstraintLayout>
  2. In MainActivity.kt, create a read-only local variable named activityMainBinding referencing the generated Android class ActivityMainBinding.

    MainActivity.kt
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    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
    
    Expand
  3. Create a read-only variable named sceneView and bind it to the sceneView created in activity_main.xml.

    MainActivity.kt
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    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
    Expand

Add a scene

Use the scene view to display a scene centered on the Santa Monica Mountains in California. The scene will contain a imagery basemap layer.

  1. In MainActivity.kt, add a new setupScene() method in your MainActivity class and create an ArcGISScene with an imagery basemap.

    MainActivity.kt
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        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
        }
    
    Expand
  2. Set the scene property of sceneView to the new ArcGISScene.

    MainActivity.kt
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        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
            // set the scene on the scene view
            sceneView.scene = scene
    
        }
    
    Expand
  3. Create a new ArcGISTiledElevationSource and use it to create a new Surface. Then set the elevationExaggeration property on the surface to 2.5f to increate the 3D effect of the elevation.

    MainActivity.kt
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        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
            // set the scene on the scene view
            sceneView.scene = scene
    
            // add base surface for elevation data
            val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
            val surface = Surface(listOf(elevationSource))
            // add an exaggeration factor to increase the 3D effect of the elevation.
            surface.elevationExaggeration = 2.5f
    
        }
    
    Expand
  4. Set the baseSurface property of the scene to the surface.

    MainActivity.kt
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        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
            // set the scene on the scene view
            sceneView.scene = scene
    
            // add base surface for elevation data
            val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
            val surface = Surface(listOf(elevationSource))
            // add an exaggeration factor to increase the 3D effect of the elevation.
            surface.elevationExaggeration = 2.5f
    
            scene.baseSurface = surface
    
        }
    
    Expand
  5. Create a Point for the camera and assign it to cameraLocation. Then create a Camera, passing the cameraLocation and values for the camera's heading, pitch, and roll.

    MainActivity.kt
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        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
            // set the scene on the scene view
            sceneView.scene = scene
    
            // add base surface for elevation data
            val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
            val surface = Surface(listOf(elevationSource))
            // add an exaggeration factor to increase the 3D effect of the elevation.
            surface.elevationExaggeration = 2.5f
    
            scene.baseSurface = surface
    
            // Point(x, y, z, spatialReference)
            val cameraLocation = Point(-118.794, 33.909, 5330.0, SpatialReferences.getWgs84())
            // Camera(location, heading, pitch, roll)
            val camera = Camera(cameraLocation, 355.0, 72.0, 0.0)
    
        }
    
    Expand
  6. Call setViewpointCamera() on the sceneView and pass in the camera.

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        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
            // set the scene on the scene view
            sceneView.scene = scene
    
            // add base surface for elevation data
            val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
            val surface = Surface(listOf(elevationSource))
            // add an exaggeration factor to increase the 3D effect of the elevation.
            surface.elevationExaggeration = 2.5f
    
            scene.baseSurface = surface
    
            // Point(x, y, z, spatialReference)
            val cameraLocation = Point(-118.794, 33.909, 5330.0, SpatialReferences.getWgs84())
            // Camera(location, heading, pitch, roll)
            val camera = Camera(cameraLocation, 355.0, 72.0, 0.0)
    
            sceneView.setViewpointCamera(camera)
    
        }
    
    Expand
  7. In the onCreate() method, modify the setContentView() call to take activityMainBinding.root as its parameter. Next, call setupScene().

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        override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
    
        setContentView(activityMainBinding.root)
    
        setupScene()
    
        }
    
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  8. Override the Android lifecyle methods onPause(), onResume(), and onDestroy() to pause, resume and dispose of the sceneView.

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        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
    Expand

Set your API key

An API key is required to enable access to services, web maps, and web scenes hosted in ArcGIS Online.

If you haven't already, go to your developer dashboard to get your API key. For these tutorials, use your default API key. It is scoped to include all of the services demonstrated in the tutorials.

  1. Before running your app, create the setAPIKeyForApp() method, where you set the apiKey property on the ArcGISRuntimeEnvironment using the API Key.

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        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(BasemapStyle.ARCGIS_IMAGERY_STANDARD)
    
    Expand
  2. In onCreate(), call setAPIKeyForApp().

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        override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
    
        setContentView(activityMainBinding.root)
    
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        setupScene()
    
        }
    
    Expand
  3. Click Run > Run > app to run the app.

You should see a scene with the imagery basemap layer centered on the Santa Monica Mountains in California. Pinch, drag, and double-tap the scene view to explore the scene.

What's next?

Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:

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