ImageOverlay class final

An overlay that contains a frame with an image to display in the view.

The overlay can contain exactly one image at any given time. Multiple overlays, however, can be added and rendered at the same time on the GeoViewController. An ImageOverlay can be used to quickly render frequently changing images. For example, rendering realtime sensor data, such as weather, where each static image represents a single frame from the radar. In this workflow, images are constantly updated via a new ImageFrame each time new data is available. This provides a fast-refreshing workflow where the underlying images are frequently updated as new data comes in.

Since ImageOverlay does not support the rich processing and rendering capabilities of a RasterLayer, you should use Raster and RasterLayer for workflows that require static image rendering, analysis, and persistence.

Image overlays are rendered above all other layers in the map or scene, draped on the surface, and below any graphics overlays in the map or scene view.

Implemented types

Constructors

ImageOverlay({ImageFrame? imageFrame})
Creates an ImageOverlay that contains an ImageFrame.
factory

Properties

extent Envelope?
The extent of the ImageOverlay.
no setter
hashCode int
The hash code for this object.
no setterinherited
imageFrame ImageFrame?
The ImageFrame contained in the ImageOverlay.
getter/setter pair
isVisible bool
The visibility of the ImageOverlay.
getter/setter pair
opacity double
The opacity for the ImageOverlay.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited