AMD: require(["esri/geometry/support/MeshTexture"], (MeshTexture) => { /* code goes here */ });
ESM: import MeshTexture from "@arcgis/core/geometry/support/MeshTexture";
Class: esri/geometry/support/MeshTexture
Inheritance: MeshTexture Accessor
Since: ArcGIS API for JavaScript 4.11

MeshTexture represents image data to be used for MeshMaterial or MeshMaterialMetallicRoughness. It is mapped to the mesh by its uv vertex attributes. MeshTexture instances can be used with the MeshComponent.material property and they can be set either as a MeshMaterial.colorTexture or as MeshMaterial.normalTexture. Images can be referred to either by url or directly by data ( HTMLImageElement, HTMLCanvasElement, HTMLVideoElement or ImageData).

const meshColorByUrl = new MeshTexture({
  url: "./image.png"

const mesh = Mesh.createBox(location, {
  material: {
    colorTexture: meshColorByUrl

const meshColorByCanvas = new MeshTexture({
  data: canvasElement

const meshWithCanvasMaterial = Mesh.createBox(location, {
  material: {
    colorTexture: meshColorByCanvas

// Support for autocasting within a mesh material constructor
const meshWithAutocastMaterial = Mesh.createSphere(location, {
  material: {
    colorTexture: {
      url: "./image.png"

// Mesh materials also support additional advanced autocasting types
// such as a Canvas element. In this case the canvas element will be
// available in the property.
const meshWithCanvasAutocastMaterial = Mesh.createSphere(location, {
  material: {
    colorTexture: canvasElement

// When using a video as a texture, you need to create a Video element
// and pass it in the property.
const video = document.createElement("video");
video.src = "./my-video.mp4";
video.crossOrigin = "anonymous";
video.autoplay = true;
video.muted = true;
// The video needs to be added to the DOM and be located in
// the viewport in order for it to play
document.body.appendChild(video); = "absolute"; = 0;
// Hide the video element = 0; = "hidden";

const meshWithVideoMaterial = Mesh.createPlane(location, {
 material: {
   colorTexture: { data: video }
See also:


new MeshTexture(properties)
properties Object

See the properties for a list of all the properties that may be passed into the constructor.

Property Overview

Any properties can be set, retrieved or listened to. See the Working with Properties topic.
Show inherited properties Hide inherited properties
Name Type Summary Class
HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|ImageDatamore details

A direct reference to the image or video data.

more detailsMeshTexture
Stringmore details

The name of the class.

more detailsAccessor
Booleanmore details

Indicates whether the image data should be interpreted as being semi-transparent.

more detailsMeshTexture
Stringmore details

The url to the image resource.

more detailsMeshTexture
String|SeparableWrapModesmore details

Specifies how uv coordinates outside the [0, 1] range are handled.

more detailsMeshTexture

Property Details

A direct reference to the image or video data. The data can be an image element, canvas element, video element or ImageData. If the data is set to a video element, the element needs to be visible in the DOM. The data property is mutually exclusive with the url property, setting the data will clear the url (if there is one).

declaredClass Stringreadonly inherited

The name of the class. The declared class name is formatted as esri.folder.className.

transparent Boolean

Indicates whether the image data should be interpreted as being semi-transparent. The default value is automatically derived when the data property contains a canvas element or an ImageData object. If instead a url to a .png file was provided, it is assumed that transparency is present. In all other cases it defaults to false.

Default Value:undefined
url String

The url to the image resource. This can either be a remote url (absolute or relative) or a data url. Video resources can only be loaded using the data property. The url property is mutually exclusive with the data property, setting the url will clear the data (if there is one).

Specifies how uv coordinates outside the [0, 1] range are handled. One of "repeat", "clamp" or "mirror". Can also be specified separately for the two texture axes using an object:

  vertical: "clamp",
  horizontal: "repeat"

Possible Values:"clamp"|"repeat"|"mirror"

Default Value:"repeat"

Method Overview

Name Return Type Summary Class
MeshTexturemore details

Creates a deep clone.

more detailsMeshTexture

Method Details


Creates a deep clone.

Type Description
MeshTexture A deep clone of the object that invoked this method.

Type Definitions


A separable wrap configuration for horizontal and vertical wrapping modes.

horizontal String

Horizontal wrapping mode.

Possible Values:"clamp"|"repeat"|"mirror"

vertical String

Vertical wrapping mode.

Possible Values:"clamp"|"repeat"|"mirror"

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