GamepadSettings

AMD: require(["esri/views/input/gamepad/GamepadSettings"], (GamepadSettings) => { /* code goes here */ });
ESM: import GamepadSettings from "@arcgis/core/views/input/gamepad/GamepadSettings.js";
Class: esri/views/input/gamepad/GamepadSettings
Inheritance: GamepadSettings Accessor
Since: ArcGIS Maps SDK for JavaScript 4.9

Gamepad input specific configuration settings.

Property Overview

Any properties can be set, retrieved or listened to. See the Working with Properties topic.
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Name Type Summary Class
String

The name of the class.

more details
Accessor
Collection<GamepadInputDevice>

A readonly collection of all gamepads detected.

more details
GamepadSettings
String

Determines what focus is required for gamepad events to be dispatched.

more details
GamepadSettings

Property Details

declaredClass Stringreadonly inherited

The name of the class. The declared class name is formatted as esri.folder.className.

devices Collection<GamepadInputDevice>readonly

A readonly collection of all gamepads detected. This collection can be monitored for connecting and disconnecting gamepads. This property may only be populated after interaction with a connected gamepad device. See example below.

Example
const { devices } = view.input.gamepad;
devices.on("change", () => {
  console.log(`Available devices...`);
  for (const gamepad of devices) {
    const { id, index } = gamepad.native;
    console.log(`
      Device name:  ${id}
      Device index: ${index}
    `);
  }
});
enabledFocusMode String

Determines what focus is required for gamepad events to be dispatched.

Possible Value Description
document Gamepad events are emitted when any part of the current webpage has focus. This allows for gamepad events being emitted even while a UI element is focused.
view Gamepad events are emitted when the view container element has browser focus. This is useful when multiple views might be present on a single webpage.
none Gamepad events are emitted independently of focus.

Possible Values:"document"|"view"|"none"

Default Value:document

Method Overview

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Name Return Type Summary Class

Adds one or more handles which are to be tied to the lifecycle of the object.

more details
Accessor
Boolean

Returns true if a named group of handles exist.

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Accessor

Removes a group of handles owned by the object.

more details
Accessor

Method Details

addHandles(handleOrHandles, groupKey)inherited
Since: ArcGIS Maps SDK for JavaScript 4.25

Adds one or more handles which are to be tied to the lifecycle of the object. The handles will be removed when the object is destroyed.

// Manually manage handles
const handle = reactiveUtils.when(
  () => !view.updating,
  () => {
    wkidSelect.disabled = false;
  },
  { once: true }
);

this.addHandles(handle);

// Destroy the object
this.destroy();
Parameters
handleOrHandles WatchHandle|WatchHandle[]

Handles marked for removal once the object is destroyed.

groupKey *
optional

Key identifying the group to which the handles should be added. All the handles in the group can later be removed with Accessor.removeHandles(). If no key is provided the handles are added to a default group.

hasHandles(groupKey){Boolean}inherited
Since: ArcGIS Maps SDK for JavaScript 4.25

Returns true if a named group of handles exist.

Parameter
groupKey *
optional

A group key.

Returns
Type Description
Boolean Returns true if a named group of handles exist.
Example
// Remove a named group of handles if they exist.
if (obj.hasHandles("watch-view-updates")) {
  obj.removeHandles("watch-view-updates");
}
removeHandles(groupKey)inherited
Since: ArcGIS Maps SDK for JavaScript 4.25

Removes a group of handles owned by the object.

Parameter
groupKey *
optional

A group key or an array or collection of group keys to remove.

Example
obj.removeHandles(); // removes handles from default group

obj.removeHandles("handle-group");
obj.removeHandles("other-handle-group");

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