import GamepadSettings from "@arcgis/core/views/input/gamepad/GamepadSettings.js";const GamepadSettings = await $arcgis.import("@arcgis/core/views/input/gamepad/GamepadSettings.js");- Inheritance
- GamepadSettings→
Accessor
- Since
- ArcGIS Maps SDK for JavaScript 4.9
Gamepad input specific configuration settings.
Constructors
Constructor
Constructor
Parameters
| Parameter | Type | Description | Required |
|---|---|---|---|
| properties | | |
See the properties table for a list of all the
properties that may be passed into the constructor.
Properties
Any properties can be set, retrieved or listened to. See the
Watch for changes
topic.
| Property | Type | Class |
|---|---|---|
| readonly inherited | ||
| readonly | | |
| "document" | "view" | "none" | |
devices
readonly Property
- Type
- Collection<GamepadInputDevice>
A readonly collection of all gamepads detected. This collection can be monitored for connecting and disconnecting gamepads. This property may only be populated after interaction with a connected gamepad device. See example below.
- Example
- const { devices } = view.input.gamepad;devices.on("change", () => {console.log(`Available devices...`);for (const gamepad of devices) {const { id, index } = gamepad.native;console.log(`Device name: ${id}Device index: ${index}`);}});
enabledFocusMode
Property
- Type
- "document" | "view" | "none"
Determines what focus is required for gamepad events to be dispatched.
| Possible Value | Description |
|---|---|
| document | Gamepad events are emitted when any part of the current webpage has focus. This allows for gamepad events being emitted even while a UI element is focused. |
| view | Gamepad events are emitted when the view's container element has browser focus. This is useful when multiple views might be present on a single webpage. |
| none | Gamepad events are emitted independently of focus. |
- Default value
- "document"