LocalSceneView

class LocalSceneView(context: Context, attrs: AttributeSet?) : GeoView

A view that displays 3D content from an ArcGISScene with a viewing mode of SceneViewingMode.Local. Local scenes are used to view local 3D data in projected coordinate systems.

To display a local scene, add this view to your app and assign a local scene to it via LocalSceneView.scene. This view loads the local scene and its content, such as the GeoModel.basemap and the ArcGISScene.operationalLayers, and then renders the local scene on screen.

FloorAware is not supported in this view. Any layer floor aware configurations will be ignored.

Navigation:

Pan, zoom, and rotate user interactions are supported in this view using touch, or keyboard.

Programmatic Navigation:

The visible area (Viewpoint) of the local scene view is defined by the visible extent of the local scene. You can programmatically set the visible area by specifying a viewpoint. For example, GeoView.setViewpoint sets the visible area to a viewpoint, or LocalSceneView.setViewpointCamera sets the visible area by moving the camera. In addition, you can change the visible area with a smooth transition animation by calling GeoView.setViewpointAnimated or LocalSceneView.setViewpointCameraAnimated.

View errors:

This view supports three different errors to give the user helpful information.

The errors are:

  • LocalSceneView.criticalError: The most severe, this error means the view is unusable and cannot recover.

  • GeoView.geoModelError: Less severe, this error means the view is usable but nothing is displaying. Nothing is displaying because something is not configured correctly with the geo model.

  • LocalSceneView.warnings: The least severe, these warnings mean the view is usable but something may not look correct or as expected.

Since

300.0.0

Constructors

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constructor(context: Context, attrs: AttributeSet?)
constructor(context: Context)

Properties

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val criticalError: StateFlow<Throwable?>

The critical error on the view. A critical error happens when the view has reached an unusable state and it cannot recover.

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open override val onDoubleTap: SharedFlow<DoubleTapEvent>

A SharedFlow which emits DoubleTapEvent when the user double taps on the screen.

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open override val onDown: SharedFlow<DownEvent>

A SharedFlow which emits a DownEvent when the user first presses on the screen.

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A SharedFlow which emits InteractiveZoomingChangeEvent when a user performs a pinch or double-tap-drag gesture on the GeoView.

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open override val onLongPress: SharedFlow<LongPressEvent>

A SharedFlow which emits LongPressEvent when a user holds a pointer on the screen.

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open override val onPan: SharedFlow<PanChangeEvent>

A SharedFlow which emits PanChangeEvent when a user drags a pointer or pointers across the screen.

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open override val onRotate: SharedFlow<RotationChangeEvent>

A SharedFlow which emits RotationChangeEvent when a user performs a rotation gesture on the GeoView.

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open override val onScale: SharedFlow<ScaleChangeEvent>

A SharedFlow which emits ScaleChangeEvent when a user performs a pinch gesture on the GeoView.

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open override val onSingleTapConfirmed: SharedFlow<SingleTapConfirmedEvent>

A SharedFlow which emits SingleTapConfirmedEvents when the user taps once on the screen.

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open override val onTwoPointerTap: SharedFlow<TwoPointerTapEvent>

A SharedFlow which emits TwoPointerTapEvent when a user taps two pointers on the screen.

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open override val onUp: SharedFlow<UpEvent>

A SharedFlow which emits an UpEvent when the user removes all their pointers from the screen.

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The local scene that the local scene view is displaying. The scene needs to have a local viewing mode.

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val warnings: StateFlow<List<Throwable>>

The warnings on the local scene view. The warnings on the view are to indicate that the view is in a usable state, but something may not render correctly or as expected.

Inherited properties

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open var alpha: Float
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A collection of analysis overlays that render the analysis results on the view.

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A SharedFlow that emits when the view status of any analysis in the GeoView changes.

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open var animation: Animation?
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val attributionText: StateFlow<String>

The attribution text for the data that is currently displayed in the GeoView.

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open val autofillHints: Array<out String?>??
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open val autofillType: Int
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open var background: Drawable?
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open val baseline: Int
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var bottom: Int
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The Callout for this geo view. A Callout displays an Android View that contains text and/or other content. A geo view has only one Callout.

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open val childCount: Int
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open var clipBounds: Rect?
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open val display: Display?
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open val drawingCache: Bitmap?
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open val drawingTime: Long
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val drawStatus: StateFlow<DrawStatus>

The GeoView's current draw status.

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open var elevation: Float
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open val explicitStyle: Int
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open var focusable: Int
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open val focusedChild: View?
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open var foreground: Drawable?
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val geoModelError: StateFlow<Throwable?>

The geo model error on the view. This error is used to indicate that the geo model assigned to the view had an issue loading or didn't meet the requirements after loading, resulting in nothing rendering on screen. The error could be resolved by replacing the geo model with one that meets the requirements or by ensuring the geo model can load successfully.

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A collection containing the GraphicsOverlays.

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var grid: Grid?

A coordinate system grid to display on top of the GeoView.

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open val handler: Handler?
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val height: Int
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open var id: Int
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A collection of overlays for displaying images in the view. An image overlay collection cannot belong to more that one GeoView.

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True if attribution bar is visible in the GeoView, false otherwise.

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open val isDirty: Boolean
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open var isEnabled: Boolean
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open val isFocused: Boolean
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open var isHovered: Boolean
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val isInteracting: StateFlow<Boolean>

Indicates whether the user is currently interacting with the GeoView.

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open val isLaidOut: Boolean
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open override val isLayoutRequested: Boolean
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Is the GeoView currently navigating.

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open val isOpaque: Boolean
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open var isPressed: Boolean
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open val isShown: Boolean
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open override val isTextAlignmentResolved: Boolean
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open override val isTextDirectionResolved: Boolean
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True if continuous panning across the international date line is enabled in the GeoView, false otherwise. By default, a GeoView attempts to wrap the ArcGISMap or ArcGISScene across the international date line for a continuous panning user experience. The eastern and western hemispheres wrap to form a continuous map, giving the impression that the map is endless.

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open var labelFor: Int
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The view label properties. The view label properties are an overall control for whether labels will be created and displayed for layers added to the view. Individual layers can also control whether labels should be displayed for their features. Labels need to be enabled both in the view and in the layer. By default the labeling for a view is enabled. The view label properties also control global aspects of the label appearance e.g. animation effects.

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open val layerType: Int
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A SharedFlow that emits when the view state of any layer in the GeoView changes.

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open override var layoutDirection: Int
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open var layoutMode: Int
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var left: Int
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open val matrix: Matrix?
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open var minimumHeight: Int
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open var minimumWidth: Int
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val navigationChanged: SharedFlow<Boolean>

A SharedFlow which emits a boolean to indicate that the navigation status of a GeoView has changed.

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open var nextFocusUpId: Int
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A SharedFlow that emits when the attribution bar's position or size changes due to expanding, collapsing, or inset changes.

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open val paddingBottom: Int
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open val paddingEnd: Int
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open val paddingLeft: Int
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open val paddingRight: Int
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open val paddingStart: Int
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open val paddingTop: Int
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override val parent: ViewParent?
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open var pivotX: Float
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open var pivotY: Float
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open val resources: Resources?
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var right: Int
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open val rootView: View?
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open var rotation: Float
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open var rotationX: Float
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open var rotationY: Float
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open var scaleX: Float
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open var scaleY: Float
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open var scrollBarSize: Int
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The selection properties that is applied to the GeoView. This property allows configuration of new selection highlighting functionality such as selection promotion and switchable selection halo.

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open val solidColor: Int
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The SpatialReference is used to relate map coordinates to locations in the real world. This property is available when the view's map or scene has been loaded.

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open var tag: Any?
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open override var textAlignment: Int
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open override var textDirection: Int
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val timeExtent: StateFlow<TimeExtent?>

The current TimeExtent of the GeoView. The Time Extent of the GeoView defines how time-enabled data is displayed. Participating layers filter their data to only show data within the time extent set on the GeoView (see TimeAware for details). The range of the time extent includes the start and end values (a feature at 10/24/2016 would be included in a time extent defined as 10/24/2016 - 11/14/2016). Time filtering is not enabled until a non-null time extent is set on the GeoView. When the time extent is null on the GeoView, no time filtering is applied and all content is rendered.

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var top: Int
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val viewpointChanged: SharedFlow<Unit>

A SharedFlow which notifies when the viewpoint of the view has changed.

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open var visibility: Int
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val width: Int
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open val windowId: WindowId?
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open val windowToken: IBinder?
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open var x: Float
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open var y: Float
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open var z: Float

Functions

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Retrieves the camera that displays the current viewpoint.

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Converts a location in map coordinates to a point in screen coordinates relative to the upper-left corner of the local scene view.

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open override fun onCreate(owner: LifecycleOwner)
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open override fun onDestroy(owner: LifecycleOwner)
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open override fun onPause(owner: LifecycleOwner)
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open override fun onResume(owner: LifecycleOwner)
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Converts a screen coordinate to a location on the base surface in scene coordinates, considering only the scene's base surface and ignoring other scene content. Note that the elevation value for the converted location is approximated, as the precision of the elevation value decreases with increasing distance between the camera and the surface.

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suspend fun screenToLocation(screenCoordinate: ScreenCoordinate): Result<Point>

Converts a screen coordinate to a location in scene coordinates, considering both the scene's base surface and other scene content.

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suspend fun setViewpointAnimated(viewpoint: Viewpoint, animationCurve: AnimationCurve, durationSeconds: Float = 3.0f): Result<Boolean>

Pans or zooms the local scene view using animation to the specified viewpoint location. The animation takes place over the specified duration. The animation curve defines the animation easing function.

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Changes the display to the viewpoint specified by the given camera.

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suspend fun setViewpointCameraAnimated(camera: Camera, duration: Float = 3.0f): Result<Boolean>

Animates the display to the viewpoint specified by the given camera using the specified duration to arrive.

Inherited functions

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open fun addChildrenForAccessibility(outChildren: ArrayList<View?>?)
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
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open fun addFocusables(views: ArrayList<View?>?, direction: Int)
open fun addFocusables(views: ArrayList<View?>?, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View?>, direction: Int)
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open fun addTouchables(views: ArrayList<View?>?)
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open fun addView(child: View?)
open fun addView(child: View?, index: Int)
open fun addView(child: View?, index: Int, params: ViewGroup.LayoutParams?)
open fun addView(child: View?, width: Int, height: Int)
open fun addView(child: View?, params: ViewGroup.LayoutParams?)
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open fun autofill(values: SparseArray<AutofillValue?>)
open fun autofill(value: AutofillValue?)
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open fun bringChildToFront(child: View?)
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open fun bringToFront()
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open fun buildDrawingCache(autoScale: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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open fun clearAnimation()
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open fun clearChildFocus(child: View?)
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open fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(in: WindowInsets?, outLocalInsets: Rect?): WindowInsets?
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId?, LongArray?>, supportedFormats: IntArray, capability: TranslationCapability?, requests: List<ViewTranslationRequest?>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchKeyEvent(event: KeyEvent?): Boolean
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun dispatchSetActivated(activated: Boolean)
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open fun dispatchSetSelected(selected: Boolean)
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open fun dispatchUnhandledMove(focused: View?, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun endViewTransition(view: View?)
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Exports the current view to the provided buffer.

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open fun findFocus(): View?
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fun <T : View?> findViewById(id: Int): T?
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open fun findViewsWithText(outViews: ArrayList<View?>?, text: CharSequence?, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any?): T?
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open fun focusSearch(direction: Int): View?
open fun focusSearch(focused: View?, direction: Int): View?
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
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Retrieves the analysis' status in the view. This method is not supported on LocalSceneView.

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open fun getChildAt(index: Int): View?
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fun getChildDrawingOrder(drawingPosition: Int): Int
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open fun getChildVisibleRect(child: View?, r: Rect?, offset: Point?): Boolean
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Retrieve the current viewpoint for this GeoView.

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open fun getDrawingRect(outRect: Rect?)
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open fun getFocusables(direction: Int): ArrayList<View?>?
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open fun getFocusedRect(r: Rect?)
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open fun getGlobalVisibleRect(r: Rect?, globalOffset: Point?): Boolean
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open fun getHitRect(outRect: Rect?)
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Retrieve the layer's view state.

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open fun getLocationInSurface(location: IntArray)
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open fun getLocationInWindow(outLocation: IntArray?)
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open fun getLocationOnScreen(outLocation: IntArray?)
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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suspend fun identifyGraphicsOverlay(graphicsOverlay: GraphicsOverlay, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<IdentifyGraphicsOverlayResult>
suspend fun identifyGraphicsOverlay(graphicsOverlay: GraphicsOverlay, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<IdentifyGraphicsOverlayResult>

Initiate an Identify operation on the specified graphicsOverlay.

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suspend fun identifyGraphicsOverlays(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<List<IdentifyGraphicsOverlayResult>>
suspend fun identifyGraphicsOverlays(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<List<IdentifyGraphicsOverlayResult>>

Initiate an Identify operation on all graphics overlays.

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suspend fun identifyLayer(layer: Layer, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<IdentifyLayerResult>
suspend fun identifyLayer(layer: Layer, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<IdentifyLayerResult>

Initiate an Identify operation on the specified layer.

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suspend fun identifyLayers(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<List<IdentifyLayerResult>>
suspend fun identifyLayers(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<List<IdentifyLayerResult>>

Initiate an Identify operation on all layers in the view.

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open fun indexOfChild(child: View?): Int
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open fun invalidate()
open fun invalidate(dirty: Rect?)
open fun invalidate(l: Int, t: Int, r: Int, b: Int)
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fun invalidateChild(child: View?, dirty: Rect?)
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open fun invalidateChildInParent(location: IntArray?, dirty: Rect?): ViewParent?
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open fun invalidateDrawable(drawable: Drawable)
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View?, direction: Int): View?
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fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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fun offsetDescendantRectToMyCoords(descendant: View?, rect: Rect?)
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open fun offsetLeftAndRight(offset: Int)
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fun offsetRectIntoDescendantCoords(descendant: View?, rect: Rect?)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onDescendantInvalidated(child: View, target: View)
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open fun onDragEvent(event: DragEvent?): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent?): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent?): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean
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open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle?): Boolean
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open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: IntArray)
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open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
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open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure?, flags: Int)
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open fun onProvideStructure(structure: ViewStructure?)
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open fun onResolvePointerIcon(event: MotionEvent?, pointerIndex: Int): PointerIcon?
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun onStart(owner: LifecycleOwner)
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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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open fun onStop(owner: LifecycleOwner)
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open fun onStopNestedScroll(child: View)
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open fun onTouchEvent(event: MotionEvent?): Boolean
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open fun onViewAdded(child: View?)
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open fun onViewRemoved(child: View?)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
open fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable?): Boolean
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open fun postDelayed(action: Runnable?, delayMillis: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateDelayed(delayMilliseconds: Long)
open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
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open fun postOnAnimation(action: Runnable?)
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open fun postOnAnimationDelayed(action: Runnable?, delayMillis: Long)
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open fun propagateRequestedFrameRate(frameRate: Float, forceOverride: Boolean)
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open fun recomputeViewAttributes(child: View?)
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open fun removeAllViews()
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open fun removeCallbacks(action: Runnable?): Boolean
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open fun removeView(view: View?)
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open fun removeViewAt(index: Int)
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open fun removeViewInLayout(view: View?)
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open fun removeViews(start: Int, count: Int)
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open fun removeViewsInLayout(start: Int, count: Int)
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open fun reportAppJankStats(appJankStats: AppJankStats)
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open fun requestChildFocus(child: View?, focused: View?)
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
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fun requestFocus(direction: Int): Boolean
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect?): Boolean
open fun requestRectangleOnScreen(rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestTransparentRegion(child: View?)
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fun <T : View?> requireViewById(id: Int): T & Any
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open fun resetPivot()
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fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun saveHierarchyState(container: SparseArray<Parcelable?>?)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAddStatesFromChildren(addsStates: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?)
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open fun setAutofillHints(vararg autofillHints: String?)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable?)
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open fun setBackgroundResource(resid: Int)
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suspend fun setBookmark(bookmark: Bookmark): Result<Boolean>

Sets the GeoView's viewpoint with the bookmark's value. Applies the viewpoint of the bookmark to the GeoView.

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open fun setFadingEdgeLength(length: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setLayerPaint(paint: Paint?)
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open fun setLayerType(layerType: Int, paint: Paint?)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setOnReceiveContentListener(mimeTypes: Array<out String?>??, listener: OnReceiveContentListener?)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setRenderEffect(renderEffect: RenderEffect?)
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fun setTimeExtent(timeExtent: TimeExtent?)

Sets the TimeExtent? value of the timeExtent StateFlow property.

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open fun setTransitionVisibility(visibility: Int)
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fun setViewpoint(viewpoint: Viewpoint)

Change the GeoView to the new viewpoint. The viewpoint is updated instantaneously.

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suspend fun setViewpointAnimated(viewpoint: Viewpoint): Result<Boolean>

Change the GeoView to the new viewpoint with animation. This function uses the standard animation duration.

suspend fun setViewpointAnimated(viewpoint: Viewpoint, durationSeconds: Float): Result<Boolean>

Change the GeoView to the new viewpoint with animation, taking the given number of seconds to complete the navigation.

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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun showContextMenuForChild(originalView: View?): Boolean
open fun showContextMenuForChild(originalView: View?, x: Float, y: Float): Boolean
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open fun startActionModeForChild(originalView: View?, callback: ActionMode.Callback?): ActionMode?
open fun startActionModeForChild(originalView: View?, callback: ActionMode.Callback?, type: Int): ActionMode?
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open fun startAnimation(animation: Animation?)
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fun startDrag(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun startViewTransition(view: View?)
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open fun stopNestedScroll()
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open fun suppressLayout(suppress: Boolean)
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun updateViewLayout(view: View?, params: ViewGroup.LayoutParams?)
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open fun willNotDraw(): Boolean