Camera
A camera on a view. An immutable object used to set a location of the camera on a view.
Since
200.1.0
Constructors
Properties
The pitch of the camera. The pitch value must be from 0 to 180 and represents the angle applied to the camera when rotating around its Y axis in the East, North, Up (ENU) ground reference frame. 0 is looking straight down towards the center of the earth, 180 looking straight up towards the sky. Negative pitches are not allowed and the values do not wrap around. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.
The camera's TransformationMatrix. It does not matter if the camera was created with a TransformationMatrix, the camera's location and orientation will be converted into a TransformationMatrix.
Functions
Creates a copy of the camera with the position moved by a given distance in the direction the camera is facing.
Creates a copy of the camera with the position moved in the direction of a target point by a given distance
Creates a copy of the camera with the position moved in the direction of a target point by a given zoom factor.