Used to display point or multipoint geoelements in a scene using a 3D model. By default, the symbol will be positioned using the centroid of the model object. Note that this may not be the same as the center of its bounding extent. Model scene symbols cannot be used with a static graphics rendering mode (GraphicsRenderingMode.Static).
The supported model file types are:
3D Max (.3ds)
GL Transmission Format (.gltf, .glb)
Depending on the model's default orientation, you may have to change the heading, pitch, and roll of the symbol to display the model in the desired orientation.
Creates a swatch of the symbol. This method will scale the symbol up or down in order to fit it in to the desired width and height of the swatch.
Creates a swatch of the symbol.