ModelSceneSymbol

Used to display point or multipoint geoelements in a scene using a 3D model. By default, the symbol will be positioned using the centroid of the model object. Note that this may not be the same as the center of its bounding extent. Model scene symbols cannot be used with a static graphics rendering mode (GraphicsRenderingMode.Static).

The supported model file types are:

  • 3D Max (.3ds)

  • Collada (.dae)

  • Filmbox (.fbx)

  • GL Transmission Format (.gltf, .glb)

  • Wavefront (.obj)

Depending on the model's default orientation, you may have to change the heading, pitch, and roll of the symbol to display the model in the desired orientation.

Since

200.1.0

See also

Constructors

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constructor(uri: String)

Creates a model scene symbol from a URI to a 3D model file.

constructor(uri: String, scale: Float)

Creates a model scene symbol from a URI to a 3D model file along with a scale.

Properties

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The size unit of the model scene symbol. The default value is SymbolSizeUnits.Meters.

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val uri: String

The URI of the model scene symbol.

Inherited properties

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The anchor position of the simple marker scene symbol. The anchor position of the simple marker scene symbol SceneSymbolAnchorPosition.

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The symbol color of the simple marker scene symbol.

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The depth (in meters) of the simple marker scene symbol.

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The heading (in degrees) of the scene marker symbol.

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The height (in meters) of the simple marker scene symbol.

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open override val loadStatus: StateFlow<LoadStatus>

The load status.

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The pitch (in degrees) of the scene marker symbol.

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var roll: Float

The roll (in degrees) of the scene marker symbol.

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The width (in meters) of the simple marker scene symbol.

Functions

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open override fun clone(): ModelSceneSymbol

Clones the ModelSceneSymbol.

Inherited functions

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open override fun cancelLoad()

Cancels loading metadata for the Loadable object.

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suspend fun createSwatch(screenScale: Float, width: Float? = null, height: Float? = null, backgroundColor: Color = Color.transparent): Result<BitmapDrawable>

Creates a swatch of the symbol. This method will scale the symbol up or down in order to fit it in to the desired width and height of the swatch.

suspend fun createSwatch(screenScale: Float, width: Float, height: Float, geometry: Geometry, backgroundColor: Color = Color.transparent): Result<BitmapDrawable>

Creates a swatch of the symbol.

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open suspend override fun load(): Result<Unit>

Loads the metadata for the object.

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open suspend override fun retryLoad(): Result<Unit>

Loads or retries loading metadata for the object.

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open override fun toJson(): String

Convert an object to JSON string.