Display a map

Learn how to create and display a map with a basemap layer.

display a map

A map contains layers of geographic data. A map contains a basemap layer and, optionally, one or more data layers. You can display a specific area of a map by using a map view and setting the location and zoom level.

In this tutorial, you create and display a map of the Santa Monica Mountains in California using the topographic basemap layer.

The map and code will be used as the starting point for other 2D tutorials.

Prerequisites

Before starting this tutorial:

  1. You need an ArcGIS Location Platform or ArcGIS Online account.

  2. Your system meets the system requirements and you have set up your environment for Flutter development.

  3. You need an IDE for Flutter - we recommend VS Code.

Steps

Create a new Flutter app

  1. Open VS Code, then select Open Folder... in the welcome tab. Choose your preferred project location.
  2. Go to View > Terminal.
  3. In the terminal window, use the following command to create a new Flutter app called display_a_map. Set your required target platform(s) and an org name, com.example.app.
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    flutter create -e display_a_map --platforms ios,android --org com.example.app

Add ArcGIS Maps SDK for Flutter

Add a dependency to the arcgis_maps package.

  1. In VS Code's terminal, change the directory to your new project:

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      cd display_a_map
  2. Run:

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    dart pub add arcgis_maps
  3. Run:

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    flutter pub upgrade
  4. Lastly, run:

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    dart run arcgis_maps install

Platform specific configuration

  1. Update the minimum requirements by editing android/app/build.gradle file in your project:

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    android {
        namespace = "com.example.app.display_a_map"
        compileSdk = flutter.compileSdkVersion
        ndkVersion = "25.2.9519653"
    
        compileOptions {
            sourceCompatibility = JavaVersion.VERSION_1_8
            targetCompatibility = JavaVersion.VERSION_1_8
        }
    
        kotlinOptions {
            jvmTarget = JavaVersion.VERSION_1_8
        }
    
        defaultConfig {
            // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
            applicationId = "com.example.app.display_a_map"
            // You can update the following values to match your application needs.
            // For more information, see: https://flutter.dev/to/review-gradle-config.
            minSdk = 26
            targetSdk = flutter.targetSdkVersion
            versionCode = flutter.versionCode
            versionName = flutter.versionName
        }
    
  2. Update the Kotlin version by editing android/settings.gradle file in your project:

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    plugins {
        id "dev.flutter.flutter-plugin-loader" version "1.0.0"
        id "com.android.application" version "8.1.0" apply false
        id "org.jetbrains.kotlin.android" version "1.9.0" apply false
    }
    
  3. Add a permission to android/app/src/main/AndroidManifest.xml to access online resources:

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    <manifest xmlns:android="http://schemas.android.com/apk/res/android">
        <uses-permission android:name="android.permission.INTERNET" />
        <application
            android:label="display_a_map"
            android:name="${applicationName}"
            android:icon="@mipmap/ic_launcher">
    

Get an access token

You need an access token to use the location services used in this tutorial.

  1. Go to the Create an API key tutorial to obtain an access token.

  2. Ensure that the following privilege is enabled: Location services > Basemaps > Basemap styles service.

  3. Copy the access token as it will be used in the next step.

To learn more about other ways to get an access token, go to Types of authentication.

Set your API key

  1. In VS Code, open lib/main.dart.

  2. Import the arcgis_maps package.

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    import 'package:flutter/material.dart';
    
    import 'package:arcgis_maps/arcgis_maps.dart';
    
  3. In the main() function, define a const apiKey and set its value with your access token.

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    void main() {
    
      const apiKey = ''; // Your access token here.
    
      runApp(const MainApp());
    }
    
  4. Set the ArcGISEnvironment.apiKey to the apiKey constant.

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    void main() {
    
      const apiKey = ''; // Your access token here.
    
      ArcGISEnvironment.apiKey = apiKey;
    
      runApp(const MainApp());
    }
    
  5. Instantiate MaterialApp inside runApp() and set the named argument, home, to an instance of MainApp.

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    void main() {
    
      const apiKey = ''; // Your access token here.
    
      ArcGISEnvironment.apiKey = apiKey;
    
      runApp(
    
        const MaterialApp(
          home: MainApp(),
        ),
    
      );
    }
    

Add a map

Create a map that contains a topographic basemap layer. The map will be centered on the Santa Monica Mountains in California.

  1. Refactor the template MainApp class definition to extend StatefulWidget. Hover your mouse over the StatelessWidget keyword, right-click, select Refactor..., and chose Convert to StatefulWidget to refactor your code.

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    class MainApp extends StatefulWidget {
    
      const MainApp({super.key});
    
      @override
      State<MainApp> createState() => _MainAppState();
    
    }
    
    class _MainAppState extends State<MainApp> {
      @override
      Widget build(BuildContext context) {
    
        return const MaterialApp(
          home: Scaffold(
            body: Center(
              child: Text('Hello World!'),
            ),
          ),
        );
    
      }
    }
  2. Remove the MaterialApp widget that is returned within the build method. This code was generated by the Flutter create template and will be replaced with code to return a widget that contains a map next.

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    class MainApp extends StatefulWidget {
    
      const MainApp({super.key});
    
      @override
      State<MainApp> createState() => _MainAppState();
    
    }
    
    class _MainAppState extends State<MainApp> {
      @override
      Widget build(BuildContext context) {
    
        return const MaterialApp(
          home: Scaffold(
            body: Center(
              child: Text('Hello World!'),
            ),
          ),
        );
    
      }
    }
  3. Inside _MainAppState class define a final class member variable, _mapViewController, and initialize it with ArcGISMapViewController by calling the createController() on the ArcGISMapView class.

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    class _MainAppState extends State<MainApp> {
    
      final _mapViewController = ArcGISMapView.createController();
    
      @override
      Widget build(BuildContext context) {
    
      }
    
    }
  4. Within the build method, add an ArcGISMapView widget to the widget tree consisting of Scaffold, Column, and Expanded. Set the named argument, controllerProvider, to the class member variable _mapViewController and the onMapViewReady argument to a new method with the same name as the argument that you will define next.

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    class _MainAppState extends State<MainApp> {
    
      final _mapViewController = ArcGISMapView.createController();
    
      @override
      Widget build(BuildContext context) {
    
        return Scaffold(
          body: Column(
            children: [
              Expanded(
                child: ArcGISMapView(
                  controllerProvider: () => _mapViewController,
                  onMapViewReady: onMapViewReady,
                ),
              ),
            ],
          ),
        );
    
      }
    
    }
  5. Within _MainAppState, define a new method: onMapViewReady() that does not return anything.

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    class _MainAppState extends State<MainApp> {
    
      final _mapViewController = ArcGISMapView.createController();
    
      @override
      Widget build(BuildContext context) {
    
        return Scaffold(
          body: Column(
            children: [
              Expanded(
                child: ArcGISMapView(
                  controllerProvider: () => _mapViewController,
                  onMapViewReady: onMapViewReady,
                ),
              ),
            ],
          ),
        );
    
      }
    
      void onMapViewReady() {
    
      }
    
    }
  6. Within the new method define a final variable, map, and initialize it to an ArcGISMap with the ArcGIS Topographic basemap style.

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    class _MainAppState extends State<MainApp> {
    
      final _mapViewController = ArcGISMapView.createController();
    
      @override
      Widget build(BuildContext context) {
    
        return Scaffold(
          body: Column(
            children: [
              Expanded(
                child: ArcGISMapView(
                  controllerProvider: () => _mapViewController,
                  onMapViewReady: onMapViewReady,
                ),
              ),
            ],
          ),
        );
    
      }
    
      void onMapViewReady() {
    
        final map = ArcGISMap.withBasemapStyle(BasemapStyle.arcGISTopographic);
    
      }
    
    }
  7. Set the ArcGIS map view controller's arcGISMap property to the map. In addition, call setViewpoint() to zoom to the Santa Monica Mountains in California.

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    class _MainAppState extends State<MainApp> {
    
      final _mapViewController = ArcGISMapView.createController();
    
      @override
      Widget build(BuildContext context) {
    
        return Scaffold(
          body: Column(
            children: [
              Expanded(
                child: ArcGISMapView(
                  controllerProvider: () => _mapViewController,
                  onMapViewReady: onMapViewReady,
                ),
              ),
            ],
          ),
        );
    
      }
    
      void onMapViewReady() {
    
        final map = ArcGISMap.withBasemapStyle(BasemapStyle.arcGISTopographic);
    
        _mapViewController.arcGISMap = map;
        _mapViewController.setViewpoint(
          Viewpoint.withLatLongScale(
            latitude: 34.02700,
            longitude: -118.80500,
            scale: 72000,
          ),
        );
    
      }
    
    }

Run the app

  1. Make sure you have an Android emulator, iOS simulator or physical device configured and running.

  2. In VS Code, select Run > Run Without Debugging.

Run download solution

If you have downloaded the project solution, follow these steps to run the application.

  1. Open the extracted project in VS code.

  2. In VS Code's terminal, run:

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      flutter pub upgrade
  3. Run:

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      dart run arcgis_maps install
  4. Make sure to get an access token and set your API key in the lib/main.dart source code file.

  5. Make sure you have an Android emulator, iOS simulator or physical device configured and running.

  6. In VS Code, select Run > Run Without Debugging.

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