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Update the orientation of a graphic using expressions based on its attributes.

Image of scene property expressions

Use case

Instead of reading the attribute and changing the rotation on the symbol for a single graphic (a manual CPU operation), you can bind the rotation to an expression that applies to the whole overlay (an automatic GPU operation). This usually results in a noticeable performance boost (smooth rotations).

How to use the sample

Adjust the heading and pitch sliders to rotate the cone.

How it works

  1. Create a new GraphicsOverlay.
  2. Create a new SimpleRenderer.
  3. Set the heading expression to [HEADING] and the pitch expression to [PITCH] with simpleRenderer.getSceneProperties().setHeadingExpression(...).
  4. Apply the renderer to the graphics overlay with graphicsOverlay.setRenderer(simpleRenderer).
  5. Create a new Point and a new Graphic and add it to the overlay with e.g. graphicsOverlay.getGraphics().add(graphic).
  6. To update the graphic’s rotation, update the HEADING or PITCH property in the graphic’s attributes with graphic.getAttributes().put(key, value).

Relevant API

  • Graphic
  • GraphicsOverlay
  • SceneProperties
  • SceneProperties.setHeadingExpression
  • SceneProperties.setPitchExpression
  • SimpleRenderer

Tags

3D, expression, graphics, heading, pitch, rotation, scene, symbology

Sample Code

module-info.java module-info.java ScenePropertiesExpressionsController.java ScenePropertiesExpressionsSample.java
/*
* Copyright 2022 Esri.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
module com.esri.samples.scene_properties_expressions {
// require ArcGIS Maps SDK for Java module
requires com.esri.arcgisruntime;
// handle SLF4J http://www.slf4j.org/codes.html#StaticLoggerBinder
requires org.slf4j.nop;
// require JavaFX modules that the application uses
requires javafx.graphics;
requires javafx.controls;
requires javafx.fxml;
// make all @FXML annotated objects reflectively accessible to the javafx.fxml module
opens com.esri.samples.scene_properties_expressions to javafx.fxml;
exports com.esri.samples.scene_properties_expressions;
}