Namespace: GameEngine.Layers
Class: GameEngine/Layers/ArcGISMeshModification
Since: 1.3.0
Summary
Defines the modification to apply to a layer or terrain.
Constructors
ArcGISMeshModification(ArcGISPolygon, ArcGISMeshModificationType)
Creates a new ArcGISMeshModification using an ArcGISPolygon and an ArcGISMeshModificationType.
Since 1.3.0
Arguments
Name | Type | Summary |
---|---|---|
polygon | The polygon that defines the area to modify. | |
type | The type of mesh modification to perform. |
Properties
Property | Type | Nullable | Readonly | Summary |
---|---|---|---|---|
No | Yes | The polygon that defines the area to modify. | ||
No | Yes | The type of mesh modification to perform. |
Polygon
ArcGISPolygon Polygon
The polygon that defines the area to modify.
If the polygon is multipart (see ArcGISMultipart.Parts) it must also be simple (see ArcGISGeometryEngine.IsSimple). Multipart polygons with multiple exterior rings and holes must have parts ordered such that exterior rings are followed by their immediate holes. Simplifying a polygon will ensure its paths are in the required order (see ArcGISGeometryEngine.Simplify). The polygon may not contain curves (see ArcGISGeometry.HasCurves). The polygon must have a spatial reference (see ArcGISGeometry.SpatialReference).