Namespace: GameEngine.Layers.BuildingScene
Class: GameEngine/Layers/BuildingScene/ArcGISBuildingAttributeFilter
Since: 1.4.0
Summary
Defines a set of conditions that can be used to show or hide components in a Building Scene Layer.
Constructors
ArcGISBuildingAttributeFilter(string, string, ArcGISSolidBuildingFilterDefinition)
Creates a new Building Scene Layer attribute filter with a solid filter definition.
Since 1.4.0
Arguments
Name | Type | Summary |
---|---|---|
name | Filter name. | |
description | Description of the filter for display. | |
solid | Describes which features should draw as solid in this ArcGISBuildingAttributeFilter. |
Properties
Property | Type | Nullable | Readonly | Summary |
---|---|---|---|---|
No | No | Description of the filter for display. | ||
No | Yes | Unique identifier of the filter. | ||
No | No | Name of the filter. | ||
Yes | No | An ArcGISSolidBuildingFilterDefinition that describes which features should draw as solid in this ArcGISBuildingAttributeFilter. |
SolidFilterDefinition
ArcGISSolidBuildingFilterDefinition SolidFilterDefinition
An ArcGISSolidBuildingFilterDefinition that describes which features should draw as solid in this ArcGISBuildingAttributeFilter.
All filter definitions in this ArcGISBuildingAttributeFilter will be honored simultaneously.