Namespace: GameEngine.Layers.BuildingScene 
Class: GameEngine/Layers/BuildingScene/ArcGISBuildingAttributeFilter 
Since: 1.4.0 
Implements: ArcGISJSONSerializable<ArcGISBuildingAttributeFilter>
Summary
Defines a set of conditions that can be used to show or hide components in a Building Scene Layer.
Constructors
ArcGISBuildingAttributeFilter(string, string, ArcGISSolidBuildingFilterDefinition)
Creates a new Building Scene Layer attribute filter with a solid filter definition.
Since 1.4.0
Arguments
| Name | Type | Summary | 
|---|---|---|
name | string | Filter name.  | 
description | string | Description of the filter for display.  | 
solid | ArcGISSolidBuildingFilterDefinition | Describes which features should draw as solid in this ArcGISBuildingAttributeFilter.  | 
Properties
| Property | Type | Nullable | Readonly | Summary | 
|---|---|---|---|---|
Description | string | No | No | Description of the filter for display.  | 
FilterId | string | No | Yes | Unique identifier of the filter.  | 
Name | string | No | No | Name of the filter.  | 
SolidFilterDefinition | ArcGISSolidBuildingFilterDefinition | Yes | No | A ArcGISSolidBuildingFilterDefinition that describes which features should draw as solid in this ArcGISBuildingAttributeFilter.  | 
SolidFilterDefinition
ArcGISSolidBuildingFilterDefinition SolidFilterDefinition
A ArcGISSolidBuildingFilterDefinition that describes which features should draw as solid in this ArcGISBuildingAttributeFilter.
All filter definitions in this ArcGISBuildingAttributeFilter will be honored simultaneously.