ArcGISBasemap

Namespace: Esri::GameEngine::Map
Class: Esri/GameEngine/Map/ArcGISBasemap
Since: 1.0.0
Implements: ArcGISLoadable

Summary

Public class that will contain a basemap.

Constructors

ArcGISBasemap()

Creates an empty ArcGISBasemap. Basemap is created in a loaded state.

Since 1.0.0

ArcGISBasemap(ArcGISBasemapStyle, const FString&)

Creates a basemap with a style.

Since 1.1.0

Arguments
NameTypeConstSummary
basemapStyle
No

The basemap style.

APIKey
Yes

API Key used to load data.

ArcGISBasemap(const FString&, ArcGISLayerType, const FString&)

Creates an ArcGISBasemap from a URI and ArcGISLayerType

Since 1.0.0

Arguments
NameTypeConstSummary
source
Yes

ArcGISLayer source

type
No

Layer type definition.

APIKey
Yes

API Key used to load data.

ArcGISBasemap(const FString&, const FString&)

Creates an ArcGISBasemap from a basemap URI

Since 1.0.0

Arguments
NameTypeConstSummary
source
Yes

ArcGISBasemap source

APIKey
Yes

API Key used to load data.

Properties

PropertyTypeNullableReadonlySummary
No
Yes

API Key will be sent on the loading process to match the new credit system.

ArcGISCollection<ArcGISLayer>
No
No

The base layers.

No
No

This property will help the user to identify the layer on his application.

ArcGISCollection<ArcGISLayer>
No
No

The reference layers.

No
Yes

Source property will be a read-only, it will be set up on the constructor

APIKey

FString GetAPIKey() const

API Key will be sent on the loading process to match the new credit system.

BaseLayers

ArcGISCollection<ArcGISLayer> GetBaseLayers() const

void SetBaseLayers(const ArcGISCollection<ArcGISLayer>& baseLayers)

The base layers.

The collection is specific to a basemap so you can't reuse an ArcGISLayerCollection coming from another ArcGISMap or ArcGISBasemap. You have to create a new layer collection by using ArcGISCollection<ArcGISLayer>.

Name

FString GetName() const

void SetName(const FString& name)

This property will help the user to identify the layer on his application.

ReferenceLayers

ArcGISCollection<ArcGISLayer> GetReferenceLayers() const

void SetReferenceLayers(const ArcGISCollection<ArcGISLayer>& referenceLayers)

The reference layers.

The collection is specific to a basemap so you can't reuse an ArcGISLayerCollection coming from another ArcGISMap or ArcGISBasemap. You have to create a new layer collection by using ArcGISCollection<ArcGISLayer>.

Source

FString GetSource() const

Source property will be a read-only, it will be set up on the constructor

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