Show various kinds of 3D symbols in a scene.
Use case
You can programmatically create different types of 3D symbols and add them to a scene at specified locations. You could do this to call attention to the prominence of a location.
How to use the sample
When the scene loads, note the different types of 3D symbols that you can create.
How it works
- Create a graphics overlay.
- Create various simple marker scene symbols by specifying different styles and colors, and a height, width, depth, and anchor position of each.
- Create a graphic for each symbol.
- Add the graphics to the graphics overlay.
- Add the graphics overlay to the scene view.
Relevant API
- SceneSymbolAnchorPosition
- SimpleMarkerSceneSymbol
- SimpleMarkerSceneSymbolStyle
About the data
This sample shows arbitrary symbols in an empty scene with imagery basemap.
Tags
3D, cone, cube, cylinder, diamond, geometry, graphic, graphics overlay, pyramid, scene, shape, sphere, symbol, tetrahedron, tube, visualization
Sample Code
/* Copyright 2025 Esri
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.esri.arcgismaps.sample.stylepointwithscenesymbol.components
import android.app.Application
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.viewModelScope
import com.arcgismaps.Color
import com.arcgismaps.geometry.Point
import com.arcgismaps.geometry.SpatialReference
import com.arcgismaps.mapping.ArcGISScene
import com.arcgismaps.mapping.ArcGISTiledElevationSource
import com.arcgismaps.mapping.BasemapStyle
import com.arcgismaps.mapping.Viewpoint
import com.arcgismaps.mapping.symbology.SceneSymbolAnchorPosition
import com.arcgismaps.mapping.view.GraphicsOverlay
import com.arcgismaps.mapping.view.Graphic
import com.arcgismaps.mapping.view.SurfacePlacement
import com.arcgismaps.mapping.view.Camera
import com.arcgismaps.mapping.symbology.SimpleMarkerSceneSymbol
import com.arcgismaps.mapping.symbology.SimpleMarkerSceneSymbolStyle
import com.esri.arcgismaps.sample.sampleslib.components.MessageDialogViewModel
import kotlinx.coroutines.launch
/**
* ViewModel for the StylePointWithSceneSymbol sample.
*/
class StylePointWithSceneSymbolViewModel(application: Application) : AndroidViewModel(application) {
// Message dialog view model used to show errors
val messageDialogVM = MessageDialogViewModel()
// Set an initial camera position
private val camera = Camera(
latitude = 48.973,
longitude = 4.92,
altitude = 2082.0,
heading = 60.0,
pitch = 75.0,
roll = 0.0
)
// Create the scene used by the SceneView.
var arcGISScene = ArcGISScene(BasemapStyle.ArcGISTopographic).apply {
initialViewpoint = Viewpoint(
boundingGeometry = camera.location,
camera = camera
)
// add an elevation source to the base surface
baseSurface.elevationSources.add(
ArcGISTiledElevationSource(
"https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"
)
)
}
// Graphics overlay that will contain the 3D symbols. SurfacePlacement.Absolute so symbols use absolute Z values.
val graphicsOverlay = GraphicsOverlay(graphics = makeSceneSymbolGraphics()).apply {
sceneProperties.surfacePlacement = SurfacePlacement.Absolute
}
init {
// Load the scene and show a message dialog if loading fails
viewModelScope.launch {
arcGISScene.load().onFailure {
messageDialogVM.showMessageDialog(it)
}
}
}
/**
* Create a list of graphics each using a [SimpleMarkerSceneSymbol] of different styles.
*/
private fun makeSceneSymbolGraphics(): List<Graphic> {
// Scene symbol styles to show
val styles = listOf(
SimpleMarkerSceneSymbolStyle.Cone,
SimpleMarkerSceneSymbolStyle.Cube,
SimpleMarkerSceneSymbolStyle.Cylinder,
SimpleMarkerSceneSymbolStyle.Diamond,
SimpleMarkerSceneSymbolStyle.Sphere,
SimpleMarkerSceneSymbolStyle.Tetrahedron
)
// Starting location and spacing in longitude
val startLongitude = 4.975
val latitude = 49.0
val altitude = 500.0
val spacing = 0.01
return styles.mapIndexed { index, style ->
// Create a scene symbol for the style
val symbol = SimpleMarkerSceneSymbol(
style = style,
color = randomColor(),
height = 200.0,
width = 200.0,
depth = 200.0,
anchorPosition = SceneSymbolAnchorPosition.Center
)
// Position the symbol slightly offset in longitude for each symbol
val point = Point(
x = startLongitude + spacing * index,
y = latitude,
z = altitude,
spatialReference = SpatialReference.wgs84()
)
Graphic(geometry = point, symbol = symbol)
}
}
/**
* Helper function to produce a random color using ArcGIS [Color.fromRgba]
*/
private fun randomColor(): Color {
val r = (0..255).random()
val g = (0..255).random()
val b = (0..255).random()
return Color.fromRgba(r, g, b, 255)
}
}