Learn how to create and display a scene A scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. Learn more with a basemap layer A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. Learn more and an elevation layer An elevation layer is a layer that defines the ground height or the surface for a scene. Learn more . Set properties of the scene’s camera A camera defines the rendering viewpoint of a 3D scene in a scene view. Learn more to control the 3D perspective.

image

Like a map A map is a collection of layers that are displayed in 2D. It is typically composed of a basemap layer and data layers. Learn more , a scene A scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. Learn more contains layers A layer is a reference to a collection of geographic data that is used to access and display data. The data for layers are typically provided by the basemap layer service and data services. Learn more of geographic data. It contains a basemap layer A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. Learn more and, optionally, one or more data layers A data layer is a layer that references geographic data from a file or a service and is used to visualize the data in a map or scene. Learn more . To provide a realistic view of the terrain, you can also add elevation layers An elevation layer is a layer that defines the ground height or the surface for a scene. Learn more to define the height of the surface across the scene. The 3D perspective of the scene is controlled by the scene’s camera A camera defines the rendering viewpoint of a 3D scene in a scene view. Learn more , which defines the position of the scene observer in 3D space.

In this tutorial, you create and display a scene A scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. Learn more using the imagery basemap layer A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. Learn more . The surface of the scene is defined with an elevation layer An elevation layer is a layer that defines the ground height or the surface for a scene. Learn more and the camera A camera defines the rendering viewpoint of a 3D scene in a scene view. Learn more is positioned to display an area of the Santa Monica Mountains in the scene view A scene view is a user interface that displays scene layers and graphics in 3D. It uses a camera to control the visible area of the scene and supports user interactions such as pan, zoom, tilt, and rotate. Learn more .

The scene and code will be used as the starting point for other 3D tutorials.

Prerequisites

Before starting this tutorial, you need the following:

  1. An ArcGIS Location Platform or ArcGIS Online account.

  2. A development and deployment environment that meets the system requirements.

  3. An IDE for Android development in Kotlin.

Set up authentication

To access the secure ArcGIS location services ArcGIS Location Services, also referred to as Location Services, are services hosted by Esri that provide geospatial functionality for developing mapping applications. They include the ArcGIS Basemap Styles service, ArcGIS Static Basemap Tiles service, ArcGIS Places service, ArcGIS Geocoding service, ArcGIS Routing service, ArcGIS GeoEnrichment service, and ArcGIS Elevation service. An ArcGIS Location Platform or ArcGIS Online account is required to use the services. Learn more used in this tutorial, you must implement API key authentication API key authentication is a type of authentication that uses an API key to authenticate requests to ArcGIS services and secure portal items. Learn more or user authentication User authentication is a type of authentication that allows users with an ArcGIS account to sign into an application and allow it to access ArcGIS content, services, and resources on their behalf. The typical authorization protocol used is OAuth2.0. Learn more using an ArcGIS Location Platform An ArcGIS Location Platform account, formerly known as an ArcGIS Developer account, is an identity associated with an ArcGIS Location Platform subscription. Learn more or an ArcGIS Online An ArcGIS Online account, also known as an ArcGIS Organization account, is an identity associated with an ArcGIS Online subscription. It can be used to access ArcGIS tools and develop applications with ArcGIS location services for an organization. Learn more account.

To complete this tutorial, click on the tab in the switcher below for your authentication type of choice, either API key authentication or User authentication.

Create a new API key access token An access token is an authorization string that provides access to secure ArcGIS content, data, and services. Its capabilities are determined by the privileges it supports. It is obtained by implementing API key authentication, User authentication, or App authentication. Learn more with privileges Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. Learn more to access the secure resources used in this tutorial.

  1. Complete the Create an API key tutorial and create an API key with the following privilege(s) Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. Learn more :

    • Privileges
      • Location services > Basemaps
  2. Copy and paste the API key access token into a safe location. It will be used in a later step.

Develop or download

You have two options for completing this tutorial:

  1. Option 1: Develop the code or
  2. Option 2: Download the completed solution

Option 1: Develop the code

Create a new Android Studio project

Use Android Studio to create an app and configure it to reference the API.

  1. Open Android Studio.

    • In the Welcome to Android Studio window, click New Project.

      Or if you already have Android Studio opened, click File > New > New Project in the menu bar.

    • In the New Project window, make sure Phone and Tablet tab is selected, and then select Empty Activity. Click Next.

    • In the next window, set the following options and then click Finish.

      • Name: SceneTutorial.
      • Package name: Change to com.example.app. Or change to match your organization.
      • Save location: Set to a new folder.
      • Minimum SDK: API 28 (“Pie”; Android 9.0)
      • Build configuration language: Kotlin DSL (build.gradle.kts)
  2. In the Android view, make sure that your current view is Android. These tutorial instructions refer to that view.

  3. From the Android view, open Gradle Scripts > build.gradle.kts (Project: Tutorial). Replace the contents of the file with the following code:

    build.gradle.kts (Project: Tutorial)
    // Top-level build file where you can add configuration options common to all sub-projects/modules.
    plugins {
    alias(libs.plugins.android.application) apply false
    alias(libs.plugins.kotlin.android) apply false
    alias(libs.plugins.kotlin.compose) apply false
    }
  4. From the Android view, open Gradle Scripts > build.gradle.kts (Module :app). Replace the contents of the file with the expanded code below:

    build.gradle.kts (Module: app)
    63 collapsed lines
    plugins {
    alias(libs.plugins.android.application)
    alias(libs.plugins.kotlin.android)
    alias(libs.plugins.kotlin.compose)
    }
    android {
    namespace = "com.example.app"
    compileSdk = libs.versions.compileSdk.get().toInt()
    defaultConfig {
    applicationId = "com.example.app"
    minSdk = libs.versions.minSdk.get().toInt()
    targetSdk = libs.versions.targetSdk.get().toInt()
    versionCode = 1
    versionName = "1.0"
    testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
    vectorDrawables {
    useSupportLibrary = true
    }
    }
    buildTypes {
    release {
    isMinifyEnabled = false
    proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
    }
    }
    compileOptions {
    sourceCompatibility = JavaVersion.VERSION_17
    targetCompatibility = JavaVersion.VERSION_17
    }
    kotlinOptions {
    jvmTarget = "17"
    }
    buildFeatures {
    compose = true
    }
    packaging {
    resources {
    excludes += "/META-INF/{AL2.0,LGPL2.1}"
    }
    }
    }
    dependencies {
    implementation(libs.androidx.core.ktx)
    implementation(libs.androidx.lifecycle.runtime.ktx)
    implementation(libs.androidx.activity.compose)
    implementation(platform(libs.androidx.compose.bom))
    implementation(libs.androidx.ui)
    implementation(libs.androidx.ui.graphics)
    implementation(libs.androidx.ui.tooling.preview)
    implementation(libs.androidx.material3)
    testImplementation(libs.junit)
    androidTestImplementation(libs.androidx.junit)
    androidTestImplementation(libs.androidx.espresso.core)
    androidTestImplementation(platform(libs.androidx.compose.bom))
    androidTestImplementation(libs.androidx.ui.test.junit4)
    debugImplementation(libs.androidx.ui.tooling)
    debugImplementation(libs.androidx.ui.test.manifest)
    // ArcGIS Maps for Kotlin - SDK dependency
    implementation(libs.arcgis.maps.kotlin)
    // Toolkit dependencies
    implementation(platform(libs.arcgis.maps.kotlin.toolkit.bom))
    implementation(libs.arcgis.maps.kotlin.toolkit.geoview.compose)
    implementation(libs.arcgis.maps.kotlin.toolkit.authentication)
    2 collapsed lines
    }
  5. From the Android view, open Gradle Scripts > libs.versions.toml. In the [versions]section, you need to declare the version number for <ProductName />. And in the[libraries]` section, you need to add the library declarations for the following:

    • arcgis-maps-kotlin
    • arcgis-maps-kotlin-toolkit-bom
    • arcgis-maps-kotlin-toolkit-geoview-compose
    • arcgis-maps-kotlin-toolkit-authentication

    The version for the Toolkit BOM applies to all the Toolkit modules you declare.

    Expand the code below, copy the entire expanded contents, and paste it into libs.version.toml file, replacing the original contents generated by the New Project Wizard.

    gradle/libs.versions.toml
    [versions]
    arcgisMapsKotlin = "200.8.2"
    # Version numbers added by Android Studio New Project Wizard
    agp = "8.9.2"
    kotlin = "2.1.20"
    coreKtx = "1.16.0"
    37 collapsed lines
    junit = "4.13.2"
    junitVersion = "1.2.1"
    espressoCore = "3.6.1"
    lifecycleRuntimeKtx = "2.8.7"
    activityCompose = "1.10.1"
    composeBom = "2025.04.00"
    # Other version numbers
    compileSdk = "36"
    minSdk = "28"
    targetSdk = "36"
    [libraries]
    arcgis-maps-kotlin = { group = "com.esri", name = "arcgis-maps-kotlin", version.ref = "arcgisMapsKotlin" }
    arcgis-maps-kotlin-toolkit-bom = { group = "com.esri", name = "arcgis-maps-kotlin-toolkit-bom", version.ref = "arcgisMapsKotlin" }
    arcgis-maps-kotlin-toolkit-geoview-compose = { group = "com.esri", name = "arcgis-maps-kotlin-toolkit-geoview-compose" }
    arcgis-maps-kotlin-toolkit-authentication = { group = "com.esri", name = "arcgis-maps-kotlin-toolkit-authentication" }
    androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
    junit = { group = "junit", name = "junit", version.ref = "junit" }
    androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
    androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
    androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
    androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
    androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
    androidx-ui = { group = "androidx.compose.ui", name = "ui" }
    androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
    androidx-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
    androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
    androidx-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
    androidx-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
    androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
    [plugins]
    android-application = { id = "com.android.application", version.ref = "agp" }
    kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
    kotlin-compose = { id = "org.jetbrains.kotlin.plugin.compose", version.ref = "kotlin" }
  6. From the Android view, open Gradle Scripts > settings.gradle.kts. Replace the contents of the file with the expanded code below:

    settings.gradle.kts (Project Settings)
    14 collapsed lines
    pluginManagement {
    repositories {
    google {
    content {
    includeGroupByRegex("com\\.android.*")
    includeGroupByRegex("com\\.google.*")
    includeGroupByRegex("androidx.*")
    }
    }
    mavenCentral()
    gradlePluginPortal()
    }
    }
    dependencyResolutionManagement {
    repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
    repositories {
    google()
    mavenCentral()
    maven { url = uri("https://esri.jfrog.io/artifactory/arcgis") }
    }
    }
    rootProject.name = "SceneTutorial"
    include(":app")
  7. Sync the Gradle changes. Click the Sync now prompt or click the refresh icon (Sync Project with Gradle Files) in the toolbar. This may take several minutes.

  8. From the Android view, open app > manifests > AndroidManifest.xml. Update the Android manifest to allow internet access.

    Insert these new elements within the manifest element. Do not alter or remove any other statements.

    Depending on what ArcGIS functionality you add in future tutorials, it is likely you will need to add additional permissions to your manifest.

    AndroidManifest.xml
    2 collapsed lines
    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools">
    <uses-permission android:name="android.permission.INTERNET" />
    41 collapsed lines
    <application
    android:allowBackup="true"
    android:dataExtractionRules="@xml/data_extraction_rules"
    android:fullBackupContent="@xml/backup_rules"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:roundIcon="@mipmap/ic_launcher_round"
    android:supportsRtl="true"
    android:theme="@style/Theme.SceneTutorial"
    tools:targetApi="31">
    <activity
    android:name=".MainActivity"
    android:exported="true"
    android:label="@string/app_name"
    android:theme="@style/Theme.SceneTutorial">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    </activity>
    <activity
    android:name="com.arcgismaps.toolkit.authentication.AuthenticationActivity"
    android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
    android:exported="true"
    android:launchMode="singleTop" >
    <intent-filter>
    <action android:name="android.intent.action.VIEW" />
    <category android:name="android.intent.category.DEFAULT" />
    <category android:name="android.intent.category.BROWSABLE" />
    <data
    android:scheme="your_redirect_url_scheme"
    android:host="your_redirect_url_host" />
    </intent-filter>
    </activity>
    </application>
    </manifest>

Create a scene

  1. From the Android view, right click on app > kotlin+java > com.example.app, select New > package from the list. Enter com.example.app.screens as the package name. Hit Enter on your keyboard. This step creates a new package that will contain all the UI files.

  2. Right click on the screens package you just created, select New > Kotlin Class/File from the list. In the pop-up window, select File and enter MainScreen as the file name. Hit Enter on your keyboard.

  3. In MainScreen.kt, delete any lines of code that were inserted automatically by Android Studio. Then add the following OptIn annotation, package name, and imports.

    MainScreen.kt
    @file:OptIn(ExperimentalMaterial3Api::class)
    package com.example.app.screens
    import androidx.compose.foundation.layout.fillMaxSize
    import androidx.compose.foundation.layout.padding
    import androidx.compose.material3.ExperimentalMaterial3Api
    import androidx.compose.material3.Scaffold
    import androidx.compose.material3.Text
    import androidx.compose.material3.TopAppBar
    import androidx.compose.runtime.Composable
    import androidx.compose.runtime.remember
    import androidx.compose.ui.Modifier
    import androidx.compose.ui.res.stringResource
    import com.arcgismaps.geometry.Point
    import com.arcgismaps.geometry.SpatialReference
    import com.arcgismaps.mapping.ArcGISScene
    import com.arcgismaps.mapping.ArcGISTiledElevationSource
    import com.arcgismaps.mapping.BasemapStyle
    import com.arcgismaps.mapping.Surface
    import com.arcgismaps.mapping.Viewpoint
    import com.arcgismaps.mapping.view.Camera
    import com.arcgismaps.toolkit.geoviewcompose.SceneView
    import com.example.app.R
  4. You will start by creating a function named createScene().

    Inside that function, you will create an ArcGISScene, assign a base surface to it, and use the top-level composable function remember to retain state across recompositions.

    Then you will create a camera location and a Camera, use them to create a Viewpoint, and then assign the view point to the initialViewpoint property of the ArcGISScene.

    1. Create a top-level function named createScene() that returns an ArcGISScene.

      MainScreen.kt
      25 collapsed lines
      @file:OptIn(ExperimentalMaterial3Api::class)
      package com.example.app.screens
      import androidx.compose.foundation.layout.fillMaxSize
      import androidx.compose.foundation.layout.padding
      import androidx.compose.material3.ExperimentalMaterial3Api
      import androidx.compose.material3.Scaffold
      import androidx.compose.material3.Text
      import androidx.compose.material3.TopAppBar
      import androidx.compose.runtime.Composable
      import androidx.compose.runtime.remember
      import androidx.compose.ui.Modifier
      import androidx.compose.ui.res.stringResource
      import com.arcgismaps.geometry.Point
      import com.arcgismaps.geometry.SpatialReference
      import com.arcgismaps.mapping.ArcGISScene
      import com.arcgismaps.mapping.ArcGISTiledElevationSource
      import com.arcgismaps.mapping.BasemapStyle
      import com.arcgismaps.mapping.Surface
      import com.arcgismaps.mapping.Viewpoint
      import com.arcgismaps.mapping.view.Camera
      import com.arcgismaps.toolkit.geoviewcompose.SceneView
      import com.example.app.R
      fun createScene(): ArcGISScene {
      }
    2. Create a new ArcGISTiledElevationSource. Then create a Surface and, inside the apply block for Surface, add the elevation source to the elevationSources property, and set the elevationExaggeration property to 2.5f, which increases the 3D effect of the elevation.

      MainScreen.kt
      25 collapsed lines
      @file:OptIn(ExperimentalMaterial3Api::class)
      package com.example.app.screens
      import androidx.compose.foundation.layout.fillMaxSize
      import androidx.compose.foundation.layout.padding
      import androidx.compose.material3.ExperimentalMaterial3Api
      import androidx.compose.material3.Scaffold
      import androidx.compose.material3.Text
      import androidx.compose.material3.TopAppBar
      import androidx.compose.runtime.Composable
      import androidx.compose.runtime.remember
      import androidx.compose.ui.Modifier
      import androidx.compose.ui.res.stringResource
      import com.arcgismaps.geometry.Point
      import com.arcgismaps.geometry.SpatialReference
      import com.arcgismaps.mapping.ArcGISScene
      import com.arcgismaps.mapping.ArcGISTiledElevationSource
      import com.arcgismaps.mapping.BasemapStyle
      import com.arcgismaps.mapping.Surface
      import com.arcgismaps.mapping.Viewpoint
      import com.arcgismaps.mapping.view.Camera
      import com.arcgismaps.toolkit.geoviewcompose.SceneView
      import com.example.app.R
      fun createScene(): ArcGISScene {
      // add base surface for elevation data
      val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
      val surface = Surface().apply {
      elevationSources.add(elevationSource)
      // add an exaggeration factor to increase the 3D effect of the elevation.
      elevationExaggeration = 2.5f
      }
      }
    3. Create a Point for the camera and assign it to the variable cameraLocation. Then create a Camera, passing the camera ocation and values for the camera’s heading, pitch, and roll.

      MainScreen.kt
      25 collapsed lines
      @file:OptIn(ExperimentalMaterial3Api::class)
      package com.example.app.screens
      import androidx.compose.foundation.layout.fillMaxSize
      import androidx.compose.foundation.layout.padding
      import androidx.compose.material3.ExperimentalMaterial3Api
      import androidx.compose.material3.Scaffold
      import androidx.compose.material3.Text
      import androidx.compose.material3.TopAppBar
      import androidx.compose.runtime.Composable
      import androidx.compose.runtime.remember
      import androidx.compose.ui.Modifier
      import androidx.compose.ui.res.stringResource
      import com.arcgismaps.geometry.Point
      import com.arcgismaps.geometry.SpatialReference
      import com.arcgismaps.mapping.ArcGISScene
      import com.arcgismaps.mapping.ArcGISTiledElevationSource
      import com.arcgismaps.mapping.BasemapStyle
      import com.arcgismaps.mapping.Surface
      import com.arcgismaps.mapping.Viewpoint
      import com.arcgismaps.mapping.view.Camera
      import com.arcgismaps.toolkit.geoviewcompose.SceneView
      import com.example.app.R
      fun createScene(): ArcGISScene {
      // add base surface for elevation data
      val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
      val surface = Surface().apply {
      elevationSources.add(elevationSource)
      // add an exaggeration factor to increase the 3D effect of the elevation.
      elevationExaggeration = 2.5f
      }
      val cameraLocation = Point(
      x = -118.794,
      y = 33.909,
      z = 5330.0,
      spatialReference = SpatialReference.wgs84()
      )
      val camera = Camera(
      locationPoint = cameraLocation,
      heading = 355.0,
      pitch = 72.0,
      roll = 0.0
      )
      }
    4. Create an ArcGISScene with a BasemapStyle.ArcGISImagery. Then call apply() on the new ArcGISScene. The createScene() function returns this ArcGISScene.

      MainScreen.kt
      25 collapsed lines
      @file:OptIn(ExperimentalMaterial3Api::class)
      package com.example.app.screens
      import androidx.compose.foundation.layout.fillMaxSize
      import androidx.compose.foundation.layout.padding
      import androidx.compose.material3.ExperimentalMaterial3Api
      import androidx.compose.material3.Scaffold
      import androidx.compose.material3.Text
      import androidx.compose.material3.TopAppBar
      import androidx.compose.runtime.Composable
      import androidx.compose.runtime.remember
      import androidx.compose.ui.Modifier
      import androidx.compose.ui.res.stringResource
      import com.arcgismaps.geometry.Point
      import com.arcgismaps.geometry.SpatialReference
      import com.arcgismaps.mapping.ArcGISScene
      import com.arcgismaps.mapping.ArcGISTiledElevationSource
      import com.arcgismaps.mapping.BasemapStyle
      import com.arcgismaps.mapping.Surface
      import com.arcgismaps.mapping.Viewpoint
      import com.arcgismaps.mapping.view.Camera
      import com.arcgismaps.toolkit.geoviewcompose.SceneView
      import com.example.app.R
      fun createScene(): ArcGISScene {
      // add base surface for elevation data
      val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
      val surface = Surface().apply {
      elevationSources.add(elevationSource)
      // add an exaggeration factor to increase the 3D effect of the elevation.
      elevationExaggeration = 2.5f
      }
      val cameraLocation = Point(
      x = -118.794,
      y = 33.909,
      z = 5330.0,
      spatialReference = SpatialReference.wgs84()
      )
      val camera = Camera(
      locationPoint = cameraLocation,
      heading = 355.0,
      pitch = 72.0,
      roll = 0.0
      )
      return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
      }
      }
    5. In the apply block, set the baseSurface property of the ArcGISScene to surface.

      MainScreen.kt
      25 collapsed lines
      @file:OptIn(ExperimentalMaterial3Api::class)
      package com.example.app.screens
      import androidx.compose.foundation.layout.fillMaxSize
      import androidx.compose.foundation.layout.padding
      import androidx.compose.material3.ExperimentalMaterial3Api
      import androidx.compose.material3.Scaffold
      import androidx.compose.material3.Text
      import androidx.compose.material3.TopAppBar
      import androidx.compose.runtime.Composable
      import androidx.compose.runtime.remember
      import androidx.compose.ui.Modifier
      import androidx.compose.ui.res.stringResource
      import com.arcgismaps.geometry.Point
      import com.arcgismaps.geometry.SpatialReference
      import com.arcgismaps.mapping.ArcGISScene
      import com.arcgismaps.mapping.ArcGISTiledElevationSource
      import com.arcgismaps.mapping.BasemapStyle
      import com.arcgismaps.mapping.Surface
      import com.arcgismaps.mapping.Viewpoint
      import com.arcgismaps.mapping.view.Camera
      import com.arcgismaps.toolkit.geoviewcompose.SceneView
      import com.example.app.R
      fun createScene(): ArcGISScene {
      // add base surface for elevation data
      val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
      val surface = Surface().apply {
      elevationSources.add(elevationSource)
      // add an exaggeration factor to increase the 3D effect of the elevation.
      elevationExaggeration = 2.5f
      }
      val cameraLocation = Point(
      x = -118.794,
      y = 33.909,
      z = 5330.0,
      spatialReference = SpatialReference.wgs84()
      )
      val camera = Camera(
      locationPoint = cameraLocation,
      heading = 355.0,
      pitch = 72.0,
      roll = 0.0
      )
      return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
      baseSurface = surface
      }
      }
    6. Create a Viewpoint using cameraLocation and camera and set it as the initial viewpoint for the scene.

      MainScreen.kt
      25 collapsed lines
      @file:OptIn(ExperimentalMaterial3Api::class)
      package com.example.app.screens
      import androidx.compose.foundation.layout.fillMaxSize
      import androidx.compose.foundation.layout.padding
      import androidx.compose.material3.ExperimentalMaterial3Api
      import androidx.compose.material3.Scaffold
      import androidx.compose.material3.Text
      import androidx.compose.material3.TopAppBar
      import androidx.compose.runtime.Composable
      import androidx.compose.runtime.remember
      import androidx.compose.ui.Modifier
      import androidx.compose.ui.res.stringResource
      import com.arcgismaps.geometry.Point
      import com.arcgismaps.geometry.SpatialReference
      import com.arcgismaps.mapping.ArcGISScene
      import com.arcgismaps.mapping.ArcGISTiledElevationSource
      import com.arcgismaps.mapping.BasemapStyle
      import com.arcgismaps.mapping.Surface
      import com.arcgismaps.mapping.Viewpoint
      import com.arcgismaps.mapping.view.Camera
      import com.arcgismaps.toolkit.geoviewcompose.SceneView
      import com.example.app.R
      fun createScene(): ArcGISScene {
      // add base surface for elevation data
      val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
      val surface = Surface().apply {
      elevationSources.add(elevationSource)
      // add an exaggeration factor to increase the 3D effect of the elevation.
      elevationExaggeration = 2.5f
      }
      val cameraLocation = Point(
      x = -118.794,
      y = 33.909,
      z = 5330.0,
      spatialReference = SpatialReference.wgs84()
      )
      val camera = Camera(
      locationPoint = cameraLocation,
      heading = 355.0,
      pitch = 72.0,
      roll = 0.0
      )
      return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
      baseSurface = surface
      initialViewpoint = Viewpoint(cameraLocation, camera)
      }
      }

Create a MainScreen to hold the scene

  1. In MainScreen.kt, create a composable function named MainScreen, which will call SceneView.

    MainScreen.kt
    59 collapsed lines
    @file:OptIn(ExperimentalMaterial3Api::class)
    package com.example.app.screens
    import androidx.compose.foundation.layout.fillMaxSize
    import androidx.compose.foundation.layout.padding
    import androidx.compose.material3.ExperimentalMaterial3Api
    import androidx.compose.material3.Scaffold
    import androidx.compose.material3.Text
    import androidx.compose.material3.TopAppBar
    import androidx.compose.runtime.Composable
    import androidx.compose.runtime.remember
    import androidx.compose.ui.Modifier
    import androidx.compose.ui.res.stringResource
    import com.arcgismaps.geometry.Point
    import com.arcgismaps.geometry.SpatialReference
    import com.arcgismaps.mapping.ArcGISScene
    import com.arcgismaps.mapping.ArcGISTiledElevationSource
    import com.arcgismaps.mapping.BasemapStyle
    import com.arcgismaps.mapping.Surface
    import com.arcgismaps.mapping.Viewpoint
    import com.arcgismaps.mapping.view.Camera
    import com.arcgismaps.toolkit.geoviewcompose.SceneView
    import com.example.app.R
    fun createScene(): ArcGISScene {
    // add base surface for elevation data
    val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
    val surface = Surface().apply {
    elevationSources.add(elevationSource)
    // add an exaggeration factor to increase the 3D effect of the elevation.
    elevationExaggeration = 2.5f
    }
    val cameraLocation = Point(
    x = -118.794,
    y = 33.909,
    z = 5330.0,
    spatialReference = SpatialReference.wgs84()
    )
    val camera = Camera(
    locationPoint = cameraLocation,
    heading = 355.0,
    pitch = 72.0,
    roll = 0.0
    )
    return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
    baseSurface = surface
    initialViewpoint = Viewpoint(cameraLocation, camera)
    }
    }
    @Composable
    fun MainScreen() {
    }
  2. Add a remember block and call createScene() inside it. Assign remember to a local variable named scene.

    MainScreen.kt
    59 collapsed lines
    @file:OptIn(ExperimentalMaterial3Api::class)
    package com.example.app.screens
    import androidx.compose.foundation.layout.fillMaxSize
    import androidx.compose.foundation.layout.padding
    import androidx.compose.material3.ExperimentalMaterial3Api
    import androidx.compose.material3.Scaffold
    import androidx.compose.material3.Text
    import androidx.compose.material3.TopAppBar
    import androidx.compose.runtime.Composable
    import androidx.compose.runtime.remember
    import androidx.compose.ui.Modifier
    import androidx.compose.ui.res.stringResource
    import com.arcgismaps.geometry.Point
    import com.arcgismaps.geometry.SpatialReference
    import com.arcgismaps.mapping.ArcGISScene
    import com.arcgismaps.mapping.ArcGISTiledElevationSource
    import com.arcgismaps.mapping.BasemapStyle
    import com.arcgismaps.mapping.Surface
    import com.arcgismaps.mapping.Viewpoint
    import com.arcgismaps.mapping.view.Camera
    import com.arcgismaps.toolkit.geoviewcompose.SceneView
    import com.example.app.R
    fun createScene(): ArcGISScene {
    // add base surface for elevation data
    val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
    val surface = Surface().apply {
    elevationSources.add(elevationSource)
    // add an exaggeration factor to increase the 3D effect of the elevation.
    elevationExaggeration = 2.5f
    }
    val cameraLocation = Point(
    x = -118.794,
    y = 33.909,
    z = 5330.0,
    spatialReference = SpatialReference.wgs84()
    )
    val camera = Camera(
    locationPoint = cameraLocation,
    heading = 355.0,
    pitch = 72.0,
    roll = 0.0
    )
    return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
    baseSurface = surface
    initialViewpoint = Viewpoint(cameraLocation, camera)
    }
    }
    @Composable
    fun MainScreen() {
    val scene = remember {
    createScene()
    }
    }
  3. You will now call several composable functions from Android Jetpack Compose. Call Scaffold and pass a TopAppBar with a Text that contains the app name (R.string.app_name).

    MainScreen.kt
    59 collapsed lines
    @file:OptIn(ExperimentalMaterial3Api::class)
    package com.example.app.screens
    import androidx.compose.foundation.layout.fillMaxSize
    import androidx.compose.foundation.layout.padding
    import androidx.compose.material3.ExperimentalMaterial3Api
    import androidx.compose.material3.Scaffold
    import androidx.compose.material3.Text
    import androidx.compose.material3.TopAppBar
    import androidx.compose.runtime.Composable
    import androidx.compose.runtime.remember
    import androidx.compose.ui.Modifier
    import androidx.compose.ui.res.stringResource
    import com.arcgismaps.geometry.Point
    import com.arcgismaps.geometry.SpatialReference
    import com.arcgismaps.mapping.ArcGISScene
    import com.arcgismaps.mapping.ArcGISTiledElevationSource
    import com.arcgismaps.mapping.BasemapStyle
    import com.arcgismaps.mapping.Surface
    import com.arcgismaps.mapping.Viewpoint
    import com.arcgismaps.mapping.view.Camera
    import com.arcgismaps.toolkit.geoviewcompose.SceneView
    import com.example.app.R
    fun createScene(): ArcGISScene {
    // add base surface for elevation data
    val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
    val surface = Surface().apply {
    elevationSources.add(elevationSource)
    // add an exaggeration factor to increase the 3D effect of the elevation.
    elevationExaggeration = 2.5f
    }
    val cameraLocation = Point(
    x = -118.794,
    y = 33.909,
    z = 5330.0,
    spatialReference = SpatialReference.wgs84()
    )
    val camera = Camera(
    locationPoint = cameraLocation,
    heading = 355.0,
    pitch = 72.0,
    roll = 0.0
    )
    return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
    baseSurface = surface
    initialViewpoint = Viewpoint(cameraLocation, camera)
    }
    }
    @Composable
    fun MainScreen() {
    val scene = remember {
    createScene()
    }
    Scaffold(
    topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }
    ) {
    }
    }
  4. In the trailing lambda for Scaffold, call the SceneView composable defined in the ArcGIS Maps SDK for Kotlin Toolkit. Pass a Modifier that has maximum size and default padding. And pass scene as the arcGISScene parameter

    MainScreen.kt
    59 collapsed lines
    @file:OptIn(ExperimentalMaterial3Api::class)
    package com.example.app.screens
    import androidx.compose.foundation.layout.fillMaxSize
    import androidx.compose.foundation.layout.padding
    import androidx.compose.material3.ExperimentalMaterial3Api
    import androidx.compose.material3.Scaffold
    import androidx.compose.material3.Text
    import androidx.compose.material3.TopAppBar
    import androidx.compose.runtime.Composable
    import androidx.compose.runtime.remember
    import androidx.compose.ui.Modifier
    import androidx.compose.ui.res.stringResource
    import com.arcgismaps.geometry.Point
    import com.arcgismaps.geometry.SpatialReference
    import com.arcgismaps.mapping.ArcGISScene
    import com.arcgismaps.mapping.ArcGISTiledElevationSource
    import com.arcgismaps.mapping.BasemapStyle
    import com.arcgismaps.mapping.Surface
    import com.arcgismaps.mapping.Viewpoint
    import com.arcgismaps.mapping.view.Camera
    import com.arcgismaps.toolkit.geoviewcompose.SceneView
    import com.example.app.R
    fun createScene(): ArcGISScene {
    // add base surface for elevation data
    val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
    val surface = Surface().apply {
    elevationSources.add(elevationSource)
    // add an exaggeration factor to increase the 3D effect of the elevation.
    elevationExaggeration = 2.5f
    }
    val cameraLocation = Point(
    x = -118.794,
    y = 33.909,
    z = 5330.0,
    spatialReference = SpatialReference.wgs84()
    )
    val camera = Camera(
    locationPoint = cameraLocation,
    heading = 355.0,
    pitch = 72.0,
    roll = 0.0
    )
    return ArcGISScene(BasemapStyle.ArcGISImagery).apply {
    baseSurface = surface
    initialViewpoint = Viewpoint(cameraLocation, camera)
    }
    }
    @Composable
    fun MainScreen() {
    val scene = remember {
    createScene()
    }
    Scaffold(
    topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }
    ) {
    SceneView(
    modifier = Modifier.fillMaxSize().padding(it),
    arcGISScene = scene
    )
    }
    }

Call MainScreen inside MainActivity class

  1. Open the app > kotlin+java > com.example.app > MainActivity.kt. Delete all lines of code in the file. Then add the package declaration, import statements, and the MainActivity class.

    MainActivity.kt
    package com.example.app
    import android.os.Bundle
    import androidx.activity.ComponentActivity
    import androidx.activity.compose.setContent
    import androidx.activity.enableEdgeToEdge
    import com.arcgismaps.ApiKey
    import com.arcgismaps.ArcGISEnvironment
    import com.arcgismaps.httpcore.authentication.OAuthUserConfiguration
    import com.arcgismaps.toolkit.authentication.AuthenticatorState
    import com.arcgismaps.toolkit.authentication.DialogAuthenticator
    import com.example.app.screens.MainScreen
    import com.example.app.ui.theme.SceneTutorialTheme
    class MainActivity : ComponentActivity() {
    }
  2. In the setContent block of the onCreate() lifecycle function, you will call the composable function MainScreen, with default theming applied. To do this, add onCreate() with the following code.

    MainActivity.kt
    class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    enableEdgeToEdge()
    setContent {
    SceneTutorialTheme {
    MainScreen()
    }
    }
    }
    }

Set developer credentials

To allow your app users to access ArcGIS Location Services ArcGIS Location Services, also referred to as Location Services, are services hosted by Esri that provide geospatial functionality for developing mapping applications. They include the ArcGIS Basemap Styles service, ArcGIS Static Basemap Tiles service, ArcGIS Places service, ArcGIS Geocoding service, ArcGIS Routing service, ArcGIS GeoEnrichment service, and ArcGIS Elevation service. An ArcGIS Location Platform or ArcGIS Online account is required to use the services. Learn more , use the developer credentials that you created in the Set up authentication step to authenticate requests for resources.

  1. In the Android view of Android Studio, open app > kotlin+java > com.example.app > MainActivity.

  2. In the onCreate() lifecycle method of the MainActivity class, set the ArcGISEnvironment.apiKey​ property by calling ApiKey.create(). Pass in your API key access token as a string and don’t forget the double quotes. Do this before the setContent block.

    MainActivity.kt
    13 collapsed lines
    package com.example.app
    import android.os.Bundle
    import androidx.activity.ComponentActivity
    import androidx.activity.compose.setContent
    import androidx.activity.enableEdgeToEdge
    import com.arcgismaps.ApiKey
    import com.arcgismaps.ArcGISEnvironment
    import com.example.app.screens.MainScreen
    import com.example.app.ui.theme.TutorialTheme
    class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    ArcGISEnvironment.apiKey = ApiKey.create("YOUR_ACCESS_TOKEN")
    enableEdgeToEdge()
    setContent {
    TutorialTheme {
    MainScreen()
    }
    }
    }
    }

Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.

Run your app

  1. Click Run > Run > app to run the app.

You should see a scene A scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. Learn more with the imagery basemap layer A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. Learn more centered on the Santa Monica Mountains in California. Pinch, drag, and double-tap the scene view to explore the scene.

If your app displays but the scene view is blank, you might need to adjust your emulator’s settings.

Alternatively, you can download the tutorial solution, as follows.

Option 2: Download the solution

  1. Click the Download solution link in the right-hand side of this page.

  2. Unzip the file to a location on your machine.

  3. Run Android Studio.

  4. Go to File > Open…. Navigate to the solution folder and click Open.

    On Windows: If you are in the Welcome to Android Studio dialog, click Open and navigate to the solution folder. Then click Open.

Since the downloaded solution does not contain authentication credentials, you must add the developer credentials that you created in the Set up authentication section.

Set developer credentials in the solution

To allow your app users to access ArcGIS location services ArcGIS Location Services, also referred to as Location Services, are services hosted by Esri that provide geospatial functionality for developing mapping applications. They include the ArcGIS Basemap Styles service, ArcGIS Static Basemap Tiles service, ArcGIS Places service, ArcGIS Geocoding service, ArcGIS Routing service, ArcGIS GeoEnrichment service, and ArcGIS Elevation service. An ArcGIS Location Platform or ArcGIS Online account is required to use the services. Learn more , use the developer credentials that you created in the Set up authentication step to authenticate requests for resources.

  1. In the Android view of Android Studio, open app > kotlin+java > com.example.app > MainActivity. Set the AuthenticationMode to .API_KEY.

    MainActivity.kt
    14 collapsed lines
    package com.example.app
    import android.os.Bundle
    import androidx.activity.ComponentActivity
    import androidx.activity.compose.setContent
    import androidx.activity.enableEdgeToEdge
    import com.arcgismaps.ApiKey
    import com.arcgismaps.ArcGISEnvironment
    import com.arcgismaps.httpcore.authentication.OAuthUserConfiguration
    import com.arcgismaps.toolkit.authentication.AuthenticatorState
    import com.arcgismaps.toolkit.authentication.DialogAuthenticator
    import com.example.app.screens.MainScreen
    import com.example.app.ui.theme.TutorialTheme
    class MainActivity : ComponentActivity() {
    private enum class AuthenticationMode { API_KEY, USER_AUTH }
    private val authenticationMode = AuthenticationMode.API_KEY
    42 collapsed lines
    private val authenticatorState = AuthenticatorState()
    override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    when (authenticationMode) {
    AuthenticationMode.API_KEY -> {
    ArcGISEnvironment.apiKey = ApiKey.create("YOUR_ACCESS_TOKEN")
    }
    AuthenticationMode.USER_AUTH -> {
    authenticatorState.oAuthUserConfigurations = listOf(
    OAuthUserConfiguration(
    portalUrl = "https://www.arcgis.com",
    clientId = "YOUR_CLIENT_ID",
    redirectUrl = "YOUR_REDIRECT_URL"
    )
    )
    }
    }
    enableEdgeToEdge()
    setContent {
    TutorialTheme {
    MainScreen()
    if (authenticationMode == AuthenticationMode.USER_AUTH) {
    DialogAuthenticator(authenticatorState)
    }
    }
    }
    }
    }
  2. Set the apiKey property with your API key access token.

    MainActivity.kt
    22 collapsed lines
    package com.example.app
    import android.os.Bundle
    import androidx.activity.ComponentActivity
    import androidx.activity.compose.setContent
    import androidx.activity.enableEdgeToEdge
    import com.arcgismaps.ApiKey
    import com.arcgismaps.ArcGISEnvironment
    import com.arcgismaps.httpcore.authentication.OAuthUserConfiguration
    import com.arcgismaps.toolkit.authentication.AuthenticatorState
    import com.arcgismaps.toolkit.authentication.DialogAuthenticator
    import com.example.app.screens.MainScreen
    import com.example.app.ui.theme.TutorialTheme
    class MainActivity : ComponentActivity() {
    private enum class AuthenticationMode { API_KEY, USER_AUTH }
    private val authenticationMode = AuthenticationMode.API_KEY
    private val authenticatorState = AuthenticatorState()
    override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    when (authenticationMode) {
    AuthenticationMode.API_KEY -> {
    ArcGISEnvironment.apiKey = ApiKey.create("YOUR_ACCESS_TOKEN")
    }
    30 collapsed lines
    AuthenticationMode.USER_AUTH -> {
    authenticatorState.oAuthUserConfigurations = listOf(
    OAuthUserConfiguration(
    portalUrl = "https://www.arcgis.com",
    clientId = "YOUR_CLIENT_ID",
    redirectUrl = "YOUR_REDIRECT_URL"
    )
    )
    }
    }
    enableEdgeToEdge()
    setContent {
    TutorialTheme {
    MainScreen()
    if (authenticationMode == AuthenticationMode.USER_AUTH) {
    DialogAuthenticator(authenticatorState)
    }
    }
    }
    }
    }

Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.

Run the app

Click Run > Run > app to run the app.

You should see a scene A scene is a collection of layers that are displayed in 3D. It is typically composed of a basemap layer, data layers, and 3D data. Learn more with the imagery basemap layer A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. Learn more centered on the Santa Monica Mountains in California. Pinch, drag, and double-tap the scene view to explore the scene.

What’s next?

Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: