A camera defines the rendering viewpoint of a 3D scenex longitude, y latitude, and z elevation), heading (x-axis angle about which the camera is rotated, in degrees), pitch (angle the camera is rotated relative to the y-axis, in degrees), and roll (angle the camera is rotated about its center axis, in degrees).
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Related terms
- Real Scale AR
Real-scale AR is a type of augmented reality (AR) in which scene content is overlaid onto its real-world physical position. Context aids, such as a basemap, are hidden, and the camera feed provides the context.