ArcGISMeshModification

Namespace: GameEngine.Layers
Class: GameEngine/Layers/ArcGISMeshModification
Since: 1.3.0

Summary

Defines the modification to apply to a layer or terrain.

Constructors

ArcGISMeshModification(ArcGISPolygon, ArcGISMeshModificationType)

Creates a new ArcGISMeshModification using an ArcGISPolygon and an ArcGISMeshModificationType.

Since 1.3.0

Arguments
NameTypeSummary
polygon

The polygon that defines the area to modify.

type

The type of mesh modification to perform.

Properties

PropertyTypeNullableReadonlySummary
No
Yes

The polygon that defines the area to modify.

No
Yes

The type of mesh modification to perform.

Polygon

The polygon that defines the area to modify.

If the polygon is multipart (see ArcGISMultipart.Parts) it must also be simple (see ArcGISGeometryEngine.IsSimple). Multipart polygons with multiple exterior rings and holes must have parts ordered such that exterior rings are followed by their immediate holes. Simplifying a polygon will ensure its paths are in the required order (see ArcGISGeometryEngine.Simplify). The polygon may not contain curves (see ArcGISGeometry.HasCurves). The polygon must have a spatial reference (see ArcGISGeometry.SpatialReference).

Type

The type of mesh modification to perform.

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