Keep the viewpoints of two views -- for example, a map view and a scene view -- synchronized with each other.
Use case
You might need to synchronize GeoView viewpoints if you had two map views in one application - a main map and an inset. An inset map view could display all the layers at their full extent and contain a hollow rectangular graphic that represents the visible extent of the main map view. As you zoom or pan in the main map view, the extent graphic in the inset map would adjust accordingly.
How to use the sample
Interact with the MapView or SceneView by zooming or panning. The other MapView or SceneView will automatically focus on the same viewpoint.
How it works
- Wire up the
onViewpointChanged
event handlers for both geo views. - In each event handler, get the current viewpoint from the geo view that is being interacted with and then set the viewpoint of the other geo view to the same value.
- Note: The reason for setting the viewpoints in multiple event handlers is to account for different types of interactions that can occur (ie. single click pan -vs- continuous pan, single click zoom in -vs- mouse scroll wheel zoom, etc.).
Relevant API
- GeoViewController
- getCurrentViewpoint
- MapView
- onNavigationChanged
- onViewpointChanged
- SceneView
- setViewpoint
About the data
This application provides two different perspectives of the Imagery basemap. A 2D MapView as well as a 3D SceneView, displayed side by side.
Tags
3D, automatic refresh, event, event handler, events, extent, interaction, interactions, pan, zoom
Sample Code
// Copyright 2025 Esri
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import 'dart:async';
import 'package:arcgis_maps/arcgis_maps.dart';
import 'package:arcgis_maps_sdk_flutter_samples/common/common.dart';
import 'package:flutter/material.dart';
class MatchViewpointOfGeoViews extends StatefulWidget {
const MatchViewpointOfGeoViews({super.key});
@override
State<MatchViewpointOfGeoViews> createState() =>
_MatchViewpointOfGeoViewsState();
}
class _MatchViewpointOfGeoViewsState extends State<MatchViewpointOfGeoViews>
with SampleStateSupport {
// Create a controller for the map view.
final _mapViewController = ArcGISMapView.createController();
// A controller for the scene view.
final _sceneViewController = ArcGISSceneView.createController();
// A flag to indicate if the map view is currently interacting.
bool _isMapViewInteraction = false;
// A flag to indicate if the scene view is currently interacting.
bool _isSceneViewInteraction = false;
// Stream subscriptions for viewpoint changes.
late StreamSubscription _mapViewViewpointChangedSubscription;
late StreamSubscription _sceneViewViewpointChangedSubscription;
// A flag for when the map view is ready and controls can be used.
var _ready = false;
@override
void dispose() {
_mapViewViewpointChangedSubscription.cancel();
_sceneViewViewpointChangedSubscription.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
final isPortrait =
MediaQuery.of(context).orientation == Orientation.portrait;
return Scaffold(
body: SafeArea(
top: false,
left: false,
right: false,
child: Stack(
children: [
if (isPortrait)
Column(children: getViews())
else
Row(children: getViews()),
// Display a progress indicator and prevent interaction until state is ready.
LoadingIndicator(visible: !_ready),
],
),
),
);
}
void updateViewInteraction(bool isMapViewInteraction) {
setState(() {
_isMapViewInteraction = isMapViewInteraction;
_isSceneViewInteraction = !isMapViewInteraction;
});
}
List<Widget> getViews() {
return [
// Add a map view to the widget tree and set a controller.
Expanded(
child: GestureDetector(
behavior: HitTestBehavior.deferToChild,
onTapDown: (_) => updateViewInteraction(true),
onDoubleTapDown: (_) => updateViewInteraction(true),
onLongPressDown: (_) => updateViewInteraction(true),
onScaleStart:(_) => updateViewInteraction(true),
child: ArcGISMapView(
controllerProvider: () => _mapViewController,
onMapViewReady: onMapViewReady,
),
),
),
// Add a scene view to the widget tree and set a controller.
Expanded(
child: GestureDetector(
behavior: HitTestBehavior.deferToChild,
onTapDown: (_) => updateViewInteraction(false),
onDoubleTapDown: (_) => updateViewInteraction(false),
onLongPressDown: (_) => updateViewInteraction(false),
onScaleStart:(_) => updateViewInteraction(false),
child: ArcGISSceneView(
controllerProvider: () => _sceneViewController,
onSceneViewReady: onSceneViewReady,
),
),
),
];
}
void onMapViewReady() {
setState(() => _ready = false);
// Create a map with a topographic basemap style.
final map = ArcGISMap.withBasemapStyle(BasemapStyle.arcGISImagery);
_mapViewController.arcGISMap = map;
// Listen for viewpoint changes in the map view.
_mapViewViewpointChangedSubscription = _mapViewController.onViewpointChanged
.listen((_) {
if (_isMapViewInteraction) {
final mapViewViewpoint = _mapViewController.getCurrentViewpoint(
ViewpointType.centerAndScale,
);
_sceneViewController.setViewpoint(mapViewViewpoint!);
}
});
// Set the ready state variable to true to enable the sample UI.
setState(() => _ready = true);
}
void onSceneViewReady() {
setState(() => _ready = false);
// Create a scene with a topographic basemap style.
final scene = ArcGISScene.withBasemapStyle(BasemapStyle.arcGISImagery);
_sceneViewController.arcGISScene = scene;
// Listen for viewpoint changes in the scene view.
// This will update the map view's viewpoint when the scene view changes.
_sceneViewViewpointChangedSubscription = _sceneViewController
.onViewpointChanged
.listen((_) {
if (_isSceneViewInteraction) {
final sceneViewViewpoint = _sceneViewController.getCurrentViewpoint(
ViewpointType.centerAndScale,
);
_mapViewController.setViewpoint(sceneViewViewpoint!);
}
});
// Set the ready state variable to true to enable the sample UI.
setState(() => _ready = true);
}
}