require(["esri/layers/GraphicsLayer"], (GraphicsLayer) => { /* code goes here */ });
import GraphicsLayer from "@arcgis/core/layers/GraphicsLayer.js";
esri/layers/GraphicsLayer
A GraphicsLayer contains one or more client-side Graphics. Each graphic in the GraphicsLayer is rendered in a LayerView inside either a SceneView or a MapView. The graphics contain discrete vector geometries that represent real-world phenomena.
Unlike FeatureLayer and MapImageLayer, a GraphicsLayer has no schema. Therefore, the graphics that compose a GraphicsLayer may be of more than one geometry type (either points, lines, or polygons). Each graphic must have its own symbol since the GraphicsLayer cannot have an associated renderer. Graphics may also contain different attribute schema from one another.
It is generally preferred to construct a FeatureLayer with its source property when working with client-side graphics. The FeatureLayer performs better with larger datasets and has more capabilities, including rendering, querying, and labeling.
Graphics can be added to an instance of GraphicsLayer in several ways. They may be added via the add() method, directly on the graphics property in the constructor, or after the instance is created. Use Map.add() to add a GraphicsLayer to a Map instance.
require(["esri/layers/GraphicsLayer", "esri/Graphic"], function(GraphicsLayer, Graphic){
// Create graphics
let graphicA = new Graphic({ // graphic with line geometry
geometry: new Polyline({...}), // set geometry here
symbol: new SimpleLineSymbol({...}) // set symbol here
});
let graphicB = new Graphic({ // graphic with point geometry
geometry: new Point({...}), // set geometry here
symbol: new SimpleMarkerSymbol({...}) // set symbol here
});
let graphicC = new Graphic({ // graphic with polygon geometry
geometry: new Polygon({...}), // set geometry here
symbol: new SimpleFillSymbol({...}) // set symbol here
});
let graphicD = new Graphic();
let graphicE = new Graphic();
// Add graphic when GraphicsLayer is constructed
let layer = new GraphicsLayer({
graphics: [graphicA]
});
// Add graphic to graphics collection
layer.graphics.add(graphicB);
// Add graphic using add()
layer.add(graphicC);
layer.addMany([graphicD, graphicE]);
// Add graphics using push method graphics collection
layer.graphics.push(graphic1, graphic2);
// Add GraphicsLayer to map
map.add(layer);
});
The MapView and SceneView each contain a graphics collection that may be used in place of a GraphicsLayer.
- See also
Constructors
-
Parameterproperties Objectoptional
See the properties for a list of all the properties that may be passed into the constructor.
Property Overview
Name | Type | Summary | Class |
---|---|---|---|
Blend modes are used to blend layers together to create an interesting effect in a layer, or even to produce what seems like a new layer. | GraphicsLayer | ||
The name of the class. | Accessor | ||
Effect provides various filter functions that can be performed on the layer to achieve different visual effects similar to how image filters work. | GraphicsLayer | ||
Specifies how graphics are placed on the vertical axis (z). | GraphicsLayer | ||
The full extent of the layer. | Layer | ||
A collection of graphics in the layer. | GraphicsLayer | ||
The unique ID assigned to the layer. | Layer | ||
Indicates how the layer should display in the LayerList widget. | Layer | ||
The Error object returned if an error occurred while loading. | Layer | ||
Represents the status of a load operation. | Layer | ||
A list of warnings which occurred while loading. | Layer | ||
Indicates whether the layer instance has loaded. | GraphicsLayer | ||
The maximum scale (most zoomed in) at which the layer is visible in the view. | GraphicsLayer | ||
The minimum scale (most zoomed out) at which the layer is visible in the view. | GraphicsLayer | ||
The opacity of the layer. | Layer | ||
The parent to which the layer belongs. | Layer | ||
When | Layer | ||
Apply perspective scaling to screen-size point symbols in a SceneView. | GraphicsLayer | ||
The title of the layer used to identify it in places such as the LayerList widget. | Layer | ||
For GraphicsLayer the type is always "graphics". | GraphicsLayer | ||
Specifies a fixed time extent during which a layer should be visible. | Layer | ||
Indicates if the layer is visible in the View. | Layer |
Property Details
-
blendMode
blendMode String
Since: ArcGIS Maps SDK for JavaScript 4.16GraphicsLayer since 4.0, blendMode added at 4.16. -
Blend modes are used to blend layers together to create an interesting effect in a layer, or even to produce what seems like a new layer. Unlike the method of using transparency which can result in a washed-out top layer, blend modes can create a variety of very vibrant and intriguing results by blending a layer with the layer(s) below it.
When blending layers, a
top layer
is a layer that has a blend mode applied. All layers underneath the top layer arebackground layers
. The default blending mode isnormal
where the top layer is simply displayed over the background layer. While this default behavior is perfectly acceptable, the use of blend modes on layers open up a world of endless possibilities to generate creative maps.The layers in a GroupLayer are blended together in isolation from the rest of the map.
In the following screenshots, the vintage shaded relief layer is displayed over a firefly world imagery layer. The
color
blend mode is applied to the vintage shaded relief and the result looks like a new layer.Known Limitations
- The blendMode in 3D SceneViews is supported on BaseTileLayer, ImageryTileLayer, OpenStreetMapLayer, TileLayer, VectorTileLayer, WCSLayer, WebTileLayer, WMTSLayer and GroupLayer.
- The blendMode is not supported in the Legend.
- See print for known printing limitations.
The following factors will affect the blend result:
- Order of all layers
- Layer opacity
- Opacity of features in layers
- Visibility of layers
- By default, the very bottom layer in a map is drawn on a transparent background. You can change the MapView's background color.
Blend mode Description normal The top layer is displayed over the background layer. The data of the top layer block the data of background layer where they overlap. average Takes the mathematical average of top and background layers. Result of average
blend mode is often similar to the effect of setting the layer's opacity to 50%.Lighten blend modes:
The following blend modes create lighter results than all layers. In lighten blend modes, pure black colors in the top layer become transparent allowing the background layer to show through. White in the top layer will stay unchanged. Any color that is lighter than pure black is going to lighten colors in the top layer to varying degrees all way to pure white.
Lighten blend modes can be useful when lightening dark colors of the top layer or removing black colors from the result. The
plus
,lighten
andscreen
modes can be used to brighten layers that have faded or dark colors on a dark background.Blend mode Description lighten Compares top and background layers and retains the lighter color. Colors in the top layer become transparent if they are darker than the overlapping colors in the background layer allowing the background layer to show through completely. Can be thought of as the opposite of darken
blend mode.lighter Colors in top and background layers are multiplied by their alphas (layer opacity and layer's data opacity. Then the resulting colors are added together. All overlapping midrange colors are lightened in the top layer. The opacity of layer and layer's data will affect the blend result. plus Colors in top and background layers are added together. All overlapping midrange colors are lightened in the top layer. This mode is also known as add
orlinear-dodge
.screen Multiplies inverted colors in top and background layers then inverts the colors again. The resulting colors will be lighter than the original color with less contrast. Screen can produce many different levels of brightening depending on the luminosity values of the top layer. Can be thought of as the opposite of the multiply
mode.color-dodge Divides colors in background layer by the inverted top layer. This lightens the background layer depending on the value of the top layer. The brighter the top layer, the more its color affects the background layer. Decreases the contrast between top and background layers resulting in saturated mid-tones and blown highlights. Darken blend modes:
The following blend modes create darker results than all layers. In darken blend modes, pure white in the top layer will become transparent allowing the background layer to show through. Black in the top layer will stay unchanged. Any color that is darker than pure white is going to darken a top layer to varying degrees all the way to pure black.
The
multiply
blend mode is often used to highlight shadows, show contrast, or accentuate an aspect of a map. For example, you can usemultiply
blend mode on a topographic map displayed over hillshade when you want to have your elevation show through the topographic layer. See the intro to layer blending sample.The
multiply
anddarken
modes can be used to have dark labels of the basemap to show through top layers. See the darken blending sample.The
color-burn
mode works well with colorful top and background layers since it increases saturation in mid-tones. It increases the contrast by tinting pixels in overlapping areas in top and bottom layers more towards the top layer color. Use this blend mode, when you want an effect with more contrast thanmultiply
ordarken
.The following screenshots show how the
multiply
blend mode used for creating a physical map of the world that shows both boundaries and elevation.Blend mode Description darken Emphasizes the darkest parts of overlapping layers. Colors in the top layer become transparent if they are lighter than the overlapping colors in the background layer, allowing the background layer to show through completely. multiply Emphasizes the darkest parts of overlapping layers by multiplying colors of the top layer and the background layer. Midrange colors from top and background layers are mixed together more evenly. color-burn Intensifies the dark areas in all layers. It increases the contrast between top and background layers, by tinting colors in overlapping area towards the top color. To do this it inverts colors of the background layer, divides the result by colors of the top layer, then inverts the results. Contrast blend modes:
The following blend modes create contrast by both lightening the lighter areas and darkening the darker areas in the top layer by using lightening or darkening blend modes to create the blend. The contrast blend modes will lighten the colors lighter than 50% gray ([128,128,128]), and darken the colors darker than 50% gray. 50% gray will be transparent in the top layer. Each mode can create a variety of results depending on the colors of top and background layers being blended together. The
overlay
blend mode makes its calculations based on the brightness of the colors in the background layer while all of the other contrast blend modes make their calculations based on the brightness of the top layer. Some of these modes are designed to simulate the effect of shining a light through the top layer, effectively projecting upon the layers beneath it.Contrast blend modes can be used to increase the contrast and saturation to have more vibrant colors and give a punch to your layers. For example, you can duplicate a layer and set
overlay
blend mode on the top layer to increase the contrast and tones of your layer. You can also add a polygon layer with a white fill symbol over a dark imagery layer and applysoft-light
blend mode to increase the brightness in the imagery layer.The following screenshots show an effect of the
overlay
blend mode on a GraphicsLayer. The left image shows when the buffer graphics layer has thenormal
blend mode. As you can see, the gray color for the buffer polygon is blocking the intersecting census tracts. The right image shows when theoverlay
blend mode is applied to the buffer graphics layer. Theoverlay
blend mode darkens or lightens the gray buffer polygon depending on the colors of the background layer while the census tracts layer is shining through. See this in action.Normal blend mode Overlay blend mode Blend mode Description overlay Uses a combination of multiply
andscreen
modes to darken and lighten colors in the top layer with the background layer always shining through. The result is darker color values in the background layer intensify the top layer, while lighter colors in the background layer wash out overlapping areas in the top layer.soft-light Applies a half strength screen
mode to lighter areas and half strengthmultiply
mode to darken areas of the top layer. You can think of thesoft-light
as a softer version of theoverlay
mode.hard-light Multiplies or screens the colors, depending on colors of the top layer. The effect is similar to shining a harsh spotlight on the top layer. vivid-light Uses a combination of color-burn
orcolor-dodge
by increasing or decreasing the contrast, depending on colors in the top layer.Component blend modes:
The following blend modes use primary color components, which are hue, saturation and luminosity to blend top and background layers. You can add a feature layer with a simple renderer over any layer and set
hue
,saturation
,color
orluminosity
blend mode on this layer. With this technique, you create a brand new looking map.The following screenshots show where the topo layer is blended with world hillshade layer with
luminosity
blend mode. The result is a drastically different looking map which preserves the brightness of the topo layer while adapting the hue and saturation of the hillshade layer.Blend mode Description hue Creates an effect with the hue of the top layer and the luminosity and saturation of the background layer. saturation Creates an effect with the saturation of the top layer and the hue and luminosity of the background layer. 50% gray with no saturation in the background layer will not produce any change. luminosity Creates effect with the luminosity of the top layer and the hue and saturation of the background layer. Can be thought of as the opposite of color
blend mode.color Creates an effect with the hue and saturation of the top layer and the luminosity of the background layer. Can be thought of as the opposite of luminosity
blend mode.Composite blend modes:
The following blend modes can be used to mask the contents of top, background or both layers.
Destination
modes are used to mask the data of the top layer with the data of the background layer.Source
modes are used to mask the data of the background layer with the data of the top layer.
The
destination-in
blend mode can be used to show areas of focus such as earthquakes, animal migration, or point-source pollution by revealing the underlying map, providing a bird’s eye view of the phenomenon. Check out multiple blending and groupLayer blending samples to see composite blend modes in action.The following screenshots show feature and imagery layers on the left side on their own in the order they are drawn in the view. The imagery layer that contains land cover classification rasters. The feature layer contains 2007 county crops data. The right image shows the result of layer blending where
destination-in
blendMode is set on the imagery layer. As you can see, the effect is very different from the original layers. The blended result shows areas of cultivated crops only (where both imagery and feature layers overlap).Blend mode Description destination-over Destination/background layer covers the top layer. The top layer is drawn underneath the destination layer. You'll see the top layer peek through wherever the background layer is transparent or has no data. destination-atop Destination/background layer is drawn only where it overlaps the top layer. The top layer is drawn underneath the background layer. You'll see the top layer peek through wherever the background layer is transparent or has no data. destination-in Destination/background layer is drawn only where it overlaps with the top layer. Everything else is made transparent. destination-out Destination/background layer is drawn where it doesn't overlap the top layer. Everything else is made transparent. source-atop Source/top layer is drawn only where it overlaps the background layer. You will see the background layer peek through where the source layer is transparent or has no data. source-in Source/top layer is drawn only where it overlaps with the background layer. Everything else is made transparent. source-out Source/top layer is drawn where it doesn't overlap the background layer. Everything else is made transparent. xor Top and background layers are made transparent where they overlap. Both layers are drawn normal everywhere else. Invert blend modes:
The following blend modes either invert or cancel out colors depending on colors of the background layer. These blend modes look for variations between top and background layers. For example, you can use
difference
orexclusion
blend modes on two imagery layers of forest covers to visualize how forest covers changed from one year to another.The
invert
blend mode can be used to turn any light basemap into a dark basemap to accommodate those who work in low-light conditions. The following screenshots show how setting theinvert
blend mode set on a feature layer with a simple renderer turns the world terrain basemap into a dark themed basemap in no time.Blend mode Description difference Subtracts the darker of the overlapping colors from the lighter color. When two pixels with the same value are subtracted, the result is black. Blending with black produces no change. Blending with white inverts the colors. This blending mode is useful for aligning layers with similar content. exclusion Similar to the difference
blend mode, except that the resulting image is lighter overall. Overlapping areas with lighter color values are lightened, while darker overlapping color values become transparent.minus Subtracts colors of the top layer from colors of the background layer making the blend result darker. In the case of negative values, black is displayed. invert Inverts the background colors wherever the top and background layers overlap. The invert blend mode inverts the layer similar to a photographic negative. reflect This blend mode creates effects as if you added shiny objects or areas of light in the layer. Black pixels in the background layer are ignored as if they were transparent. Possible Values:"average" |"color-burn" |"color-dodge" |"color" |"darken" |"destination-atop" |"destination-in" |"destination-out" |"destination-over" |"difference" |"exclusion" |"hard-light" |"hue" |"invert" |"lighten" |"lighter" |"luminosity" |"minus" |"multiply" |"normal" |"overlay" |"plus" |"reflect" |"saturation" |"screen" |"soft-light" |"source-atop" |"source-in" |"source-out" |"vivid-light" |"xor"
- Default Value:"normal"
- See also
-
Since: ArcGIS Maps SDK for JavaScript 4.18GraphicsLayer since 4.0, effect added at 4.18. -
Effect provides various filter functions that can be performed on the layer to achieve different visual effects similar to how image filters work. This powerful capability allows you to apply css filter-like functions to layers to create custom visual effects to enhance the cartographic quality of your maps. This is done by applying the desired effect to the layer's
effect
property as a string or an array of objects to set scale dependent effects.Notes
- Set featureEffect property if different effects need to be applied features that meet or fail a specified filter.
- If all of the following four properties are applied, then they will be applied in this order:
featureEffect
, effect, opacity and blendMode.
Known Limitations
- The effect is not supported in 3D SceneViews.
- The effect cannot be applied to a layer with a heatmap renderer.
- The effect is not supported in layers with featureReduction of type
cluster
enabled. - See print for known printing limitations.
- Default Value:null
- See also
Examples// the following effect will be applied to the layer at all scales // brightness will be applied first, then hue-rotate followed by contrast // changing order of the effects will change the final result layer.effect = "brightness(5) hue-rotate(270deg) contrast(200%)";
// set a scale dependent bloom effect on the layer layer.effect = [ { scale: 36978595, value: "drop-shadow(3px, 3px, 4px)" }, { scale: 18489297, value: "drop-shadow(2px, 2px, 3px)" }, { scale: 4622324, value: "drop-shadow(1px, 1px, 2px)" } ];
-
elevationInfo
elevationInfo Object
-
Specifies how graphics are placed on the vertical axis (z). This property may only be used in a SceneView. See the ElevationInfo sample for an example of how this property may be used.
If the elevation info is not specified, the effective elevation depends on the context and could vary per graphic.
- Properties
-
mode String
Defines how the feature is placed with respect to the terrain surface or 3D objects in the scene. If the geometry consists of multiple points (e.g. lines or polygons), the elevation is evaluated separately for each point. See the table below for a list of possible values.
Mode Description on-the-ground Features are aligned to the Ground. If the scene contains an IntegratedMeshLayer or IntegratedMesh3DTilesLayer, then features are aligned to the IntegratedMeshLayer or IntegratedMesh3DTilesLayer. If features have z-values, then the z-values are ignored in this mode. Features with 2D symbols are draped on the Ground or IntegratedMeshLayer or IntegratedMesh3DTilesLayer. This is the default mode for layers without z-values containing Polyline, Polygon features or Point features rendered with ObjectSymbol3DLayer. absolute-height Features are placed at an absolute elevation (z-value) above sea level. This z-value is determined by the geometry's z-value (if present). If featureExpressionInfo
is defined, the result of the expression is used instead of the geometry’s z-value. This mode doesn't take the elevation of the Ground or any other layers into account. This is the default value of features with any geometry type where hasZ istrue
.relative-to-ground Features are placed at an elevation relative to the Ground or IntegratedMeshLayer or IntegratedMesh3DTilesLayer. The feature's elevation is determined by summing up the elevation of the Ground or IntegratedMeshLayer or IntegratedMesh3DTilesLayer and the geometry's z-value (if present). If featureExpressionInfo
is defined, the result of the expression is used instead of the geometry’s z-value. If the geometries don't have z-values,relative-to-ground
is the default value for Point geometries rendered with IconSymbol3DLayers.relative-to-scene Features are aligned to extruded polygons, meshes, 3D Object SceneLayers or BuildingSceneLayers, depending on which one has higher elevation. If the feature is not directly above a building or any other feature, it is aligned to the elevation of the Ground or the IntegratedMeshLayer or IntegratedMesh3DTilesLayer. If present, the geometry's z-value is added to the elevation. If featureExpressionInfo
is defined, the result of the expression is used instead of the geometry’s z-value.Possible Values:"on-the-ground"|"relative-to-ground"|"absolute-height"|"relative-to-scene"
optional An elevation offset, which is added to the vertical position of the graphic. If
unit
is not defined, the offset is inmeters
. Whenmode = "on-the-ground"
, this property has no effect.featureExpressionInfo ObjectDefines how to override a feature's Z-value based on its attributes.
- Specification
-
title String
Title of the expression.
expression StringAn Arcade expression following the specification defined by the Arcade Feature Z Profile. Expressions may reference field values using the
$feature
profile variable and must return a number representing the z-value of the feature. Whenmode = "on-the-ground"
, this property has no effect. For line and polygon geometries the result of the expression is the same for all vertices of a feature.
unit ElevationUnit|null|undefinedThe unit for
featureExpressionInfo
andoffset
values. - See also
-
Inherited from Layer
-
The full extent of the layer. By default, this is worldwide. This property may be used to set the extent of the view to match a layer's extent so that its features appear to fill the view. See the sample snippet below.
Example// Once the layer loads, set the view's extent to the layer's fullextent layer.when(function(){ view.extent = layer.fullExtent; });
-
graphics
graphics Collection<Graphic>autocast
-
A collection of graphics in the layer. Each graphic is a vector representation of the location of a real-world feature. Each graphic in a single GraphicsLayer may contain either a Point, Polyline, or Polygon geometry. In addition, each Graphic in the collection may contain its own attributes, Symbol, and PopupTemplate.
To add a graphic to the GraphicsLayer use add(), GraphicsLayer.graphics.add() or GraphicsLayer.graphics.push().
- See also
Example// Add graphics to GraphicsLayer directly as an array layer.graphics = [graphicA, graphicB]; // Add graphics to layer via Collection layer.graphics.addMany([graphicC, graphicD]); // Add graphics to layer via Collection layer.graphics.push(graphicC, graphicD);
-
listMode
InheritedPropertylistMode String
Inherited from Layer -
Indicates how the layer should display in the LayerList widget. The possible values are listed below.
Value Description show The layer is visible in the table of contents. hide The layer is hidden in the table of contents. hide-children If the layer is a GroupLayer, BuildingSceneLayer, KMLLayer, MapImageLayer, TileLayer or WMSLayer, hide the children layers from the table of contents. Possible Values:"show" |"hide" |"hide-children"
- Default Value:"show"
-
loadStatus
InheritedPropertyloadStatus Stringreadonly
Inherited from Layer -
Represents the status of a load operation.
Value Description not-loaded The object's resources have not loaded. loading The object's resources are currently loading. loaded The object's resources have loaded without errors. failed The object's resources failed to load. See loadError for more details. Possible Values:"not-loaded" |"loading" |"failed" |"loaded"
- Default Value:"not-loaded"
-
Inherited from Layer
-
A list of warnings which occurred while loading.
-
loaded
loaded Booleanreadonly
-
Indicates whether the layer instance has loaded. When
true
, all the properties of the object can be accessed.- Default Value:false
-
maxScale
maxScale Number
-
The maximum scale (most zoomed in) at which the layer is visible in the view. If the map is zoomed in beyond this scale, the layer will not be visible. A value of
0
means the layer does not have a maximum scale. The maxScale value should always be smaller than the minScale value, and greater than or equal to the service specification.- Default Value:0
Examples// The layer will not be visible when the view is zoomed in beyond a scale of 1:1,000 layer.maxScale = 1000;
// The layer's visibility is not restricted to a maximum scale. layer.maxScale = 0;
-
minScale
minScale Number
-
The minimum scale (most zoomed out) at which the layer is visible in the view. If the map is zoomed out beyond this scale, the layer will not be visible. A value of
0
means the layer does not have a minimum scale. The minScale value should always be larger than the maxScale value, and lesser than or equal to the service specification.- Default Value:0
Examples// The layer will not be visible when the view is zoomed out beyond a scale of 1:3,000,000 layer.minScale = 3000000;
// The layer's visibility is not restricted to a minimum scale. layer.minScale = 0;
-
parent
InheritedPropertyparent Map |Basemap |Ground |GroupLayer |CatalogDynamicGroupLayer |CatalogLayer
Inherited from LayerSince: ArcGIS Maps SDK for JavaScript 4.27Layer since 4.0, parent added at 4.27. -
The parent to which the layer belongs.
-
persistenceEnabled
InheritedPropertypersistenceEnabled Boolean
Inherited from LayerSince: ArcGIS Maps SDK for JavaScript 4.28Layer since 4.0, persistenceEnabled added at 4.28. -
When
true
, the layer can be persisted. This property only has an effect for layers that are part of the WebMap or WebScene spec.- Default Value:false
-
screenSizePerspectiveEnabled
screenSizePerspectiveEnabled Boolean
Since: ArcGIS Maps SDK for JavaScript 4.4GraphicsLayer since 4.0, screenSizePerspectiveEnabled added at 4.4. -
Apply perspective scaling to screen-size point symbols in a SceneView. When
true
, screen sized objects such as icons, labels or callouts integrate better in the 3D scene by applying a certain perspective projection to the sizing of features. This only applies when using a SceneView.layer.screenSizePerspectiveEnabled = true
layer.screenSizePerspectiveEnabled = false
Known Limitations
Screen size perspective is currently not optimized for situations where the camera is very near the ground, or for scenes with point features located far from the ground surface. In these cases it may be better to turn off screen size perspective.
- Default Value:true
-
Inherited from Layer
-
The title of the layer used to identify it in places such as the LayerList widget.
If the layer is loaded from a portal item, the title of the portal item will be used. If a layer is loaded as part of a webmap or a webscene, then the title of the layer as stored in the webmap/webscene will be used.
-
type
type Stringreadonly
-
For GraphicsLayer the type is always "graphics".
-
visibilityTimeExtent
InheritedPropertyvisibilityTimeExtent TimeExtent |null |undefinedautocast
Inherited from LayerSince: ArcGIS Maps SDK for JavaScript 4.30Layer since 4.0, visibilityTimeExtent added at 4.30. -
Specifies a fixed time extent during which a layer should be visible. This property can be used to configure a layer that does not have time values stored in an attribute field to work with time. Once configured, the TimeSlider widget will display the layer within the set time extent. In the case that only one of the start or end date values are available, the layer remains visible indefinitely in the direction where there is no time value.
Aerial imagery can capture seasonal variations in vegetation, water bodies, and land use patterns. For example, in agricultural regions, aerial imageries taken during different growing seasons provide insights into crop health and productivity. Defining a fixed time extent on imageries from specific time periods provides temporal context and facilitates focused analysis based on specific time periods or events.
- Default Value:null
- See also
-
visible
InheritedPropertyvisible Boolean
Inherited from Layer -
Indicates if the layer is visible in the View. When
false
, the layer may still be added to a Map instance that is referenced in a view, but its features will not be visible in the view.- Default Value:true
Example// The layer is no longer visible in the view layer.visible = false; // Watch for changes in the layer's visibility // and set the visibility of another layer when it changes reactiveUtils.watch( () => layer.visible, (visible) => { if (visible) { anotherLayer.visible = true; } else { anotherLayer.visible = false; } } );
Method Overview
Name | Return Type | Summary | Class |
---|---|---|---|
Adds a graphic to the layer's graphic collection. | GraphicsLayer | ||
Adds one or more handles which are to be tied to the lifecycle of the object. | Accessor | ||
Adds an array of graphics to the layer. | GraphicsLayer | ||
Cancels a load() operation if it is already in progress. | Layer | ||
Promise<LayerView> | Called by the views, such as MapView and SceneView, when the layer is added to the Map.layers collection and a layer view must be created for it. | Layer | |
Destroys the layer and any associated resources (including its portalItem, if it is a property on the layer). | Layer | ||
Emits an event on the instance. | Layer | ||
Indicates whether there is an event listener on the instance that matches the provided event name. | Layer | ||
Returns true if a named group of handles exist. | Accessor | ||
| Layer | ||
| Layer | ||
| Layer | ||
Promise | Loads the resources referenced by this class. | Layer | |
Registers an event handler on the instance. | Layer | ||
Removes a graphic from the layer. | GraphicsLayer | ||
Clears all the graphics from the layer. | GraphicsLayer | ||
Removes a group of handles owned by the object. | Accessor | ||
Removes an array of graphics from the layer. | GraphicsLayer | ||
Promise |
| Layer |
Method Details
-
Adds a graphic to the layer's graphic collection. The before-changes, before-add, after-add, after-changes and change events will be emitted when this method is called.
Parametergraphic GraphicThe graphic to add to the layer.
-
Inherited from Accessor
Since: ArcGIS Maps SDK for JavaScript 4.25Accessor since 4.0, addHandles added at 4.25. -
Adds one or more handles which are to be tied to the lifecycle of the object. The handles will be removed when the object is destroyed.
// Manually manage handles const handle = reactiveUtils.when( () => !view.updating, () => { wkidSelect.disabled = false; }, { once: true } ); this.addHandles(handle); // Destroy the object this.destroy();
ParametershandleOrHandles WatchHandle|WatchHandle[]Handles marked for removal once the object is destroyed.
groupKey *optionalKey identifying the group to which the handles should be added. All the handles in the group can later be removed with Accessor.removeHandles(). If no key is provided the handles are added to a default group.
-
Adds an array of graphics to the layer. The before-changes, before-add, after-add, after-changes and change events will be emitted when this method is called.
-
createLayerView
InheritedMethodcreateLayerView(view, options){Promise<LayerView>}
Inherited from Layer -
Called by the views, such as MapView and SceneView, when the layer is added to the Map.layers collection and a layer view must be created for it. This method is used internally and there is no use case for invoking it directly.
Parametersview *The parent view.
options ObjectoptionalAn object specifying additional options. See the object specification table below for the required properties of this object.
Specificationsignal AbortSignaloptionalA signal to abort the creation of the layerview.
Returns- See also
-
Inherited from Layer
Since: ArcGIS Maps SDK for JavaScript 4.17Layer since 4.0, destroy added at 4.17. -
Destroys the layer and any associated resources (including its portalItem, if it is a property on the layer). The layer can no longer be used once it has been destroyed.
The destroyed layer will be removed from its parent object like Map, WebMap, WebScene, Basemap, Ground, or GroupLayer.
-
emit
InheritedMethodemit(type, event){Boolean}
Inherited from LayerSince: ArcGIS Maps SDK for JavaScript 4.5Layer since 4.0, emit added at 4.5. -
Emits an event on the instance. This method should only be used when creating subclasses of this class.
ReturnsType Description Boolean true
if a listener was notified
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hasEventListener
InheritedMethodhasEventListener(type){Boolean}
Inherited from Layer -
Indicates whether there is an event listener on the instance that matches the provided event name.
Parametertype StringThe name of the event.
ReturnsType Description Boolean Returns true if the class supports the input event.
-
hasHandles
InheritedMethodhasHandles(groupKey){Boolean}
Inherited from AccessorSince: ArcGIS Maps SDK for JavaScript 4.25Accessor since 4.0, hasHandles added at 4.25. -
Returns true if a named group of handles exist.
ParametergroupKey *optionalA group key.
ReturnsType Description Boolean Returns true
if a named group of handles exist.Example// Remove a named group of handles if they exist. if (obj.hasHandles("watch-view-updates")) { obj.removeHandles("watch-view-updates"); }
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isFulfilled
InheritedMethodisFulfilled(){Boolean}
Inherited from Layer -
isFulfilled()
may be used to verify if creating an instance of the class is fulfilled (either resolved or rejected). If it is fulfilled,true
will be returned.ReturnsType Description Boolean Indicates whether creating an instance of the class has been fulfilled (either resolved or rejected).
-
isRejected
InheritedMethodisRejected(){Boolean}
Inherited from Layer -
isRejected()
may be used to verify if creating an instance of the class is rejected. If it is rejected,true
will be returned.ReturnsType Description Boolean Indicates whether creating an instance of the class has been rejected.
-
isResolved
InheritedMethodisResolved(){Boolean}
Inherited from Layer -
isResolved()
may be used to verify if creating an instance of the class is resolved. If it is resolved,true
will be returned.ReturnsType Description Boolean Indicates whether creating an instance of the class has been resolved.
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Inherited from Layer
-
Loads the resources referenced by this class. This method automatically executes for a View and all of the resources it references in Map if the view is constructed with a map instance.
This method must be called by the developer when accessing a resource that will not be loaded in a View.
The
load()
method only triggers the loading of the resource the first time it is called. The subsequent calls return the same promise.It's possible to provide a
signal
to stop being interested into aLoadable
instance load status. When the signal is aborted, the instance does not stop its loading process, only cancelLoad can abort it.Parametersignal AbortSignaloptionalSignal object that can be used to abort the asynchronous task. The returned promise will be rejected with an Error named
AbortError
when an abort is signaled. See also AbortController for more information on how to construct a controller that can be used to deliver abort signals.ReturnsType Description Promise Resolves when the resources have loaded.
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on
InheritedMethodon(type, listener){Object}
Inherited from Layer -
Registers an event handler on the instance. Call this method to hook an event with a listener.
ParametersReturnsType Description Object Returns an event handler with a remove()
method that should be called to stop listening for the event(s).Property Type Description remove Function When called, removes the listener from the event. Exampleview.on("click", function(event){ // event is the event handle returned after the event fires. console.log(event.mapPoint); });
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Removes a graphic from the layer. The before-changes, before-remove, after-remove, after-changes and change events will be emitted when this method is called.
Parametergraphic GraphicThe graphic to remove from the layer.
- See also
-
Clears all the graphics from the layer. The before-changes, before-remove, after-remove, after-changes and change events will be emitted when this method is called.
- See also
-
Inherited from Accessor
Since: ArcGIS Maps SDK for JavaScript 4.25Accessor since 4.0, removeHandles added at 4.25. -
Removes a group of handles owned by the object.
ParametergroupKey *optionalA group key or an array or collection of group keys to remove.
Exampleobj.removeHandles(); // removes handles from default group obj.removeHandles("handle-group"); obj.removeHandles("other-handle-group");
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Removes an array of graphics from the layer. The before-changes, before-remove, after-remove, after-changes and change events will be emitted when this method is called.
- See also
-
Inherited from Layer
Since: ArcGIS Maps SDK for JavaScript 4.6Layer since 4.0, when added at 4.6. -
when()
may be leveraged once an instance of the class is created. This method takes two input parameters: acallback
function and anerrback
function. Thecallback
executes when the instance of the class loads. Theerrback
executes if the instance of the class fails to load.ParametersReturnsType Description Promise Returns a new promise for the result of callback
that may be used to chain additional functions.Example// Although this example uses MapView, any class instance that is a promise may use when() in the same way let view = new MapView(); view.when(function(){ // This function will execute once the promise is resolved }, function(error){ // This function will execute if the promise is rejected due to an error });
Event Overview
Name | Type | Summary | Class |
---|---|---|---|
|
{view: View,layerView: LayerView} |
Fires after the layer's LayerView is created and rendered in a view. |
Layer |
|
{view: View,error: Error} |
Fires when an error emits during the creation of a LayerView after a layer has been added to the map. |
Layer |
|
{view: View,layerView: LayerView} |
Fires after the layer's LayerView is destroyed and no longer renders in a view. |
Layer |
Event Details
-
Inherited from Layer
-
Fires after the layer's LayerView is created and rendered in a view.
- Properties
- See also
Example// This function will fire each time a layer view is created for this // particular view. layer.on("layerview-create", function(event){ // The LayerView for the layer that emitted this event event.layerView; });
-
Inherited from Layer
-
Fires when an error emits during the creation of a LayerView after a layer has been added to the map.
- Properties
- See also
Example// This function fires when an error occurs during the creation of the layer's layerview layer.on("layerview-create-error", function(event) { console.error("LayerView failed to create for layer with the id: ", layer.id, " in this view: ", event.view); });