Maps
You can use a scene
- Display a basemap layer
A basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. such as streets or satellite imagery. - Access and display data layers
A data layer is a layer that references geographic data from a file or a service and is used to visualize the data in a map or scene. based on files or services, including data you have authored. - Display terrain with an elevation layer
An elevation layer is a layer that defines the ground height or the surface for a scene. . - Display real-world objects such as buildings, cars, and trees.
- Display 3D visualizations of 2D objects.
- Perform 3D analysis, such as line-of-sight, visibility, and 3D measurements.
- Provide context for temporary points, lines, polygons, or text displayed as graphics
A graphic is a visual element composed of a geometry, symbol, and attributes that is displayed on a map or scene. . - Measure distance and explore spatial relationships between geometries
A geometry is a geometric shape, such as a point, polyline, or polygon, that contains one or more coordinates and a spatial reference. . - Inspect data layers and display information from attributes
Attributes are fields and values for a single feature or non-spatial record. They are typically stored in a database or service such as a feature service. .
How a scene works
A scene
For offline
Scene
A scene contains a collection of layers
You can instantiate a new Scene object by creating a new scene and building it entirely with code. With this approach, you typically first add a basemap layer
Scene* scene = new Scene(BasemapStyle::ArcGISImagery, this);
ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(
QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"),
this
);
scene->baseSurface()->elevationSources()->append(elevationSource);
You can also instantiate a Scene that's stored in a portal
// Define the QUrl to the portal item.
const QUrl qUrlPortal("https://www.arcgis.com/home/item.html?id=31874da8a16d45bfbc1273422f772270");
// Create a new scene using the QUrl to the portal item.
Scene* scene = new Scene(qUrlPortal, this);
When the Scene first appears in the SceneView, you can focus the initial display at a specified view point by setting the Scene::initialViewpoint() property. If an initial view point is not defined, the scene will initially display at a global scale.
Layer
Each layer
Scenes can also contain scene layers
The Layer class is the base class for all types of layers used in ArcGIS Maps SDK for Qt. The type of layer you create depends on the type of data you want to display. For example, to display feature data you can create a FeatureLayer that references an online service (such as a feature serviceArcGISVectorTiledLayer and AnnotationLayer. Similarly, 3D layers cannot be displayed in a mapArcGISSceneLayer.
void Layers::loadSceneLayers()
{
// Set the access token.
const QString accessToken = QStringLiteral("YOUR_ACCESS_TOKEN");
// Set the ArcGIS runtime environment Api Key with your access token.
ArcGISRuntimeEnvironment::setApiKey(accessToken);
// Create a new "trail heads" feature layer based on a service feature table (using the Url provided).
FeatureLayer* trailheadsLayer = new FeatureLayer(
new ServiceFeatureTable(QUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Trailheads_Styled/FeatureServer/0"), this),
this
);
// Create a new "trails" feature layer based on a service feature table (using the Url provided).
FeatureLayer* trailsLayer = new FeatureLayer(
new ServiceFeatureTable(QUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Trails_Styled/FeatureServer/0"), this),
this
);
// Create a new "open spaces" feature layer based on a service feature table (using the Url provided).
FeatureLayer* openSpacesLayer = new FeatureLayer(
new ServiceFeatureTable(QUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Parks_and_Open_Space_Styled/FeatureServer/0"), this),
this
);
// Add the three feature layers to the scene's operating layers list model collection.
m_scene->operationalLayers()->append(trailheadsLayer);
m_scene->operationalLayers()->append(trailsLayer);
m_scene->operationalLayers()->append(openSpacesLayer);
}
Camera
Scenes and scene views extend the concept of two dimensional viewpoints with a camera
The following properties define the camera position:
- Geographic location on the surface (longitude and latitude)
- Altitude (height, in meters, above sea level)
- Heading (angle about the z axis the camera is rotated, in degrees)
- Pitch (angle the camera is rotated up or down, in degrees)
- Roll (angle the camera is rotated side-to-side, in degrees)
// Create a camera
constexpr double latitude = 33.961;
constexpr double longitude = -118.808;
constexpr double altitude = 2000;
constexpr double heading = 0;
constexpr double pitch = 75;
constexpr double roll = 0;
const Camera camera(latitude, longitude, altitude, heading, pitch, roll);
A scene view
When a camera controller other than the default Globe is active, the scene view's viewpoint cannot be assigned. Attempts to do so do not raise an exception, but they are ignored.
The following camera controllers are provided:
GlobeCameraController(default) — Provides the default scene view camera behavior. Allows the user to freely move and focus the camera anywhere in the scene.OrbitGeoElementCameraController— Locks the scene view's camera to maintain focus relative to a (possibly moving) graphic. The camera can only move relative to the target graphic.OrbitLocationCameraController— Locks the scene view's camera to orbit a fixed location (map point). The camera can only move relative to the target map point.TransformationMatrixCameraController— Provides navigation by using aTransformationMatrixto control the camera's location and rotation. You need to pass this object to allTransformationfunctions. This can be used with transformation matrices produced by Augmented Reality APIs like ARKit (iOS) and ARCore (Android).Matrix Camera Controller
// Create a camera controller to follow a geoelement in the scene view.
// Pass a geoelement (graphic) and a distance (meters).
OrbitGeoElementCameraController* orbitCam = new OrbitGeoElementCameraController(planeGraphic, 50, this);
orbitCam->setCameraPitchOffset(75);
// Apply our new orbiting camera to the scene view.
m_sceneView->setCameraController(orbitCam);
SceneView
A scene view
After creating a scene view
Add a Scene to a SceneView control to display it. Changes you make to the scene, such as adding, removing, or reording layers, will immediately be reflected in the display. The Scene::initialViewpoint() property will determine the area shown when the scene loads.
// Create a scene view and set scene and viewpoint
SceneQuickView* sceneView = new SceneQuickView(scene);
sceneView->setArcGISScene(scene);
sceneView->setViewpointCameraAsync(camera);
A scene view
- Adjust light, atmosphere, and space effects.
- Display image overlays on the scene surface.
- Lock the camera to a location or geoelement
A geoelement refers to any geographic element in a map or map view that can be identified by its location to return attribute information. . - Add analysis overlays to visualize analysis results.
- Identify and select features using a mouse or tap location.
- Export an image of the current display.
- Apply a time extent to filter the display of features.
Examples
Display a scene with elevation
This example uses a Scene and SceneView to display the topographic basemap layerCamera is created to define the initial view of the scene.
Steps
- Create a
Sceneand add a basemap layerA basemap layer is the layer in a map or scene that displays basemap data. The data source for a basemap layer is typically a basemap service. . - Use an elevation service to define the
Scene::baseSurface(). - Create a
SceneViewand set the camera position.
Scenes3d::Scenes3d(QObject* parent /* = nullptr */):
QObject(parent),
m_scene(new Scene(BasemapStyle::ArcGISImagery, this))
{
// create a new elevation source from Terrain3D REST service
ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(
QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
// add the elevation source to the scene to display elevation
m_scene->baseSurface()->elevationSources()->append(elevationSource);
}
// Set the view (created in QML)
void Scenes3d::setSceneView(SceneQuickView* sceneView)
{
if (!sceneView || sceneView == m_sceneView)
return;
m_sceneView = sceneView;
m_sceneView->setArcGISScene(m_scene);
// create a camera
constexpr double latitude = 33.961;
constexpr double longitude = -118.808;
constexpr double altitude = 2000;
constexpr double heading = 0.0;
constexpr double pitch = 75.0;
constexpr double roll = 0.0;
const Camera camera(latitude, longitude, altitude, heading, pitch, roll);
m_sceneView->setViewpointCameraAsync(camera);
emit sceneViewChanged();
}
Display a scene from a mobile scene package
This example displays a scene
Steps
- Create a
MobileScenePackageusing the path to a local .mspk file. - Call
MobileScenePackage::load()to load the package. - When the package loads, get the first scene from the package using the
MobileScenePackage::scenes()property. - Display the scene in a
SceneView.
// Create scene package and connect to signals.
void Scenes3d::createScenePackage(const QString& filePath)
{
m_scenePackage = new MobileScenePackage(filePath, this);
connect(m_scenePackage, &MobileScenePackage::doneLoading, this, &Scenes3d::packageLoaded);
m_scenePackage->load();
}
// Check for errors, acquire first scene in package, set to scene view.
void Scenes3d::packageLoaded(const Error& e)
{
if (!e.isEmpty())
{
qDebug() << QString("Package load error: %1 %2").arg(e.message(), e.additionalMessage());
return;
}
if (m_scenePackage->scenes().isEmpty())
return;
m_scene = m_scenePackage->scenes().at(0);
if (m_scene && m_sceneView)
m_sceneView->setArcGISScene(m_scene);
}
Tutorials
Samples

Choose camera controller

Change atmosphere effect

Animate images with image overlay

Open mobile scene package

Open a scene portal item


