Add the plugin to a new project
To launch Unreal Engine, open the Epic Games launcher and click on Library. Choose the correct version and click Launch. When you launch Unreal Engine, the Unreal Project Browser automatically opens.
Under Recent projects, select the development category that best matches your industry.
Select a template for your project from the list. We recommend using a blank template to initialize the plugin.
Set the project to a C++ project. This will create a Visual Studio project and fulfills the requirement to have at least one empty C++ class in the source code folder. You can select the quality/performance level, target platform, whether to include Starter Content, and more. See the Deployment page for more information.
At the bottom of the window, select where you want to store your project, and give your project a name. Click Create to finish.
For more information on project settings see Creating a New Project from Unreal Engine 5 Documentation.
The ArcGIS Maps SDK for Unreal Engine should be installed in the project directory.
Exit Unreal Engine and close Visual Studio. Then create a Plugins folder in the main project directory.
Extract the ArcGISMapsSDK folder from the .zip file and copy it to the new Plugins folder.
When you open the project, you can find ArcGIS Maps SDK for Unreal Engine is enabled in Plugins.
To open the project, there are three ways:
Double-click the project in the Epic Games launcher or Unreal Engine Project Browser.
.uprojectin the main project directory.
.slnfile in the main project directory and launch the project from Visual Studio. For information about setting up Visual Studio for Unreal Engine, see the Unreal Engine 5 documentation.
Click Window in the menu bar and select World Settings.
Open Advanced under World and check the Enable Large Worlds.