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Browse the documentation below to discover the key features.

Create interactive GIS visualizations

Seamlessly combine GIS data and game environment.

Identify and visualize layer attributes

Identify 3D object scene layer attributes and apply various shaders to render data based on attributes.

Support different spatial references

Global scenes support all geographic coordinate systems and Web Mercator (Auxiliary Sphere); local scenes support all projected coordinate systems, WGS84, and CGCS2000.

Integrate real-world elevation

Enables terrain surfaces from multiple elevation sources in a scene and elevation exaggeration, which enhances vertical scale.

Geolocate actors

Place actors at specific geographic locations.

Perform spatial analysis

Use the Geometry Engine for spatial analysis such as measurement and geometry operations.

Load online and local file data

Consume content and services from ArcGIS or local files.

Access secure services

Use API keys to access ArcGIS location services and use OAuth 2.0 to access ArcGIS Enterprise services.

Immerse in GIS scenes

Add first-person or third-person templates just like you do with other game engine projects.

Access rendering pipeline/code

Provides access to rendering pipelines, enabling custom shaders, post-processing effects, and visual enhancements for ArcGIS content.

No code/low code options

Options to use UI, Components, Blueprints, or C++ API.

Deploy to different platforms

Build and deploy to Windows, macOS, Linux, Android, iOS, and XR devices.

Measure on the map

Make accurate geodetic measurements of distance and area.

Calculate line of sight

Perform a line of sight analysis.

Cycle through time of day

Change your scene according to time of the day.

Access additional GIS capabilities with ArcGIS services

The SDK provides APIs to help integrate other location services and ArcGIS capabilities via REST calls.

Next steps

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