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ArcGISIntegratedMeshLayer

Namespace: Esri::GameEngine::Layers
Class: Esri/GameEngine/Layers/ArcGISIntegratedMeshLayer
Since: 1.0.0
Inheritance: ArcGISLayer->ArcGISIntegratedMeshLayer

Summary

Public class that will contain a layer with an integrated mesh inside.

Constructors

ArcGISIntegratedMeshLayer(const FString&, const FString&)

Creates a new layer.

Since 1.0.0

Arguments
NameTypeConstSummary
sourceFStringYes

Layer source.

APIKeyFStringYes

API key used to load data.

ArcGISIntegratedMeshLayer(const FString&, const FString&, float, bool, const FString&)

Creates a new layer.

Since 1.0.0

Arguments
NameTypeConstSummary
sourceFStringYes

Layer source.

nameFStringYes

Layer name.

opacityfloatNo

Layer opacity.

visibleboolNo

Layer visible or not.

APIKeyFStringYes

API key used to load data.

Properties

PropertyTypeNullableReadonlySummary
MaterialReferenceUMaterialInterface*NoNo

The user-defined material reference to render the layer.

MeshModificationsArcGISCollection<ArcGISMeshModification>NoNo

A mutable collection of ArcGISMeshModification to apply to the layer.

MaterialReference

UMaterialInterface* GetMaterialReference() const

void SetMaterialReference(UMaterialInterface* materialReference)

The user-defined material reference to render the layer.

This is required to be set before the layer is loaded or an error will occur.

MeshModifications

ArcGISCollection<ArcGISMeshModification> GetMeshModifications() const

void SetMeshModifications(const ArcGISCollection<ArcGISMeshModification>& meshModifications)

A mutable collection of ArcGISMeshModification to apply to the layer.

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