Namespace: Esri::GameEngine::Map
Class: Esri/GameEngine/Map/ArcGISMapElevation
Since: 1.0.0
Summary
The map elevation contains elevation sources and additional properties and can be rendered using an ArcGISMapComponent.
Constructors
ArcGISMapElevation()
Create an elevation for the map with no elevation sources.
Since 1.0.0
ArcGISMapElevation(ArcGISElevationSource&)
Create an elevation for the map with one elevation source.
Since 1.0.0
Arguments
Name | Type | Const | Summary |
---|---|---|---|
elevation | No | Elevation source |
ArcGISMapElevation(ArcGISCollection<ArcGISElevationSource>&)
Create an elevation for map.
Since 1.2.0
Arguments
Name | Type | Const | Summary |
---|---|---|---|
elevation | ArcGISCollection<ArcGISElevationSource> | No | List of the elevation sources. |
Properties
Property | Type | Nullable | Readonly | Summary |
---|---|---|---|---|
ArcGISCollection<ArcGISElevationSource> | No | No | List of elevation sources included on the elevation. | |
ArcGISCollection<ArcGISMeshModification> | No | No | A mutable collection of ArcGISMeshModification to apply to the terrain. |
ElevationSources
ArcGISCollection<ArcGISElevationSource> GetElevationSources() const
void SetElevationSources(const ArcGISCollection<ArcGISElevationSource>& elevationSources)
List of elevation sources included on the elevation.
The order of the elevation sources in the collection indicate which elevation has priority when the sources are spatially coincident. Items with higher indexes are on top of items with lower indices in the collection.
MeshModifications
ArcGISCollection<ArcGISMeshModification> GetMeshModifications() const
void SetMeshModifications(const ArcGISCollection<ArcGISMeshModification>& meshModifications)
A mutable collection of ArcGISMeshModification to apply to the terrain.