Toolkit

The ArcGIS Runtime SDK for iOS offers an open source toolkit that contains components to help simplify your iOS app development. Check out the examples project to see these components in action or read through the documentation to learn more about them.

To use Toolkit in your project:

Toolkit Components

  • Augmented reality (AR) - Integrates the scene view with ARKit to enable augmented reality (AR).
  • Bookmarks - Shows bookmarks, from a map, scene, or a list.
  • Compass - Shows a compass direction when the map is rotated. Auto-hides when the map points north up.
  • JobManager - Suspends and resumes ArcGIS Runtime tasks when the app is background, terminated, and relaunched.
  • LegendViewController - Displays a legend for all the layers in a map or scene contained in an AGSGeoView.
  • MeasureToolbar - Allows measurement of distances and areas on the map view.
  • PopupController - Display details and media, edit attributes, geometry and related records, and manage the attachments of features and graphics (pop-ups are defined in the popup property of features and graphics).
  • Scalebar - Displays current scale reference.
  • TemplatePickerViewController - Allows a user to choose a template from a list of AGSFeatureTemplate when creating new features.
  • TimeSlider - Allows interactively defining a temporal range (i.e. time extent) and animating time moving forward or backward. Can be used to manipulate the time extent in a MapView or SceneView.

Requirements

The ArcGIS Runtime Toolkit for iOS has a Target SDK version of 13.0, meaning that it can run on devices with iOS 13.0 or newer.

Instructions

Swift Package Manager

  1. Open your project in Xcode
  2. Go to File > Swift Packages > Add Package Dependency option
  3. Enter https://github.com/Esri/arcgis-runtime-toolkit-ios as the package repository URL
  4. Choose version 100.13.0 or a later version. Click Next. Only version 100.11.0 or newer supports Swift Package Manager.

New to Swift Package Manager? Visit swift.org/package-manager/.

Cocoapods

  1. Add pod 'ArcGIS-Runtime-Toolkit-iOS' to your podfile

  2. Run pod install. This will download the toolkit and the ArcGIS Runtime SDK for iOS which the toolkit depends upon and then configure your project to reference them both

  3. Add import ArcGISToolkit in your source code and start using the toolkit components

    New to cocoapods? Visit cocoapods.org

Manual

  1. Clone or download this repo
  2. Drag and Drop the arcgis-runtime-toolkit-ios folder into your project through the Xcode Project Navigator pane
  3. Add the ArcGISToolkit library in your app, by adding it to the Frameworks, Libraries, and Embedded Content section of the General pane for your app target. The ArcGISToolkit library contains the ArcGIS Runtime SDK for iOS library, so you don't need to add that separately.
  4. Add import ArcGIS and import ArcGISToolkit in your source code and start using the toolkit components

SwiftLint

Both the toolkit and examples app support SwiftLint. You can install SwiftLint from here. It is not necessary to have it installed in order to build, but you will get a warning without it. The specific rules the linter uses can be found in the swiftlint.yml files in the Toolkit and Examples directories.

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