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Note: Support for 3D on mobile devices may vary, view the system requirements for more information.

Important notes:

  • This sample shows experimental functionality, please read the documentation carefully before using it in a product.

This sample demonstrates how to implement a "masking" effect, where the entire map is darkened except for a user-defined geometry. The effect is ideal to draw the attention of the viewer to a given region.

This sample assumes familiarity with custom layer views. See the documentation of BaseLayerView2D for more information.

Soft-edge masks with Canvas2D

The sample implements a soft-edge masking effect; the new layer type defines three configuration properties:

  • color. The color assumed by the masked area.
  • geometry. The geometry that defines the unmasked area; the unmasked area is fully transparent. Anything outside of this geometry will be masked using color.
  • distance. The length in pixels that it takes to transition from unmasked to masked.

The effect is implemented on a tile-by-tile basis; a tile is cleared to the mask color color and then an unmasked area is created by drawing the geometry using CanvasRenderingContext2D.globalCompositeOperation = "destination-out";. The exact drawing algorithm used depends on the geometry type.

The figure below exemplifies the algorithm in the case of polygon geometry; in order to create a soft transition from unmasked to masked, the ring of the polygon geometry is rendered as a thick line; this has the effect of slightly reducing the opacity over a large area; then the geometry is rendered again as a thinner line, thereby making the tile even more transparent close to the midline of the ring. Finally, the geometry is rendered as a fill so that the inner part of the unmasked area becomes fully transparent.

masking-effect

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