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import ObjectSymbol3DLayer from "@arcgis/core/symbols/ObjectSymbol3DLayer.js";
Inheritance:
ObjectSymbol3DLayerSymbol3DLayerAccessor
Since
ArcGIS Maps SDK for JavaScript 4.0

ObjectSymbol3DLayer is used to render Point geometries using a volumetric 3D shape (e.g., a sphere or cylinder) with a PointSymbol3D in a SceneView. MapView does not support 3D symbols. Polygon features may also be rendered with ObjectSymbol3DLayers, but the object symbol layer must be contained in a PolygonSymbol3D, not a PointSymbol3D in this scenario.

The shape of the object is set in the resource property and the color of the object is set in the material property. The size of the object is always defined in meters. Size can be directly set in the height, width, and depth properties. Object color and size can also be data-driven by adding size and/or color visual variables to any Renderer that uses this symbol layer.

ObjectSymbol3DLayers must be added to the symbolLayers property of either PointSymbol3D or PolygonSymbol3D symbols. Multiple symbol layers may be used in a single symbol. The image below depicts a point FeatureLayer whose features are symbolized with a PointSymbol3D containing a cylinder-based ObjectSymbol3DLayer.

symbols-3d-objects

See Symbol3DLayer and Symbol3D to read more general information about 3D symbols, symbol layers and how they relate to one another.

See also
Examples
// symbol using a cylinder as a resource
const symbol = new PointSymbol3D ({
symbolLayers: [ new ObjectSymbol3DLayer({
width: 5, // diameter of the object from east to west in meters
height: 20, // height of the object in meters
depth: 15, // diameter of the object from north to south in meters
resource: { primitive: "cylinder" },
material: { color: "red" }
})]
});
// symbol using a glTF 3D model as a resource
const symbol = new PointSymbol3D({
symbolLayers: [ new ObjectSymbol3DLayer({
resource: {
href: "../3d-assets/model.gltf"
},
height: 3,
material: {
color: "red"
}
})]
});

Constructors

Constructor

Constructor
Parameters
ParameterTypeDescriptionRequired
properties
See the properties table for a list of all the properties that may be passed into the constructor.

Properties

Any properties can be set, retrieved or listened to. See the Watch for changes topic.

anchor

Property
Type
ObjectSymbol3DLayerAnchor | null | undefined

The positioning of the symbol relative to the geometry. The default behavior (origin) depends on the resource:

  • For sphere, cube and diamond primitives, the origin is at the center.
  • For cylinder, cone, inverted-cone and tetrahedron primitives, the origin is at the bottom.
  • For href resources, the origin coincides with the origin of the 3D model.

If anchor is set to relative, the anchor is defined by anchorPosition as a fraction of the symbol's bounding box.

Default value
"origin"

anchorPosition

autocast Property
Type
Symbol3DAnchorPosition3D | null | undefined
Since
ArcGIS Maps SDK for JavaScript 4.10

Defines the anchor relative to the center of the symbol layer resource. It is specified as a ratio of the resource's bounding box dimensions. For example, a value of { x: 0, y: 0, z: 0 } designates the center, while a value of { x: -0.5, y: -0.5, z: -0.5 } places the symbol at the lower south-west corner of the symbol's bounding box.

This property only applies when anchor is set to relative.

Examples
symbolLayer.anchor = "relative";
symbolLayer.anchorPosition = { x: 0, y: 0, z: -0.5 }; // equivalent to `anchor: "bottom"`
symbolLayer.anchor = "relative";
symbolLayer.anchorPosition = { x: 1.5, y: 1, z: 0 }; // the anchor can be placed outside of the symbol's bounding box

castShadows

Property
Type
boolean
Since
ArcGIS Maps SDK for JavaScript 4.11

Indicates whether the symbol layer geometry casts shadows in the scene. Setting this property to false will disable shadows for the symbol layer even if direct shadows are enabled in SceneView.environment.

Default value
true
Example
// disables shadow casting
symbolLayer.castShadows = false;

declaredClass

readonlyinherited Property
Type
string
Inherited from: Accessor
Since
ArcGIS Maps SDK for JavaScript 4.7

The name of the class. The declared class name is formatted as esri.folder.className.

depth

Property
Type
number | null | undefined

The depth, or diameter from north to south, of the object in meters. If undefined, the depth will be calculated to maintain the original proportions of the object.

Default value
10
Example
// depth of the symbol in meters
symbolLayer.depth = 5000;

heading

Property
Type
number | null | undefined

The clockwise rotation of the symbol in the horizontal plane (i.e., around the z axis). The rotation is specified in degrees and is relative to the y-axis.

If the symbol resource is aligned such that its forward facing side points in the direction of the y-axis (the y-axis always points North in WGS84 or WebMercator coordinates), its upwards facing side is pointing in the direction of the z-axis, and its right-hand side points in the direction of the x-axis (the x-axis always points East in WGS84 or WebMercator coordinates), then this angle corresponds to the heading of the symbol.

Example
// heading of the symbol in degrees
symbolLayer.heading = 180;

height

Property
Type
number | null | undefined

The height of the object in meters. If undefined, the height will be calculated to maintain the original proportions of the object.

Default value
10
Example
// height of the symbol in meters
symbolLayer.height = 1000;

material

autocast Property
Type
Symbol3DMaterial | null | undefined

The material used to shade the object. This property defines the object's color and emissive properties.

Examples
// CSS color string
symbolLayer.material = {
color: "dodgerblue"
};
// HEX string
symbolLayer.material = {
color: "#33cc33";
};
// array of RGBA values
symbolLayer.material = {
color: [51, 204, 51, 0.3];
};
// object with rgba properties
symbolLayer.material = {
color: {
r: 51,
g: 51,
b: 204,
a: 0.7
}
};
// object with emissive properties enabled
symbolLayer.material: {
color: "#00E9FF",
emissive: { strength: 1, source: "color" },
};
// object with emissive properties from a object's texture
symbolLayer.material: {
emissive: { strength: 1, source: "emissive" },
};

resource

autocast Property
Type
ObjectSymbol3DLayerResource | null | undefined

The primitive shape (primitive) or external 3D model (href) used to visualize the points. If both properties are present, primitive takes precedence and href is ignored. When using the href property, external 3D models must be present in glTF format.

See also
Default value
{ primitive: "sphere" }

roll

Property
Type
number | null | undefined
Since
ArcGIS Maps SDK for JavaScript 4.4

The rotation of the symbol in the lateral vertical plane (i.e., around the y axis). The rotation is specified in degrees and is relative to the x-axis. At 0 degrees, the model is level. A positive value lifts the left part and lowers the right part of the model.

If the symbol resource is aligned such that its forward facing side points in the direction of the y-axis (the y-axis always points North in WGS84 or WebMercator coordinates), its upwards facing side is pointing in the direction of the z-axis, and its right-hand side points in the direction of the x-axis (the x-axis always points East in WGS84 or WebMercator coordinates), then this angle corresponds to the roll of the symbol.

Example
// roll of the symbol in degrees
symbolLayer.roll = 90;

tilt

Property
Type
number | null | undefined
Since
ArcGIS Maps SDK for JavaScript 4.4

The rotation of the symbol in the longitudinal vertical plane (i.e., around the x axis). The rotation is specified in degrees and is relative to the y-axis. At 0 degrees, the model is level. A positive value points lifts the front and lowers the back of the model.

If the symbol resource is aligned such that its forward facing side points in the direction of the y-axis (the y-axis always points North in WGS84 or WebMercator coordinates), its upwards facing side is pointing in the direction of the z-axis, and its right-hand side points in the direction of the x-axis (the x-axis always points East in WGS84 or WebMercator coordinates), then this angle corresponds to the tilt of the symbol.

Example
// tilt of the symbol in degrees
symbolLayer.tilt = 45;

type

readonly Property
Type
"object"

The object type.

width

Property
Type
number | null | undefined

The width, or diameter from east to west, of the object in meters. If undefined, the width will be calculated to maintain the original proportions of the object.

Default value
10
Example
// width of the symbol in meters
symbolLayer.width = 5000;

Methods

MethodSignatureClass
fromJSON
inherited static
fromJSON(json: any): any
clone(): ObjectSymbol3DLayer
toJSON
inherited
toJSON(): any

fromJSON

inheritedstatic Method
Signature
fromJSON (json: any): any
Inherited from: JSONSupportMixin

Creates a new instance of this class and initializes it with values from a JSON object generated from an ArcGIS product. The object passed into the input json parameter often comes from a response to a query operation in the REST API or a toJSON() method from another ArcGIS product. See the Using fromJSON() topic in the Guide for details and examples of when and how to use this function.

Parameters
ParameterTypeDescriptionRequired
json
any

A JSON representation of the instance in the ArcGIS format. See the ArcGIS REST API documentation for examples of the structure of various input JSON objects.

Returns
any

Returns a new instance of this class.

clone

Method
Signature
clone (): ObjectSymbol3DLayer

Creates a deep clone of the symbol layer.

Returns
ObjectSymbol3DLayer

A deep clone of the object that invoked this method.

Example
// Creates a deep clone of the graphic's first symbol layer
let symLyr = graphic.symbol.symbolLayers.at(0).clone();

toJSON

inherited Method
Signature
toJSON (): any
Inherited from: JSONSupportMixin

Converts an instance of this class to its ArcGIS portal JSON representation. See the Using fromJSON() guide topic for more information.

Returns
any

The ArcGIS portal JSON representation of an instance of this class.