ITriangles Interface

Indicator interface that identifies a Triangles patch.


A Triangles part is a type of surface patch used to construct a MultiPatch, defined by a collection of points that specify the triangle surfaces that comprise it. Each consecutive triplet of vertices defines a new triangle, and the vertex count must be a multiple of three. For a Triangles part with six points, the triangle surfaces are defined by points: (0, 1, 2), (3, 4, 5). The front side of each triangle is established by orienting its vertices clockwise.

Inherited Interfaces

Interfaces Description
IGeometry Provides access to members that describe properties and behavior of all geometric objects.

Classes that implement ITriangles

Classes Description
Triangles A collection of 3D triangles, where each consecutive triplet of vertices defines a new triangle


Triangles Example

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