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import BaseLayerViewGL2D from "@arcgis/core/views/2d/layers/BaseLayerViewGL2D.js";
Inheritance:
BaseLayerViewGL2DLayerViewAccessor
Since
ArcGIS Maps SDK for JavaScript 4.11

Represents the LayerView of a Layer after it has been added to a Map with a MapView. In contrast to the related class BaseLayerView2D, this one exposes WebGL rendering capabilities.

Important notes

This interface is experimental. Please read the following information carefully before using it in a product.

Due to the nature of WebGL it is not possible to fully sandbox user-supplied code, and its malfunctions can affect the performance, visual quality and even stability of the entire MapView. For this reason, Esri does not provide any support for issues related to WebGL rendering in custom rendering code, or for issues that arise in MapView rendering while using custom rendering code.

This class may be extended to create a custom LayerView for a Layer. A LayerView is created on demand by the MapView when a layer is added the to list of layers of its map.

The subclass can implement multiple functions of the LayerView lifecycle.

  • First, the attach() method is called when the LayerView is about to start drawing the layer's content; it is usually responsible for resource allocation.
  • Then during the life of the LayerView the render() method is called once per frame; it must complete drawing before returning.
  • Finally the detach() method is called after the layer is removed from the map; it releases all allocated resources and stops on-going requests.

Each of these functions has access to the MapView's WebGL context through the instance property this.context. The developer must provide own shaders, meshes and textures, and is responsible for setting the required GL states on the context.

As a convenience for the developer, starting with version 4.14 of the API, BaseLayerViewGL2D includes tessellation helper methods; the developer can supply Point, Multipoint, Polyline, Extent, or Polygon geometries and have them converted to abstract descriptions of triangle meshes that can be easily fed to the GPU as vertex and index buffers. The SDK sample explains in detail how to use the tessellation helpers and how to write compatible shaders.

See also
Example
let CustomLayerView2D = BaseLayerViewGL2D.createSubclass({
render(renderParameters) {
const gl = this.context;
...
}
attach() {
const gl = this.context;
...
}
detach() {
const gl = this.context;
...
}
});
let CustomTileLayer = Layer.createSubclass({
tileInfo: TileInfo.create({ spatialReference: { wkid: 3857 }}),
createLayerView(view) {
if (view.type === "2d") {
return new CustomLayerView2D({
view: view,
layer: this
});
}
}
});

Constructors

Constructor

Constructor
Parameters
ParameterTypeDescriptionRequired
properties
See the properties table for a list of all the properties that may be passed into the constructor.

Properties

Any properties can be set, retrieved or listened to. See the Watch for changes topic.
PropertyTypeClass
context
readonly
declaredClass
readonly inherited
layer
readonly
spatialReferenceSupported
readonly inherited
suspended
readonly inherited
Tile[]
uid
readonly inherited
updating
readonly inherited
view
readonly
visible
inherited
visibleAtCurrentScale
readonly inherited
visibleAtCurrentTimeExtent
readonly inherited

context

readonly Property
Type
WebGL2RenderingContext

The WebGL rendering context associated to this layer view.

declaredClass

readonlyinherited Property
Type
string
Inherited from: Accessor

The name of the class. The declared class name is formatted as esri.folder.className.

layer

readonly Property
Type
Layer

References the layer this LayerView represents.

spatialReferenceSupported

readonlyinherited Property
Type
boolean
Inherited from: LayerView
Since
ArcGIS Maps SDK for JavaScript 4.23

Indicates if the spatialReference of the MapView or Map component is supported by the layer view. When false layer view will be suspended.

Known Limitations

This property is not supported for layer views of a 3D SceneView or Scene component.

See also

suspended

readonlyinherited Property
Type
boolean
Inherited from: LayerView

Value is true if the layer is suspended (i.e., layer will not redraw or update itself when the extent changes).

See also

tiles

Property
Type
Tile[]

The array of Tile objects computed to cover the MapView's visible area. This array is updated when the view is animating or the user is interacting with it. Then if tiles have been added or removed, tilesChanged() is called.

See also

uid

readonlyinherited Property
Type
string
Inherited from: IdentifiableMixin
Since
ArcGIS Maps SDK for JavaScript 4.33

An automatically generated unique identifier assigned to the instance. The unique id is generated each time the application is loaded.

updating

readonlyinherited Property
Type
boolean
Inherited from: LayerView

Indicates if the layer view is making any updates that will impact what is displayed on the map. For example, this value is true when renderer, definitionExpression, filter or effect is changed or if the layer view is in the process of the fetching data.

Watch FeatureLayerView.dataUpdating property instead to only know when the data has been updated (e.g. to run statistics query on all feature available in the layer view).

Default value
false
Example
// Check for the first time layerView.updating becomes false. Then query for
// features that are visible within the view associated with the layer view.
await reactiveUtils.whenOnce(() => !layerView.updating);
const query = layerView.createQuery();
query.geometry = layerView.view.extent;
const result = layerView.queryFeatures(query);

view

readonly Property
Type
MapView
Since
ArcGIS Maps SDK for JavaScript 4.28

References the MapView this LayerView belongs to.

Example
// Check for the first time layerView.updating becomes false. Then query for
// features that are visible within the view associated with the layer view.
await reactiveUtils.whenOnce(() => !layerView.updating);
const query = layerView.createQuery();
query.geometry = layerView.view.extent;
const result = layerView.queryFeatures(query);

visible

autocast inherited Property
Type
boolean
Inherited from: LayerView

When true, the layer is visible in the view. Value of this property is inherited from the layer.visible unless the developer overrides it. The layerView.visible will take precedence over layer.visible if both properties are set.

Default value
true

visibleAtCurrentScale

readonlyinherited Property
Type
boolean
Inherited from: LayerView
Since
ArcGIS Maps SDK for JavaScript 4.30

When true, the layer is visible in the view at the current scale. This applies to layers that have minScale and maxScale properties set.

Known Limitations

This property isn’t supported for tiled layers in 3D SceneView or in the Scene component

See also
Default value
true

visibleAtCurrentTimeExtent

readonlyinherited Property
Type
boolean
Inherited from: LayerView
Since
ArcGIS Maps SDK for JavaScript 4.30

When true, the layer is visible in the view's View.timeExtent. This applies to layers that have a Layer.visibilityTimeExtent.

See also
Default value
true

Methods

MethodSignatureClass
attach(): void
bindRenderTarget(): void
detach(): void
emit
inherited
emit<Type extends EventNames<this>>(type: Type, event?: this["@eventTypes"][Type]): boolean
getRenderTarget(): RenderTarget
hasEventListener
inherited
hasEventListener<Type extends EventNames<this>>(type: Type): boolean
hitTest(mapPoint: Point, screenPoint: ScreenPoint): Promise<ViewHit[] | null | undefined>
isFulfilled
inherited
isFulfilled(): boolean
isRejected
inherited
isRejected(): boolean
isResolved
inherited
isResolved(): boolean
on
inherited
on<Type extends EventNames<this>>(type: Type, listener: EventedCallback<this["@eventTypes"][Type]>): ResourceHandle
render(renderParameters: RenderParameters): void
requestRender(): void
tessellateExtent(extent: Extent): Promise<TessellatedMesh>
tessellateMultipoint(multipoint: Multipoint, footprint: Rect): Promise<TessellatedMesh>
tessellatePoint(point: Point, footprint: Rect): Promise<TessellatedMesh>
tessellatePolygon(polygon: Polygon): Promise<TessellatedMesh>
tessellatePolyline(polyline: Polyline, width: number): Promise<TessellatedMesh>
tilesChanged(added: Tile[], removed: Tile[]): void
when
inherited
when<TResult1 = this, TResult2 = never>(onFulfilled?: OnFulfilledCallback<this, TResult1> | null | undefined, onRejected?: OnRejectedCallback<TResult2> | null | undefined): Promise<TResult1 | TResult2>

attach

Method
Signature
attach (): void

Method called after the LayerView is created and right before it starts drawing the layer's content. Typically this method is implemented to start watching property changes on the layer and to initialize WebGL objects such as shaders.

See also
Returns
void
Example
// Create a shader program and a property watcher
attach() {
let gl = this.context;
this._shaderProgram = gl.createProgram();
...
this._propertyHandle = reactiveUtils.watch(
() => this.layer.opacity,
() => this.requestRender()
);
}

bindRenderTarget

Method
Signature
bindRenderTarget (): void

Bind the designated rendering output surface and restore the correct viewport.

This method can be used after the WebGL state has been altered by a call to gl.bindFramebuffer() to restore the framebuffer that contains the final, composited frame, i.e. the one that is guaranteed to be bound right before control is handed over to render(). Note that this may or may not be the default framebuffer; MapView can use various surfaces for frame compositing and there is no guarantee that when render() is called, the bound framebuffer is the default one.

Together with the framebuffer, also a matching full-size viewport is restored.

Returns
void
Example
render() {
let gl = this.context;
...
// Bind a temporary offscreen surface
gl.bindFramebuffer(gl.FRAMEBUFFER, this.myOffscreenSurface);
...
// Render to the offscreen surface
...
// Bind the original render surface so that the image stored
// into the temporary one can be blitted/composited with the
// actual frame data
this.bindRenderTarget();
...
// Your own frame composition logic
...
}

detach

Method
Signature
detach (): void

Method called after the layer is removed and the LayerView is about to be removed. Typically, this method is implemented to free resources like watchers and destroy WebGL objects such as shader programs.

See also
Returns
void
Example
// Remove the watchers and destroy the shader program created in attach()
detach() {
this._propertyHandle.remove();
this._propertyHandle = null;
const gl = this.context;
gl.deleteProgram(this._shaderProgram);
this._shaderProgram = null;
}

emit

inherited Method
Signature
emit <Type extends EventNames<this>>(type: Type, event?: this["@eventTypes"][Type]): boolean
Type parameters
<Type extends EventNames<this>>
Inherited from: EventedMixin

Emits an event on the instance. This method should only be used when creating subclasses of this class.

Parameters
ParameterTypeDescriptionRequired
type
Type

The name of the event.

event
this["@eventTypes"][Type]

The event payload.

Returns
boolean

true if a listener was notified

getRenderTarget

Method
Signature
getRenderTarget (): RenderTarget

Get the designated rendering output surface and corresponding viewport configuration.

The returned object is the same render target that is restored by a call to bindRenderTarget().

Returns
RenderTarget

hasEventListener

inherited Method
Signature
hasEventListener <Type extends EventNames<this>>(type: Type): boolean
Type parameters
<Type extends EventNames<this>>
Inherited from: EventedMixin

Indicates whether there is an event listener on the instance that matches the provided event name.

Parameters
ParameterTypeDescriptionRequired
type
Type

The name of the event.

Returns
boolean

Returns true if the class supports the input event.

hitTest

Method
Signature
hitTest (mapPoint: Point, screenPoint: ScreenPoint): Promise<ViewHit[] | null | undefined>

Method to implement that is responsible for providing objects hit at the specified screen coordinates. This method is called internally by the MapView each time its MapView.hitTest() method is called.

Parameters
ParameterTypeDescriptionRequired
mapPoint

The point in map units.

screenPoint

The point in screen coordinates.

Returns
Promise<ViewHit[] | null | undefined>

A Promise that resolves to an array of graphics.

isFulfilled

inherited Method
Signature
isFulfilled (): boolean
Inherited from: EsriPromiseMixin

isFulfilled() may be used to verify if creating an instance of the class is fulfilled (either resolved or rejected). If it is fulfilled, true will be returned.

Returns
boolean

Indicates whether creating an instance of the class has been fulfilled (either resolved or rejected).

isRejected

inherited Method
Signature
isRejected (): boolean
Inherited from: EsriPromiseMixin

isRejected() may be used to verify if creating an instance of the class is rejected. If it is rejected, true will be returned.

Returns
boolean

Indicates whether creating an instance of the class has been rejected.

isResolved

inherited Method
Signature
isResolved (): boolean
Inherited from: EsriPromiseMixin

isResolved() may be used to verify if creating an instance of the class is resolved. If it is resolved, true will be returned.

Returns
boolean

Indicates whether creating an instance of the class has been resolved.

on

inherited Method
Signature
on <Type extends EventNames<this>>(type: Type, listener: EventedCallback<this["@eventTypes"][Type]>): ResourceHandle
Type parameters
<Type extends EventNames<this>>
Inherited from: EventedMixin

Registers an event handler on the instance. Call this method to hook an event with a listener.

Parameters
ParameterTypeDescriptionRequired
type
Type

An event or an array of events to listen for.

listener
EventedCallback<this["@eventTypes"][Type]>

The function to call when the event fires.

Returns
ResourceHandle

Returns an event handler with a remove() method that should be called to stop listening for the event(s).

PropertyTypeDescription
removeFunctionWhen called, removes the listener from the event.
Example
view.on("click", function(event){
// event is the event handle returned after the event fires.
console.log(event.mapPoint);
});

render

Method
Signature
render (renderParameters: RenderParameters): void

The method to implement that is responsible of drawing the content of the layer. This method is called every time the MapView's state changes, or if requestRender() has been called.

Parameters
ParameterTypeDescriptionRequired
renderParameters
Returns
void
Example
// Example of a render implementation that draws using a custom shader program
render(renderParameters) {
const gl = this.context;
gl.bindBuffer(gl.ARRAY_BUFFER, this._vertexBuffer);
gl.vertexAttribPointer(0, 2, gl.SHORT, false, 10, 0);
gl.vertexAttribPointer(1, 3, gl.SHORT, true, 10, 4);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.enableVertexAttribArray(0);
gl.enableVertexAttribArray(1);
...
// Update uniforms as needed by calling gl.uniform...
...
gl.useProgram(this._shaderProgram);
gl.drawArrays(gl.TRIANGLES, 0, this._vertexCount);
gl.disableVertexAttribArray(0);
gl.disableVertexAttribArray(1);
gl.useProgram(null);
}

requestRender

Method
Signature
requestRender (): void

The LayerView can call this method to ask the MapView to schedule a new rendering frame.

Returns
void
Example
// Call requestRender whenever the layer opacity has changed
attach() {
this._propertyHandle = reactiveUtils.watch(
() => this.layer.opacity,
() => this.requestRender()
);
}

tessellateExtent

Method
Signature
tessellateExtent (extent: Extent): Promise<TessellatedMesh>
Since
ArcGIS Maps SDK for JavaScript 4.14

Tessellate an Extent into a rectangle.

Parameters
ParameterTypeDescriptionRequired
extent

The input geometry.

Returns
Promise<TessellatedMesh>

A promise to a TessellatedMesh. The output mesh is composed of two triangles.

Example
this.tessellateExtent(g.geometry).then(function (mesh) {
// do something with mesh
});

tessellateMultipoint

Method
Signature
tessellateMultipoint (multipoint: Multipoint, footprint: Rect): Promise<TessellatedMesh>
Since
ArcGIS Maps SDK for JavaScript 4.14

Tessellate a Multipoint into quads (markers).

Parameters
ParameterTypeDescriptionRequired
multipoint

The input geometry. These are the geographic points where each marker will me anchored.

footprint

The rectangle that describes the geometry of each marker. Coordinates x and y can be thought as being in screen-space, relative to the screen-space projection of the geographic point.

Returns
Promise<TessellatedMesh>

A promise to a TessellatedMesh. Each marker is represented by two triangles.

Example
this.tessellateMultipoint(g.geometry, {x: 0, : -12, width: 34, height: 10}).then(function (mesh) {
// do something with mesh
});

tessellatePoint

Method
Signature
tessellatePoint (point: Point, footprint: Rect): Promise<TessellatedMesh>
Since
ArcGIS Maps SDK for JavaScript 4.14

Tessellate a Point into a quad (marker).

Parameters
ParameterTypeDescriptionRequired
point

The input geometry. This is the geographic point where the marker will me anchored.

footprint

The rectangle that describes the geometry of the marker. Coordinates x and y are the position of the upper-left corner of the marker, and can be thought as being in screen-space, relative to the screen-space projection of the geographic point; width and height are in pixels. See Rect for a visual explanation of marker geometry.

Returns
Promise<TessellatedMesh>

A promise to a TessellatedMesh. The output mesh is composed of two triangles.

Example
this.tessellatePoint(g.geometry, {x: 0, : -12, width: 34, height: 10}).then(function (mesh) {
// do something with mesh
});

tessellatePolygon

Method
Signature
tessellatePolygon (polygon: Polygon): Promise<TessellatedMesh>
Since
ArcGIS Maps SDK for JavaScript 4.14

Tessellate a Polygon into triangles.

Parameters
ParameterTypeDescriptionRequired
polygon

The input geometry. The geometry must be simple; if the input geometry is not simple, you must first create a simplified version of it using simplifyOperator, and pass the simplified geometry to tessellatePolygon.

Returns
Promise<TessellatedMesh>

A promise to a TessellatedMesh.

Example
this.tessellatePolygon(g.geometry).then(function (mesh) {
// do something with mesh
});

tessellatePolyline

Method
Signature
tessellatePolyline (polyline: Polyline, width: number): Promise<TessellatedMesh>
Since
ArcGIS Maps SDK for JavaScript 4.14

Tessellate a Polyline into triangles.

Parameters
ParameterTypeDescriptionRequired
polyline

The input geometry. The geometry must be simple; if the input geometry is not simple, you must first create a simplified version of it using simplifyOperator, and pass the simplified geometry to tessellatePolyline.

width

The width of the line; this will be used to scale xOffset and yOffset.

Returns
Promise<TessellatedMesh>

A promise to a TessellatedMesh.

Example
this.tessellatePolyline(g.geometry, 10).then(function (mesh) {
// do something with mesh
});

tilesChanged

Method
Signature
tilesChanged (added: Tile[], removed: Tile[]): void

Method to implement, which notifies of tiles being added or removed for the current view state. This function can be implemented to start and stop fetching new data, or allocate and dispose resources.

Parameters
ParameterTypeDescriptionRequired
added
Tile[]

The tile objects added for the current view viewport.

removed
Tile[]

The tile objects removed from the view viewport.

Returns
void

when

inherited Method
Signature
when <TResult1 = this, TResult2 = never>(onFulfilled?: OnFulfilledCallback<this, TResult1> | null | undefined, onRejected?: OnRejectedCallback<TResult2> | null | undefined): Promise<TResult1 | TResult2>
Type parameters
<TResult1 = this, TResult2 = never>
Inherited from: EsriPromiseMixin

when() may be leveraged once an instance of the class is created. This method takes two input parameters: an onFulfilled function and an onRejected function. The onFulfilled executes when the instance of the class loads. The onRejected executes if the instance of the class fails to load.

Parameters
ParameterTypeDescriptionRequired
onFulfilled

The function to call when the promise resolves.

onRejected

The function to execute when the promise fails.

Returns
Promise<TResult1 | TResult2>

Returns a new promise for the result of onFulfilled that may be used to chain additional functions.

Example
// Although this example uses MapView, any class instance that is a promise may use when() in the same way
let view = new MapView();
view.when(function(){
// This function will execute once the promise is resolved
}, function(error){
// This function will execute if the promise is rejected due to an error
});

Type definitions

Rect

Type definition

A rectangle in screen-space.

An instance of Rect is used to specify the screen-space geometry of the resulting marker when calling tessellatePoint() or tessellateMultipoint(). The exact interpretation of "screen-space" is ultimately implemented through a custom vertex shader; a common convention is to interpret the values in the rect as being expressed in pixels or points. See TessellatedMesh for more details.

tessellation-helpers-uv

x

Property
Type
number

The x-coordinate of the upper-left corner of the rectangle, relative to the anchor of the marker.

y

Property
Type
number

The y-coordinate of the upper-left corner of the rectangle, relative to the anchor of the marker.

width

Property
Type
number

Width of the rectangle.

height

Property
Type
number

Height of the rectangle.

RenderTarget

Type definition

The destination to which render() should direct its output.

Rendering output is saved into a framebuffer, possibly but not necessarily the default one, at a location defined by the viewport.

An instance of this class is mantained internally by BaseLayerViewGL2D and can be accessed by a call to getRenderTarget(). It is the same instance that is restored to the WebGL context by calling bindRenderTarget().

When control is handed over to render(), the WebGL context is guaranteed to be in a default state except for the currently bound framebuffer and the configured viewport. Implementations of render() are free to change these parameters using gl.bindFramebuffer() and gl.viewport(), but they must send the output of the rendering process to the render target.

framebuffer

Property
Type
WebGLFramebuffer | null

The framebuffer where the render() method should direct its output.

viewport

Property
Type
[ number, number, number, number ]

A viewport that fully covers framebuffer.

RenderParameters

Type definition

context

Property
Type
WebGL2RenderingContext

The WebGL or WebGL 2 context. Its concrete type depends on system configuration. Every time that render() is called, the API automatically resets WebGL to a conventional state which is almost the default one; the only two things that may be non-default are the bound framebuffer and the viewport, which is set to match the entire framebuffer. The body of render() must not change these settings.

state

Property
Type
ViewState

The object that describes view state.

stationary

Property
Type
boolean

The stationary state of the MapView.

Tile

Type definition

Represents a tile reference.

id

Property
Type
string

The tile string identifier in the format level/row/col/world

level

Property
Type
number

The level identifier of the LOD to which the tile belongs

row

Property
Type
number

The row identifier.

col

Property
Type
number

The column identifier.

world

Property
Type
number

When the projection allows world wrapping (e.g. Web Mercator), identifies the instance of the world this tile's level/row/col.

resolution

Property
Type
number

The number of map units per pixel in the tile.

scale

Property
Type
number

The map scale at the tile's level.

coords

Property
Type
[ number, number ]

The coordinates of the top-left corner of the tile as an array of two numbers. The coordinates are in un-normalized map units.

bounds

Property
Type
[ number, number, number, number ]

The bounds of the tile as an array of four numbers that be readily converted to an Extent object.