Navigate a scene view
You can navigate a scene view (a 3D map):
- Using built-in navigation (described on this page), such as panning, zooming, and changing pitch
- By programmatically changing camera position
Built-in navigation
The scene view has a number of built-in gestures that allow you to navigate a scene (3D).
Basic navigation
Basic navigation for scene views is the same as navigation for map views:
Navigation | User Action |
---|---|
Zoom in | Two-pointer pinch open Single-pointer double-tap |
Zoom out | Two-pointer pinch close Two-pointer single-tap |
Continuous zoom in / out | Single-pointer double-tap, ending in a vertical up/down drag |
Move/Pan | Single-pointer drag or flick |
Rotate the scene | Two-pointer rotate |
Advanced navigation
Scene views have additional navigation not found in map views:
Navigation | User Action |
---|---|
Tilt the scene | Two-pointer up-down drag (vertically aligned on the scene view) |
Programmatically change camera position
Your applications can programmatically navigate a 3D scene by creating a new camera and setting it to the scene view. A camera defines the location from which you are viewing the scene.
The camera is shown in this image for illustration purposes; when you set camera settings (location, pitch), think of the camera class a real-life camera you're adjusting the position of.
Set the camera
For example, to point the camera to toward the Snowdon mountainside, use these values:
- For 3D location, use 53.06 latitude, -4.04 longitude, 1289 meters above sea level
- For heading, use 295 degrees
- For pitch, use 71 degrees
- For roll, use 0 degrees
Now you have a new camera you can apply to your scene view. You can apply it immediately using set
, or the camera can be animated to the new position using one of the asynchronous methods.