The LabelTextOrientation can be one of:
(0) Use the default text orientation (Enums.LabelTextOrientationScreen).
(1) Text follows the placement angle direction, even if it means being drawn upside-down.
(2) Text follows the screen orientation, and flips if necessary. Text should be flipped through
180 degrees to keep it readable on the screen. The text will flip whenever the feature determines that the text is angled upside-down, or if the map is rotated within the screen to make the text upside-down (with respect to the screen).