An expression script using the Arcade language. More...
- arcadeExpression : ArcadeExpression
The label Arcade expression expects to hold a valid, Arcade script and to be read and evaluated by an Arcade expression interpreter. An example expression that combines text with a field value is
"State: " + $feature.State_Name
Note that quotes are needed around the literal text. See https://links.esri.com/arcade for full documentation on the Arcade scripting language and its function library.
Any Arcade functions allowed for the Labeling profile can be used in a label Arcade expression. Other functions (for example, FeatureSet functions) are potentially too slow to be used in a dynamic label evaluation.
Note: If the expression attempts to use attributes that don't exist, then no label will be produced. This is distinct from the attribute existing but having a null or empty value, which can form part of the produced text label.
This QML type supports the following default properties. A default property may be declared inside another declared object without being assigned explicitly to a property.
[default] arcadeExpression : ArcadeExpression
An ArcadeExpression containing the Arcade expression script to use.
The expression is expected to be a complete, self-contained Arcade script that calculates a text string.
Emitted when the arcadeExpression property changes.
Note: The corresponding handler is