An algorithm to render points using sizes depending on point density. More...
| Header | #include <Point |
| Since | Esri |
| Inherits | Esri |
Public Functions
| Point | |
| virtual | ~ |
| double | scale |
| void | set |
Detailed Description
The splat algorithm automatically computes a size based on density, which varies with the level of detail currently displayed.
Member Function Documentation
[explicit] PointCloudSplatAlgorithm::PointCloudSplatAlgorithm (double scaleFactor , QObject *parent = nullptr)
Creates a point cloud splat algorithm with the specified scale factor.
- scaleFactor - The scale factor for the symbol size.
- parent - The optional parent QObject.
[override virtual noexcept] PointCloudSplatAlgorithm::~PointCloudSplatAlgorithm ()
Destructor.
double PointCloudSplatAlgorithm::scaleFactor () const
Returns the scale factor for the symbol size.
See also setScaleFactor().
void PointCloudSplatAlgorithm::setScaleFactor (double scaleFactor )
Sets the scaleFactor to scaleFactor.
See also scaleFactor.